Version 0.9.4.9 - Alpha (see changelog.txt)

This commit is contained in:
Kenny Shields 2012-12-26 07:45:33 -05:00
parent 524be5c2da
commit 9e63b394ad
28 changed files with 4037 additions and 1324 deletions

View File

@ -1,3 +1,13 @@
================================================
Version 0.9.4.9 - Alpha (December 26 - 2012)
================================================
[ADDED] a new default skin: Blue (basic)
[ADDED] a new default skin: Orange (basic)
[ADDED] a new skins library function: loveframes.skins.GetAvailalbe()
[CHANGED] the license from CC BY-SA 3.0 to CC BY 3.0
[CHANGED] made minor improvements to the default skins
================================================
Version 0.9.4.8 - Alpha (December 24 - 2012)
================================================

View File

@ -6,7 +6,7 @@
-- debug library
loveframes.debug = {}
local font = loveframes.basicfontsmall
local font = loveframes.basicfontsmall
local centerarea = {210, 5, 585, 590}
local loremipsum =
[[Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean laoreet massa mattis tortor faucibus non congue mauris mattis. Aliquam ultricies scelerisque mi, sit amet tempor metus pharetra vel. Etiam eu arcu a dolor porttitor condimentum in malesuada urna. Mauris vel nulla mi, quis aliquet neque. In aliquet turpis eget purus malesuada tincidunt. Donec rutrum purus vel diam suscipit vehicula. Cras sem nibh, tempus at dictum non, consequat non justo. In sed tellus nec orci scelerisque scelerisque id vitae leo. Maecenas pharetra, nibh eget commodo gravida, augue nisl blandit dui, ut malesuada augue dui nec erat. Phasellus nec mauris pharetra metus iaculis viverra sit amet ut tortor. Duis et viverra magna. Nunc orci dolor, placerat a iaculis non, mattis sed nibh.
@ -34,16 +34,16 @@ function loveframes.debug.draw()
return
end
local cols = loveframes.util.GetCollisions()
local topcol = {type = none, children = {}, x = 0, y = 0, width = 0, height = 0}
local objects = loveframes.util.GetAllObjects()
local author = loveframes.info.author
local version = loveframes.info.version
local stage = loveframes.info.stage
local basedir = loveframes.config["DIRECTORY"]
local cols = loveframes.util.GetCollisions()
local topcol = {type = none, children = {}, x = 0, y = 0, width = 0, height = 0}
local objects = loveframes.util.GetAllObjects()
local author = loveframes.info.author
local version = loveframes.info.version
local stage = loveframes.info.stage
local basedir = loveframes.config["DIRECTORY"]
local loveversion = love._version
local fps = love.timer.getFPS()
local deltatime = love.timer.getDelta()
local fps = love.timer.getFPS()
local deltatime = love.timer.getDelta()
-- set the top most collision object
for k, v in ipairs(cols) do

View File

@ -9,7 +9,7 @@ loveframes = {}
-- library info
loveframes.info = {}
loveframes.info.author = "Kenny Shields"
loveframes.info.version = "0.9.4.8"
loveframes.info.version = "0.9.4.9"
loveframes.info.stage = "Alpha"
-- library configurations
@ -50,8 +50,8 @@ function loveframes.load()
loveframes.config["DIRECTORY"] = dir
-- create a list of gui objects, skins and templates
local objects = loveframes.util.GetDirectoryContents(dir .. "/objects")
local skins = loveframes.util.GetDirectoryContents(dir .. "/skins")
local objects = loveframes.util.GetDirectoryContents(dir .. "/objects")
local skins = loveframes.util.GetDirectoryContents(dir .. "/skins")
local templates = loveframes.util.GetDirectoryContents(dir .. "/templates")
-- loop through a list of all gui objects and require them
@ -88,7 +88,6 @@ end
function loveframes.update(dt)
local base = loveframes.base
base:update(dt)
end
@ -100,14 +99,9 @@ end
function loveframes.draw()
local base = loveframes.base
-- set the drawcount to zero
loveframes.drawcount = 0
-- draw the base object
base:draw()
-- draw the debug library
loveframes.drawcount = 0
loveframes.debug.draw()
end
@ -119,7 +113,6 @@ end
function loveframes.mousepressed(x, y, button)
local base = loveframes.base
base:mousepressed(x, y, button)
end
@ -131,7 +124,6 @@ end
function loveframes.mousereleased(x, y, button)
local base = loveframes.base
base:mousereleased(x, y, button)
-- reset the hover object
@ -149,7 +141,6 @@ end
function loveframes.keypressed(key, unicode)
local base = loveframes.base
base:keypressed(key, unicode)
end
@ -161,7 +152,6 @@ end
function loveframes.keyreleased(key)
local base = loveframes.base
base:keyreleased(key)
end
@ -177,7 +167,7 @@ function loveframes.Create(data, parent)
if type(data) == "string" then
local objects = loveframes.objects
local object = objects[data]
local object = objects[data]
if not object then
loveframes.util.Error("Error creating object: Invalid object '" ..data.. "'.")
@ -285,14 +275,14 @@ end
function loveframes.NewObject(id, name, inherit_from_base)
local objects = loveframes.objects
local object = false
local object = false
if inherit_from_base then
local base = objects["base"]
object = class(name, base)
local base = objects["base"]
object = class(name, base)
objects[id] = object
else
object = class(name)
object = class(name)
objects[id] = object
end

View File

@ -1,484 +1,227 @@
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View File

@ -711,7 +711,7 @@ function newobject:CheckHover()
local baseparent = self:GetBaseParent()
if baseparent ~= modalobject and self.type ~= "multichoice-row" then
if baseparent ~= modalobject and self.type ~= "multichoicerow" then
self.hover = false

View File

@ -12,7 +12,7 @@ local newobject = loveframes.NewObject("multichoicelist", "loveframes_object_mul
--]]---------------------------------------------------------
function newobject:initialize(object)
self.type = "multichoice-list"
self.type = "multichoicelist"
self.parent = loveframes.base
self.list = object
self.x = object.x
@ -243,7 +243,7 @@ end
--]]---------------------------------------------------------
function newobject:AddItem(object)
if object.type ~= "multichoice-row" then
if object.type ~= "multichoicerow" then
return
end

View File

@ -12,7 +12,7 @@ local newobject = loveframes.NewObject("multichoicerow", "loveframes_object_mult
--]]---------------------------------------------------------
function newobject:initialize()
self.type = "multichoice-row"
self.type = "multichoicerow"
self.text = ""
self.width = 50
self.height = 25

View File

@ -6,13 +6,13 @@ Love Frames is a GUI library for [LOVE](https://love2d.org/). For information on
## License
Love Frames is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license.
For more information on this license, please read license.txt or visit this web page: http://creativecommons.org/licenses/by-sa/3.0/
Love Frames is licensed under the Creative Commons Attribution 3.0 Unported (CC BY 3.0) license.
For more information on this license, please read license.txt or visit this web page: http://creativecommons.org/licenses/by/3.0/
## Credits
Created by Kenny Shields
**Third Party Libraries**
**Third-Party Libraries**
- middleclass: kikito - https://github.com/kikito/middleclass
- middleclass by kikito - https://github.com/kikito/middleclass

View File

@ -56,4 +56,15 @@ function loveframes.skins.Register(skin)
end
end
--[[---------------------------------------------------------
- func: GetAvailable()
- desc: gets all available skins
--]]---------------------------------------------------------
function loveframes.skins.GetAvailable()
local available = loveframes.skins.available
return available
end

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