Version 0.9.4.9 - Alpha (see changelog.txt)

This commit is contained in:
Kenny Shields 2012-12-26 07:45:33 -05:00
parent 524be5c2da
commit 9e63b394ad
28 changed files with 4037 additions and 1324 deletions

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@ -1,3 +1,13 @@
================================================
Version 0.9.4.9 - Alpha (December 26 - 2012)
================================================
[ADDED] a new default skin: Blue (basic)
[ADDED] a new default skin: Orange (basic)
[ADDED] a new skins library function: loveframes.skins.GetAvailalbe()
[CHANGED] the license from CC BY-SA 3.0 to CC BY 3.0
[CHANGED] made minor improvements to the default skins
================================================
Version 0.9.4.8 - Alpha (December 24 - 2012)
================================================

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@ -9,7 +9,7 @@ loveframes = {}
-- library info
loveframes.info = {}
loveframes.info.author = "Kenny Shields"
loveframes.info.version = "0.9.4.8"
loveframes.info.version = "0.9.4.9"
loveframes.info.stage = "Alpha"
-- library configurations
@ -88,7 +88,6 @@ end
function loveframes.update(dt)
local base = loveframes.base
base:update(dt)
end
@ -100,14 +99,9 @@ end
function loveframes.draw()
local base = loveframes.base
-- set the drawcount to zero
loveframes.drawcount = 0
-- draw the base object
base:draw()
-- draw the debug library
loveframes.drawcount = 0
loveframes.debug.draw()
end
@ -119,7 +113,6 @@ end
function loveframes.mousepressed(x, y, button)
local base = loveframes.base
base:mousepressed(x, y, button)
end
@ -131,7 +124,6 @@ end
function loveframes.mousereleased(x, y, button)
local base = loveframes.base
base:mousereleased(x, y, button)
-- reset the hover object
@ -149,7 +141,6 @@ end
function loveframes.keypressed(key, unicode)
local base = loveframes.base
base:keypressed(key, unicode)
end
@ -161,7 +152,6 @@ end
function loveframes.keyreleased(key)
local base = loveframes.base
base:keyreleased(key)
end

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@ -1,484 +1,227 @@
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this License, however, will not have their licenses terminated provided such individuals or entities remain
in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.
This License and the rights granted hereunder
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You of the terms of this License. Individuals or
entities who have received Adaptations or
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will not have their licenses terminated provided
such individuals or entities remain in full
compliance with those licenses. Sections 1, 2, 5,
6, 7, and 8 will survive any termination of this
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such election will not serve to withdraw this
License (or any other license that has been, or is
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License), and this License will continue in full
force and effect unless terminated as stated
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Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable
copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different
license terms or to stop distributing the Work at any time; provided, however that any such election will not serve
to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License),
and this License will continue in full force and effect unless terminated as stated above.
8. Miscellaneous
Each time You
Distribute or Publicly Perform the Work or a
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license to the Work on the same terms and
conditions as the license granted to You under
this License.
Each time You Distribute or
Publicly Perform an Adaptation, Licensor offers to
the recipient a license to the original Work on
the same terms and conditions as the license
granted to You under this License.
If any
provision of this License is invalid or
unenforceable under applicable law, it shall not
affect the validity or enforceability of the
remainder of the terms of this License, and
without further action by the parties to this
agreement, such provision shall be reformed to the
minimum extent necessary to make such provision
valid and enforceable.
No term or provision
of this License shall be deemed waived and no
breach consented to unless such waiver or consent
shall be in writing and signed by the party to be
charged with such waiver or consent.
This
License constitutes the entire agreement between
the parties with respect to the Work licensed
here. There are no understandings, agreements or
representations with respect to the Work not
specified here. Licensor shall not be bound by any
additional provisions that may appear in any
communication from You. This License may not be
modified without the mutual written agreement of
the Licensor and You.
The rights granted
under, and the subject matter referenced, in this
License were drafted utilizing the terminology of
the Berne Convention for the Protection of
Literary and Artistic Works (as amended on
September 28, 1979), the Rome Convention of 1961,
the WIPO Copyright Treaty of 1996, the WIPO
Performances and Phonograms Treaty of 1996 and the
Universal Copyright Convention (as revised on July
24, 1971). These rights and subject matter take
effect in the relevant jurisdiction in which the
License terms are sought to be enforced according
to the corresponding provisions of the
implementation of those treaty provisions in the
applicable national law. If the standard suite of
rights granted under applicable copyright law
includes additional rights not granted under this
License, such additional rights are deemed to be
included in the License; this License is not
intended to restrict the license of any rights
under applicable law.
Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a
license to the Work on the same terms and conditions as the license granted to You under this License.
Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to
the original Work on the same terms and conditions as the license granted to You under this License.
If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the
validity or enforceability of the remainder of the terms of this License, and without further action by the
parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such
provision valid and enforceable.
No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or
consent shall be in writing and signed by the party to be charged with such waiver or consent.
This License constitutes the entire agreement between the parties with respect to the Work licensed here.
There are no understandings, agreements or representations with respect to the Work not specified here.
Licensor shall not be bound by any additional provisions that may appear in any communication from You.
This License may not be modified without the mutual written agreement of the Licensor and You.
The rights granted under, and the subject matter referenced, in this License were drafted utilizing the
terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on
September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances
and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971).
These rights and subject matter take effect in the relevant jurisdiction in which the License terms are
sought to be enforced according to the corresponding provisions of the implementation of those treaty
provisions in the applicable national law. If the standard suite of rights granted under applicable
copyright law includes additional rights not granted under this License, such additional rights are deemed
to be included in the License; this License is not intended to restrict the license of any rights under
applicable law.

View File

@ -711,7 +711,7 @@ function newobject:CheckHover()
local baseparent = self:GetBaseParent()
if baseparent ~= modalobject and self.type ~= "multichoice-row" then
if baseparent ~= modalobject and self.type ~= "multichoicerow" then
self.hover = false

View File

@ -12,7 +12,7 @@ local newobject = loveframes.NewObject("multichoicelist", "loveframes_object_mul
--]]---------------------------------------------------------
function newobject:initialize(object)
self.type = "multichoice-list"
self.type = "multichoicelist"
self.parent = loveframes.base
self.list = object
self.x = object.x
@ -243,7 +243,7 @@ end
--]]---------------------------------------------------------
function newobject:AddItem(object)
if object.type ~= "multichoice-row" then
if object.type ~= "multichoicerow" then
return
end

View File

@ -12,7 +12,7 @@ local newobject = loveframes.NewObject("multichoicerow", "loveframes_object_mult
--]]---------------------------------------------------------
function newobject:initialize()
self.type = "multichoice-row"
self.type = "multichoicerow"
self.text = ""
self.width = 50
self.height = 25

View File

@ -6,13 +6,13 @@ Love Frames is a GUI library for [LOVE](https://love2d.org/). For information on
## License
Love Frames is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license.
For more information on this license, please read license.txt or visit this web page: http://creativecommons.org/licenses/by-sa/3.0/
Love Frames is licensed under the Creative Commons Attribution 3.0 Unported (CC BY 3.0) license.
For more information on this license, please read license.txt or visit this web page: http://creativecommons.org/licenses/by/3.0/
## Credits
Created by Kenny Shields
**Third Party Libraries**
**Third-Party Libraries**
- middleclass: kikito - https://github.com/kikito/middleclass
- middleclass by kikito - https://github.com/kikito/middleclass

View File

@ -57,3 +57,14 @@ function loveframes.skins.Register(skin)
end
end
--[[---------------------------------------------------------
- func: GetAvailable()
- desc: gets all available skins
--]]---------------------------------------------------------
function loveframes.skins.GetAvailable()
local available = loveframes.skins.available
return available
end

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1505
skins/Blue (basic)/skin.lua Normal file

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@ -39,7 +39,7 @@ skin.controls.button_text_font = smallfont
-- image button
skin.controls.imagebutton_text_down_color = {255, 255, 255, 255}
skin.controls.imagebutton_text_nohover_color = {0, 0, 0, 200}
skin.controls.imagebutton_text_nohover_color = {255, 255, 255, 200}
skin.controls.imagebutton_text_hover_color = {255, 255, 255, 255}
skin.controls.imagebutton_text_font = imagebuttonfont
@ -204,47 +204,6 @@ function skin.OutlinedRectangle(x, y, width, height, ovt, ovb, ovl, ovr)
end
--[[---------------------------------------------------------
- func: DrawRepeatingImage(image, x, y, width, height)
- desc: draw a repeating image
--]]---------------------------------------------------------
function skin.DrawRepeatingImage(image, x, y, width, height)
local image = image
local iwidth = image:getWidth()
local iheight = image:getHeight()
local cords = {}
local posx = 0
local posy = 0
local stencilfunc = function() love.graphics.rectangle("fill", x, y, width, height) end
local stencil = love.graphics.newStencil(stencilfunc)
local images = 0
while posy < height do
table.insert(cords, {posx, posy})
if posx >= width then
posx = 0
posy = posy + iheight
else
posx = posx + iwidth
end
end
love.graphics.setStencil(stencil)
for k, v in ipairs(cords) do
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x + v[1], y + v[2])
images = images + 1
end
love.graphics.setStencil()
end
--[[---------------------------------------------------------
- func: skin.DrawGradient(x, y, width, height, color)
- desc: draws a gradient
@ -253,11 +212,10 @@ function skin.DrawGradient(x, y, width, height, color)
local color = color
local percent = 0
local once = false
for i=1, height - 1 do
for i=1, (height - 1) do
percent = i/height * 255
color = {color[1], color[2], color[3], loveframes.util.Round(percent)}
color[4] = loveframes.util.Round(percent)
love.graphics.setColor(unpack(color))
love.graphics.rectangle("fill", x, y + i, width, 1)
end
@ -281,7 +239,7 @@ function skin.DrawFrame(object)
local bordercolor = skin.controls.frame_border_color
local namecolor = skin.controls.frame_name_color
local font = skin.controls.frame_name_font
local gradientcolor = {}
local gradientcolor = {topcolor[1] - 20, topcolor[2] - 20, topcolor[3] - 20, 255}
-- frame body
love.graphics.setColor(unpack(bodycolor))
@ -290,7 +248,6 @@ function skin.DrawFrame(object)
-- frame top bar
love.graphics.setColor(unpack(topcolor))
love.graphics.rectangle("fill", x, y, width, 25)
gradientcolor = {topcolor[1] - 20, topcolor[2] - 20, topcolor[3] - 20, 255}
skin.DrawGradient(x, y, width, 25, gradientcolor)
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y + 25, width, 1)
@ -413,7 +370,6 @@ function skin.DrawCloseButton(object)
local bodydowncolor = skin.controls.closebutton_body_down_color
local bodyhovercolor = skin.controls.closebutton_body_hover_color
local bodynohovercolor = skin.controls.closebutton_body_nohover_color
local gradientcolor = {}
if down == true then
@ -486,6 +442,9 @@ function skin.DrawImageButton(object)
local font = skin.controls.imagebutton_text_font
local twidth = font:getWidth(object.text)
local theight = font:getHeight(object.text)
local textdowncolor = skin.controls.imagebutton_text_down_color
local texthovercolor = skin.controls.imagebutton_text_hover_color
local textnohovercolor = skin.controls.imagebutton_text_nohover_color
if down then
@ -497,7 +456,7 @@ function skin.DrawImageButton(object)
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(text, x + width/2 - twidth/2 + 1, y + height - theight - 5 + 1)
love.graphics.setColor(unpack(skin.controls.imagebutton_text_down_color))
love.graphics.setColor(unpack(textdowncolor))
love.graphics.print(text, x + width/2 - twidth/2 + 1, y + height - theight - 6 + 1)
elseif hover then
@ -510,7 +469,7 @@ function skin.DrawImageButton(object)
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 5)
love.graphics.setColor(unpack(skin.controls.imagebutton_text_hover_color))
love.graphics.setColor(unpack(texthovercolor))
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 6)
else
@ -523,7 +482,7 @@ function skin.DrawImageButton(object)
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 5)
love.graphics.setColor(unpack(skin.controls.imagebutton_text_down_color))
love.graphics.setColor(unpack(textnohovercolor))
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 6)
end
@ -551,14 +510,13 @@ function skin.DrawProgressBar(object)
local barcolor = skin.controls.progressbar_bar_color
local textcolor = skin.controls.progressbar_text_color
local bordercolor = skin.controls.progressbar_border_color
local gradientcolor = {}
local gradientcolor = {barcolor[1], barcolor[2] - 20, barcolor[3], 255}
-- progress bar body
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(barcolor))
love.graphics.rectangle("fill", x, y, barwidth, height)
gradientcolor = {barcolor[1], barcolor[2] - 20, barcolor[3], 255}
skin.DrawGradient(x, y, barwidth, height, gradientcolor)
love.graphics.setFont(font)
love.graphics.setColor(unpack(textcolor))
@ -1193,36 +1151,44 @@ function skin.DrawScrollButton(object)
if scrolltype == "up" then
local image = skin.images["arrow-up.png"]
local imagewidth = image:getWidth()
local imageheight = image:getHeight()
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - image:getWidth()/2, y + height/2 - image:getHeight()/2)
love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2)
elseif scrolltype == "down" then
local image = skin.images["arrow-down.png"]
local imagewidth = image:getWidth()
local imageheight = image:getHeight()
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - image:getWidth()/2, y + height/2 - image:getHeight()/2)
love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2)
elseif scrolltype == "left" then
local image = skin.images["arrow-left.png"]
local imagewidth = image:getWidth()
local imageheight = image:getHeight()
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - image:getWidth()/2, y + height/2 - image:getHeight()/2)
love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2)
elseif scrolltype == "right" then
local image = skin.images["arrow-right.png"]
local imagewidth = image:getWidth()
local imageheight = image:getHeight()
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - image:getWidth()/2, y + height/2 - image:getHeight()/2)
love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2)
end
end
@ -1335,19 +1301,27 @@ function skin.DrawCheckBox(object)
local width = object:GetBoxWidth()
local height = object:GetBoxHeight()
local checked = object:GetChecked()
local gradientcolor = {}
local hover = object:GetHover()
local bodycolor = skin.controls.checkbox_body_color
local bordercolor = skin.controls.checkbox_border_color
local checkcolor = skin.controls.checkbox_check_color
love.graphics.setColor(unpack(skin.controls.checkbox_body_color))
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(skin.controls.checkbox_border_color))
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height)
if checked then
love.graphics.setColor(unpack(skin.controls.checkbox_check_color))
love.graphics.setColor(unpack(checkcolor))
love.graphics.rectangle("fill", x + 4, y + 4, width - 8, height - 8)
end
if hover then
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x + 4, y + 4, width - 8, height - 8)
end
end
--[[---------------------------------------------------------
@ -1496,7 +1470,7 @@ function skin.DrawColumnListArea(object)
local height = object:GetHeight()
local bodycolor = skin.controls.columnlistarea_body_color
love.graphics.setColor(unpack(skin.controls.columnlistarea_body_color))
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
end

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View File

@ -39,7 +39,7 @@ skin.controls.button_text_font = smallfont
-- image button
skin.controls.imagebutton_text_down_color = {255, 255, 255, 255}
skin.controls.imagebutton_text_nohover_color = {0, 0, 0, 200}
skin.controls.imagebutton_text_nohover_color = {255, 255, 255, 200}
skin.controls.imagebutton_text_hover_color = {255, 255, 255, 255}
skin.controls.imagebutton_text_font = imagebuttonfont
@ -204,47 +204,6 @@ function skin.OutlinedRectangle(x, y, width, height, ovt, ovb, ovl, ovr)
end
--[[---------------------------------------------------------
- func: DrawRepeatingImage(image, x, y, width, height)
- desc: draw a repeating image
--]]---------------------------------------------------------
function skin.DrawRepeatingImage(image, x, y, width, height)
local image = image
local iwidth = image:getWidth()
local iheight = image:getHeight()
local cords = {}
local posx = 0
local posy = 0
local stencilfunc = function() love.graphics.rectangle("fill", x, y, width, height) end
local stencil = love.graphics.newStencil(stencilfunc)
local images = 0
while posy < height do
table.insert(cords, {posx, posy})
if posx >= width then
posx = 0
posy = posy + iheight
else
posx = posx + iwidth
end
end
love.graphics.setStencil(stencil)
for k, v in ipairs(cords) do
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x + v[1], y + v[2])
images = images + 1
end
love.graphics.setStencil()
end
--[[---------------------------------------------------------
- func: skin.DrawGradient(x, y, width, height, color)
- desc: draws a gradient
@ -253,11 +212,10 @@ function skin.DrawGradient(x, y, width, height, color)
local color = color
local percent = 0
local once = false
for i=1, height - 1 do
for i=1, (height - 1) do
percent = i/height * 255
color = {color[1], color[2], color[3], loveframes.util.Round(percent)}
color[4] = loveframes.util.Round(percent)
love.graphics.setColor(unpack(color))
love.graphics.rectangle("fill", x, y + i, width, 1)
end
@ -281,7 +239,7 @@ function skin.DrawFrame(object)
local bordercolor = skin.controls.frame_border_color
local namecolor = skin.controls.frame_name_color
local font = skin.controls.frame_name_font
local gradientcolor = {}
local gradientcolor = {topcolor[1] - 20, topcolor[2] - 20, topcolor[3], 255}
-- frame body
love.graphics.setColor(unpack(bodycolor))
@ -290,7 +248,6 @@ function skin.DrawFrame(object)
-- frame top bar
love.graphics.setColor(unpack(topcolor))
love.graphics.rectangle("fill", x, y, width, 25)
gradientcolor = {topcolor[1] - 20, topcolor[2] - 20, topcolor[3], 255}
skin.DrawGradient(x, y, width, 25, gradientcolor)
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y + 25, width, 1)
@ -333,7 +290,7 @@ function skin.DrawButton(object)
local bordernohovercolor = skin.controls.button_border_down_color
local gradientcolor = {}
if down == true then
if down then
-- button body
love.graphics.setColor(unpack(bodydowncolor))
@ -351,7 +308,7 @@ function skin.DrawButton(object)
love.graphics.setColor(unpack(borderdowncolor))
skin.OutlinedRectangle(x, y, width, height)
elseif hover == true then
elseif hover then
-- button body
love.graphics.setColor(unpack(bodyhovercolor))
@ -413,7 +370,6 @@ function skin.DrawCloseButton(object)
local bodydowncolor = skin.controls.closebutton_body_down_color
local bodyhovercolor = skin.controls.closebutton_body_hover_color
local bodynohovercolor = skin.controls.closebutton_body_nohover_color
local gradientcolor = {}
if down == true then
@ -486,6 +442,9 @@ function skin.DrawImageButton(object)
local font = skin.controls.imagebutton_text_font
local twidth = font:getWidth(object.text)
local theight = font:getHeight(object.text)
local textdowncolor = skin.controls.imagebutton_text_down_color
local texthovercolor = skin.controls.imagebutton_text_hover_color
local textnohovercolor = skin.controls.imagebutton_text_nohover_color
if down then
@ -497,7 +456,7 @@ function skin.DrawImageButton(object)
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(text, x + width/2 - twidth/2 + 1, y + height - theight - 5 + 1)
love.graphics.setColor(unpack(skin.controls.imagebutton_text_down_color))
love.graphics.setColor(unpack(textdowncolor))
love.graphics.print(text, x + width/2 - twidth/2 + 1, y + height - theight - 6 + 1)
elseif hover then
@ -510,7 +469,7 @@ function skin.DrawImageButton(object)
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 5)
love.graphics.setColor(unpack(skin.controls.imagebutton_text_hover_color))
love.graphics.setColor(unpack(texthovercolor))
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 6)
else
@ -523,7 +482,7 @@ function skin.DrawImageButton(object)
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 5)
love.graphics.setColor(unpack(skin.controls.imagebutton_text_down_color))
love.graphics.setColor(unpack(textnohovercolor))
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 6)
end
@ -551,14 +510,13 @@ function skin.DrawProgressBar(object)
local barcolor = skin.controls.progressbar_bar_color
local textcolor = skin.controls.progressbar_text_color
local bordercolor = skin.controls.progressbar_border_color
local gradientcolor = {}
local gradientcolor = {barcolor[1], barcolor[2] - 20, barcolor[3], 255}
-- progress bar body
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(barcolor))
love.graphics.rectangle("fill", x, y, barwidth, height)
gradientcolor = {barcolor[1], barcolor[2] - 20, barcolor[3], 255}
skin.DrawGradient(x, y, barwidth, height, gradientcolor)
love.graphics.setFont(font)
love.graphics.setColor(unpack(textcolor))
@ -756,8 +714,6 @@ function skin.DrawTabButton(object)
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local hover = object:GetHover()
local text = object:GetText()
local image = object:GetImage()
@ -793,6 +749,9 @@ function skin.DrawTabButton(object)
object.height = theight + 5
end
local width = object:GetWidth()
local height = object:GetHeight()
if tabnumber == ptabnumber then
-- button body
@ -943,7 +902,7 @@ function skin.DrawMultiChoiceRow(object)
love.graphics.setFont(font)
if object.hover == true then
if object.hover then
love.graphics.setColor(unpack(bodyhovecolor))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(texthovercolor))
@ -1192,36 +1151,44 @@ function skin.DrawScrollButton(object)
if scrolltype == "up" then
local image = skin.images["arrow-up.png"]
local imagewidth = image:getWidth()
local imageheight = image:getHeight()
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - image:getWidth()/2, y + height/2 - image:getHeight()/2)
love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2)
elseif scrolltype == "down" then
local image = skin.images["arrow-down.png"]
local imagewidth = image:getWidth()
local imageheight = image:getHeight()
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - image:getWidth()/2, y + height/2 - image:getHeight()/2)
love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2)
elseif scrolltype == "left" then
local image = skin.images["arrow-left.png"]
local imagewidth = image:getWidth()
local imageheight = image:getHeight()
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - image:getWidth()/2, y + height/2 - image:getHeight()/2)
love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2)
elseif scrolltype == "right" then
local image = skin.images["arrow-right.png"]
local imagewidth = image:getWidth()
local imageheight = image:getHeight()
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - image:getWidth()/2, y + height/2 - image:getHeight()/2)
love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2)
end
end
@ -1334,19 +1301,27 @@ function skin.DrawCheckBox(object)
local width = object:GetBoxWidth()
local height = object:GetBoxHeight()
local checked = object:GetChecked()
local gradientcolor = {}
local hover = object:GetHover()
local bodycolor = skin.controls.checkbox_body_color
local bordercolor = skin.controls.checkbox_border_color
local checkcolor = skin.controls.checkbox_check_color
love.graphics.setColor(unpack(skin.controls.checkbox_body_color))
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(skin.controls.checkbox_border_color))
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height)
if checked then
love.graphics.setColor(unpack(skin.controls.checkbox_check_color))
love.graphics.setColor(unpack(checkcolor))
love.graphics.rectangle("fill", x + 4, y + 4, width - 8, height - 8)
end
if hover then
love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x + 4, y + 4, width - 8, height - 8)
end
end
--[[---------------------------------------------------------
@ -1495,7 +1470,7 @@ function skin.DrawColumnListArea(object)
local height = object:GetHeight()
local bodycolor = skin.controls.columnlistarea_body_color
love.graphics.setColor(unpack(skin.controls.columnlistarea_body_color))
love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height)
end