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Version 0.9.4.7 - Alpha (see changelog.txt)
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commit
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@ -1,3 +1,10 @@
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================================================
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Version 0.9.4.7 - Alpha (December 19 - 2012)
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================================================
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[FIXED] textinput:SetFocus(focus) not working properly
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[CHANGED] the tooltip object is now positionable via the standard positioning methods when not set to follow the cursor
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================================================
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================================================
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Version 0.9.4.6 - Alpha (December 10 - 2012)
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Version 0.9.4.6 - Alpha (December 10 - 2012)
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================================================
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================================================
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@ -124,7 +124,7 @@ end
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--[[---------------------------------------------------------
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--[[---------------------------------------------------------
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- func: ExamplesMenu()
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- func: ExamplesMenu()
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- desc: generates a list of examples of LÖVE Frames
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- desc: generates a list of examples of Love Frames
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objects
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objects
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--]]---------------------------------------------------------
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--]]---------------------------------------------------------
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function loveframes.debug.ExamplesMenu()
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function loveframes.debug.ExamplesMenu()
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2
init.lua
2
init.lua
@ -9,7 +9,7 @@ loveframes = {}
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-- library info
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-- library info
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loveframes.info = {}
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loveframes.info = {}
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loveframes.info.author = "Kenny Shields"
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loveframes.info.author = "Kenny Shields"
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loveframes.info.version = "0.9.4.6"
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loveframes.info.version = "0.9.4.7"
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loveframes.info.stage = "Alpha"
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loveframes.info.stage = "Alpha"
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-- library configurations
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-- library configurations
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@ -85,9 +85,6 @@ function newobject:update(dt)
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local x, y = love.mouse.getPosition()
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local x, y = love.mouse.getPosition()
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self.x = x + self.xoffset
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self.x = x + self.xoffset
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self.y = y - self.height + self.yoffset
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self.y = y - self.height + self.yoffset
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else
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self.x = object.x + self.xoffset
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self.y = object.y - self.height + self.yoffset
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end
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end
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if not top then
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if not top then
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@ -176,6 +173,8 @@ end
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function newobject:SetObject(object)
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function newobject:SetObject(object)
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self.object = object
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self.object = object
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self.x = object.x
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self.y = object.y
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end
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end
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@ -1062,19 +1062,19 @@ function newobject:SetFocus(focus)
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self.focus = focus
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self.focus = focus
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if focus then
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if focus then
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loveframes.inputobject = self
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if onfocusgained then
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if onfocusgained then
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onfocusgained(self)
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onfocusgained(self)
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end
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end
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else
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else
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if inputobject == self then
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loveframes.inputobject = false
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end
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if onfocuslost then
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if onfocuslost then
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onfocuslost(self)
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onfocuslost(self)
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end
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end
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end
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end
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if inputobject == self then
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loveframes.inputobject = false
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end
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end
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end
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--[[---------------------------------------------------------
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--[[---------------------------------------------------------
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