Version 0.9.1 - Alpha (see changelog.txt)

This commit is contained in:
Kenny Shields 2012-05-08 17:48:39 -04:00
parent 03bd3e2cfc
commit a74f209adb
27 changed files with 3344 additions and 655 deletions

27
changelog.txt Normal file
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@ -0,0 +1,27 @@
================================================
Version 0.9.1 - Alpha (May 8 - 2012)
================================================
[ADDED] a new object: image button
[ADDED] a new skin: Orange
[ADDED] a new column list row method: SetTextPos(x, y)
[ADDED] a new column list row method: SetFont(font)
[ADDED] a new column list row method: GetFont()
[ADDED] a new column list row method: GetColorIndex()
[ADDED] a new column list row method: SetTextColor(color)
[ADDED] a new debug function: SkinSelector()
[ADDED] license.txt
[ADDED] changelog.txt
[CHANGED] the name of the default skin to Blue
[CHANGED] the drawing system of the image object, the image object will now draw it's image from it's skin function instead of it's internal drawing function
[CHANGED] argument type for adding an image to a tab in tabs:AddTab(), the image argument can now be either an image object or a string containg the path to an image
[CHANGED] the look of the debug overlay
[CHANGED] some of the code within the default skins to improve performance (as suggested by kikito)
[REMOVED] license.html
[REMOVED] loveframes.graphics and graphics.lua
================================================
Version 0.9 - Alpha (May 5 - 2012)
================================================
Initial commit

195
debug.lua
View File

@ -36,125 +36,58 @@ function loveframes.debug.draw()
-- font for debug text
love.graphics.setFont(font)
love.graphics.setLine(1, "smooth")
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Library Information", 6, 6)
love.graphics.setColor(0, 0, 0, 150)
love.graphics.rectangle("fill", 5, 5, 200, 250)
love.graphics.setColor(0, 0, 0, 50)
love.graphics.rectangle("fill", 10, 10, 190, 20)
love.graphics.setColor(255, 0, 0, 255)
love.graphics.print("Library Information", 5, 5)
love.graphics.print("Library Information", 15, 15)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.line(6, 21, 190, 21)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.line(5, 20, 190, 20)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Author: " ..loveframes.info.author, 6, 26)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Author: " ..loveframes.info.author, 5, 25)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Version: " ..loveframes.info.version, 6, 36)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Version: " ..loveframes.info.version, 5, 35)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Stage: " ..loveframes.info.stage, 6, 46)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Stage: " ..loveframes.info.stage, 5, 45)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Base Directory: " ..loveframes.config["DIRECTORY"], 6, 56)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Base Directory: " ..loveframes.config["DIRECTORY"], 5, 55)
love.graphics.print("Author: " ..loveframes.info.author, 15, 30)
love.graphics.print("Version: " ..loveframes.info.version, 15, 40)
love.graphics.print("Stage: " ..loveframes.info.stage, 15, 50)
love.graphics.print("Base Directory: " ..loveframes.config["DIRECTORY"], 15, 60)
-- object information box
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Object Information", 6, 81)
love.graphics.setColor(0, 0, 0, 50)
love.graphics.rectangle("fill", 10, 80, 190, 20)
love.graphics.setColor(255, 0, 0, 255)
love.graphics.print("Object Information", 5, 80)
love.graphics.print("Object Information", 15, 85)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.line(6, 96, 190, 96)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.line(5, 95, 190, 95)
if numcols > 0 then
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Type: " ..topcol.type, 6, 101)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Type: " ..topcol.type, 5, 100)
love.graphics.print("Type: " ..topcol.type, 15, 100)
else
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Type: none", 6, 101)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Type: none", 5, 100)
love.graphics.print("Type: none", 10, 100)
end
if topcol.children then
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("# of children: " .. #topcol.children, 6, 111)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("# of children: " .. #topcol.children, 5, 110)
love.graphics.print("# of children: " .. #topcol.children, 15, 110)
else
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("# of children: 0", 6, 111)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("# of children: 0", 5, 110)
love.graphics.print("# of children: 0", 15, 110)
end
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("X: " ..topcol.x, 6, 121)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("X: " ..topcol.x, 5, 120)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Y: " ..topcol.y, 6, 131)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Y: " ..topcol.y, 5, 130)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Width: " ..topcol.width, 6, 141)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Width: " ..topcol.width, 5, 140)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Height: " ..topcol.height, 6, 151)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Height: " ..topcol.height, 5, 150)
love.graphics.print("X: " ..topcol.x, 15, 120)
love.graphics.print("Y: " ..topcol.y, 15, 130)
love.graphics.print("Width: " ..topcol.width, 15, 140)
love.graphics.print("Height: " ..topcol.height, 15, 150)
-- Miscellaneous box
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Miscellaneous: ", 6, 191)
love.graphics.setColor(0, 0, 0, 50)
love.graphics.rectangle("fill", 10, 190, 190, 20)
love.graphics.setColor(255, 0, 0, 255)
love.graphics.print("Miscellaneous", 5, 190)
love.graphics.print("Miscellaneous", 15, 195)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.line(6, 206, 190, 206)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.line(5, 205, 190, 205)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("LOVE Version: " ..love._version, 6, 211)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("LOVE Version: " ..love._version, 5, 210)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("FPS: " ..love.timer.getFPS(), 6, 221)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("FPS: " ..love.timer.getFPS(), 5, 220)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Delta Time: " ..love.timer.getDelta(), 6, 231)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Delta Time: " ..love.timer.getDelta(), 5, 230)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print("Total Objects: " ..#objects, 6, 241)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Total Objects: " ..#objects, 5, 240)
love.graphics.print("LOVE Version: " ..love._version, 15, 210)
love.graphics.print("FPS: " ..love.timer.getFPS(), 15, 220)
love.graphics.print("Delta Time: " ..love.timer.getDelta(), 15, 230)
love.graphics.print("Total Objects: " ..#objects, 15, 240)
-- outline the object that the mouse is hovering over
love.graphics.setColor(255, 204, 51, 255)
@ -170,8 +103,8 @@ function loveframes.debug.ExamplesMenu()
------------------------------------
local examplesframe = loveframes.Create("frame")
examplesframe:SetName("Examples List")
examplesframe:SetSize(200, love.graphics.getHeight() - 265)
examplesframe:SetPos(5, 260)
examplesframe:SetSize(200, love.graphics.getHeight() - 330)
examplesframe:SetPos(5, 325)
------------------------------------
-- examples list
@ -221,6 +154,7 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Checkbox")
frame1:Center()
frame1:SetHeight(85)
local checkbox1 = loveframes.Create("checkbox", frame1)
checkbox1:SetText("Checkbox 1")
@ -251,6 +185,7 @@ function loveframes.debug.ExamplesMenu()
frame1:Center()
local panel1 = loveframes.Create("panel")
panel1:SetHeight(230)
local collapsiblecategory1 = loveframes.Create("collapsiblecategory", frame1)
collapsiblecategory1:SetPos(5, 30)
@ -327,6 +262,26 @@ function loveframes.debug.ExamplesMenu()
end
exampleslist:AddItem(imageexample)
------------------------------------
-- image button example
------------------------------------
local imagebuttonexample = loveframes.Create("button")
imagebuttonexample:SetText("Image Button")
imagebuttonexample.OnClick = function(object1, x, y)
local frame1 = loveframes.Create("frame")
frame1:SetName("Image Button")
frame1:SetSize(138, 163)
frame1:Center()
local imagebutton1 = loveframes.Create("imagebutton", frame1)
imagebutton1:SetImage("resources/images/carlsagan.png")
imagebutton1:SetPos(5, 30)
imagebutton1:SizeToImage()
end
exampleslist:AddItem(imagebuttonexample)
------------------------------------
-- list example
------------------------------------
@ -486,12 +441,12 @@ function loveframes.debug.ExamplesMenu()
local frame1 = loveframes.Create("frame")
frame1:SetName("Slider")
frame1:SetSize(300, 100)
frame1:SetSize(300, 70)
frame1:Center()
local slider1 = loveframes.Create("slider", frame1)
slider1:SetPos(5, 30)
slider1:SetSize(290, 500)
slider1:SetWidth(290)
slider1:SetMinMax(0, 100)
end
@ -513,10 +468,22 @@ function loveframes.debug.ExamplesMenu()
tabs1:SetPos(5, 30)
tabs1:SetSize(490, 265)
local images = {"accept.png", "add.png", "application.png", "building.png", "bin.png", "database.png", "box.png", "brick.png"}
for i=1, 20 do
local text1 = loveframes.Create("text")
local panel1 = loveframes.Create("panel")
panel1.Draw = function()
end
local text1 = loveframes.Create("text", panel1)
text1:SetText("Tab " ..i)
tabs1:AddTab("Tab " ..i, text1, "Tab " ..i)
tabs1:AddTab("Tab " ..i, panel1, "Tab " ..i, "resources/images/" ..images[math.random(1, #images)])
text1:SetAlwaysUpdate(true)
text1.Update = function(object, dt)
object:Center()
end
end
end
@ -540,10 +507,9 @@ function loveframes.debug.ExamplesMenu()
list1:SetPadding(5)
list1:SetSpacing(5)
for i=1, 20 do
for i=1, 5 do
local text1 = loveframes.Create("text")
text1:SetText(loremipsum)
--text1:SetColor({math.random(1, 255), math.random(1, 255), math.random(1, 255), 255})
list1:AddItem(text1)
end
@ -570,3 +536,26 @@ function loveframes.debug.ExamplesMenu()
exampleslist:AddItem(textinputexample)
end
function loveframes.debug.SkinSelector()
local skins = loveframes.skins.available
local frame = loveframes.Create("frame")
frame:SetName("Skin Selector")
frame:SetSize(200, 60)
frame:SetPos(5, 260)
local skinslist = loveframes.Create("multichoice", frame)
skinslist:SetPos(5, 30)
skinslist:SetWidth(190)
skinslist:SetChoice("Choose a skin")
skinslist.OnChoiceSelected = function(object, choice)
loveframes.util.SetActiveSkin(choice)
end
for k, v in pairs(skins) do
skinslist:AddChoice(v.name)
end
end

View File

@ -9,16 +9,16 @@ loveframes = {}
-- library info
loveframes.info = {}
loveframes.info.author = "Nikolai Resokav"
loveframes.info.version = "0.9"
loveframes.info.version = "0.9.1"
loveframes.info.stage = "Alpha"
-- library configurations
loveframes.config = {}
loveframes.config["DIRECTORY"] = "libraries/loveframes"
loveframes.config["DEFAULTSKIN"] = "Default"
loveframes.config["ACTIVESKIN"] = "Default"
loveframes.config["DEFAULTSKIN"] = "Blue"
loveframes.config["ACTIVESKIN"] = "Blue"
loveframes.config["INDEXSKINIMAGES"] = true
loveframes.config["DEBUG"] = false
loveframes.config["DEBUG"] = true
-- drawcount
loveframes.drawcount = 0

View File

@ -1,470 +0,0 @@
<html>
<body>
<div style="width: 800px; padding: 0px; margin: auto; font-family: Arial; border: 1px solid #000000;">
<div style="padding: 5px; border-bottom: 1px solid #000000; text-align: center; background-color: #C80000; color: #FFFFFF;">
<h3>License for Löve Frames By Nikolai Resokav</h3>
</div>
<div style="padding: 10px; border-bottom: 1px solid #000000;">
Löve Frames is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license.
Below is the entire legal code for the license. For more information on this license, please visit this web page:
<a href="http://creativecommons.org/licenses/by-sa/3.0/" style="text-decoration: none;">Licence URL</a>
</div>
<div style="padding: 10px;">
<h3><em>License</em></h3>
<p>THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS
OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR
"LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER
APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS
AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS
PROHIBITED.</p>
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<p><strong>5. Representations, Warranties and
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</body>
<html>

484
license.txt Normal file
View File

@ -0,0 +1,484 @@
Löve Frames is licensed under the Creative
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Each time You
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communication from You. This License may not be
modified without the mutual written agreement of
the Licensor and You.
The rights granted
under, and the subject matter referenced, in this
License were drafted utilizing the terminology of
the Berne Convention for the Protection of
Literary and Artistic Works (as amended on
September 28, 1979), the Rome Convention of 1961,
the WIPO Copyright Treaty of 1996, the WIPO
Performances and Phonograms Treaty of 1996 and the
Universal Copyright Convention (as revised on July
24, 1971). These rights and subject matter take
effect in the relevant jurisdiction in which the
License terms are sought to be enforced according
to the corresponding provisions of the
implementation of those treaty provisions in the
applicable national law. If the standard suite of
rights granted under applicable copyright law
includes additional rights not granted under this
License, such additional rights are deemed to be
included in the License; this License is not
intended to restrict the license of any rights
under applicable law.

View File

@ -57,12 +57,22 @@ end
--]]---------------------------------------------------------
function base:mousepressed(x, y, button)
if self.visible == false then
return
end
if self.children then
for k, v in ipairs(self.children) do
v:mousepressed(x, y, button)
end
end
if self.internals then
for k, v in ipairs(self.internals) do
v:mousepressed(x, y, button)
end
end
end
--[[---------------------------------------------------------
@ -71,12 +81,22 @@ end
--]]---------------------------------------------------------
function base:mousereleased(x, y, button)
if self.visible == false then
return
end
if self.children then
for k, v in ipairs(self.children) do
v:mousereleased(x, y, button)
end
end
if self.internals then
for k, v in ipairs(self.internals) do
v:mousereleased(x, y, button)
end
end
end
--[[---------------------------------------------------------
@ -85,12 +105,22 @@ end
--]]---------------------------------------------------------
function base:keypressed(key, unicode)
if self.visible == false then
return
end
if self.children then
for k, v in ipairs(self.children) do
v:keypressed(key, unicode)
end
end
if self.internals then
for k, v in ipairs(self.internals) do
v:keypressed(key, unicode)
end
end
end
--[[---------------------------------------------------------
@ -99,12 +129,22 @@ end
--]]---------------------------------------------------------
function base:keyreleased(key)
if self.visible == false then
return
end
if self.children then
for k, v in ipairs(self.children) do
v:keyreleased(key)
end
end
if self.internals then
for k, v in ipairs(self.internals) do
v:keyreleased(key)
end
end
end

View File

@ -18,7 +18,6 @@ function button:initialize()
self.width = 80
self.height = 25
self.internal = false
self.hover = false
self.down = false
self.clickable = true
self.enabled = true

View File

@ -71,17 +71,6 @@ function image:draw()
skin.DrawImage(self)
end
local image = self.image
local color = self.imagecolor
if color then
love.graphics.setColor(unpack(color))
love.graphics.draw(image)
else
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, self.x, self.y)
end
end
--[[---------------------------------------------------------

228
objects/imagebutton.lua Normal file
View File

@ -0,0 +1,228 @@
--[[------------------------------------------------
-- LÖVE Frames --
-- By Nikolai Resokav --
--]]------------------------------------------------
-- imagebutton clas
imagebutton = class("imagebutton", base)
imagebutton:include(loveframes.templates.default)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function imagebutton:initialize()
self.type = "imagebutton"
self.text = "Image Button"
self.width = 50
self.height = 50
self.internal = false
self.down = false
self.clickable = true
self.enabled = true
self.image = nil
self.OnClick = nil
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function imagebutton:update(dt)
if self.visible == false then
if self.alwaysupdate == false then
return
end
end
self:CheckHover()
-- move to parent if there is a parent
if self.parent ~= loveframes.base then
self.x = self.parent.x + self.staticx
self.y = self.parent.y + self.staticy
end
if self.Update then
self.Update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function imagebutton:draw()
if self.visible == false then
return
end
loveframes.drawcount = loveframes.drawcount + 1
self.draworder = loveframes.drawcount
-- skin variables
local index = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
if self.Draw ~= nil then
self.Draw(self)
else
skin.DrawImageButton(self)
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, imagebutton)
- desc: called when the player presses a mouse imagebutton
--]]---------------------------------------------------------
function imagebutton:mousepressed(x, y, imagebutton)
if self.visible == false then
return
end
if self.hover == true and imagebutton == "l" then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
self.down = true
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, imagebutton)
- desc: called when the player releases a mouse imagebutton
--]]---------------------------------------------------------
function imagebutton:mousereleased(x, y, imagebutton)
if self.visible == false then
return
end
local hover = self.hover
local down = self.down
local clickable = self.clickable
local enabled = self.enabled
if hover == true and down == true and imagebutton == "l" and clickable == true then
if enabled == true then
if self.OnClick then
self.OnClick(self, x, y)
end
end
end
self.down = false
end
--[[---------------------------------------------------------
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function imagebutton:SetText(text)
self.text = text
end
--[[---------------------------------------------------------
- func: GetText()
- desc: gets the object's text
--]]---------------------------------------------------------
function imagebutton:GetText()
return self.text
end
--[[---------------------------------------------------------
- func: SetClickable(bool)
- desc: sets whether the object can be clicked or not
--]]---------------------------------------------------------
function imagebutton:SetClickable(bool)
self.clickable = bool
end
--[[---------------------------------------------------------
- func: GetClickable(bool)
- desc: gets whether the object can be clicked or not
--]]---------------------------------------------------------
function imagebutton:GetClickable()
return self.clickable
end
--[[---------------------------------------------------------
- func: SetClickable(bool)
- desc: sets whether the object is enabled or not
--]]---------------------------------------------------------
function imagebutton:SetEnabled(bool)
self.enabled = bool
end
--[[---------------------------------------------------------
- func: GetEnabled()
- desc: gets whether the object is enabled or not
--]]---------------------------------------------------------
function imagebutton:GetEnabled()
return self.enabled
end
--[[---------------------------------------------------------
- func: SetImage(image)
- desc: sets the object's image
--]]---------------------------------------------------------
function imagebutton:SetImage(image)
if type(image) == "string" then
self.image = love.graphics.newImage(image)
else
self.image = image
end
end
--[[---------------------------------------------------------
- func: GetImage()
- desc: gets whether the object is enabled or not
--]]---------------------------------------------------------
function imagebutton:GetImage()
return self.image
end
--[[---------------------------------------------------------
- func: SizeToImage()
- desc: makes the object the same size as it's image
--]]---------------------------------------------------------
function imagebutton:SizeToImage()
if self.image then
self.width = self.image:getWidth()
self.height = self.image:getHeight()
end
end

View File

@ -181,38 +181,6 @@ function columnlistarea:mousereleased(x, y, button)
end
--[[---------------------------------------------------------
- func: keypressed(key)
- desc: called when the player presses a key
--]]---------------------------------------------------------
function columnlistarea:keypressed(key, unicode)
for k, v in ipairs(self.internals) do
v:keypressed(key, unicode)
end
for k, v in ipairs(self.children) do
v:keypressed(key, unicode)
end
end
--[[---------------------------------------------------------
- func: keyreleased(key)
- desc: called when the player releases a key
--]]---------------------------------------------------------
function columnlistarea:keyreleased(key)
for k, v in ipairs(self.internals) do
v:keyreleased(key)
end
for k, v in ipairs(self.children) do
v:keyreleased(key)
end
end
--[[---------------------------------------------------------
- func: CalculateSize()
- desc: calculates the size of the object's children

View File

@ -17,8 +17,11 @@ function columnlistrow:initialize(parent, data)
self.parent = parent
self.colorindex = self.parent.rowcolorindex
self.font = love.graphics.newFont(12)
self.textcolor = {0, 0, 0, 255}
self.width = 80
self.height = 25
self.textx = 5
self.texty = 5
self.internal = true
self.columndata = data
@ -76,11 +79,12 @@ function columnlistrow:draw()
end
local cwidth, cheight = self:GetParent():GetParent():GetColumnSize()
local x = 5
local x = self.textx
local textcolor = self.textcolor
for k, v in ipairs(self.columndata) do
local height = self.font:getHeight("a")
love.graphics.print(v, self.x + x, self.y + self.height/2 - height/2)
love.graphics.setColor(unpack(textcolor))
love.graphics.print(v, self.x + x, self.y + self.texty)
x = x + cwidth
end
@ -132,25 +136,52 @@ function columnlistrow:mousereleased(x, y, button)
end
--[[---------------------------------------------------------
- func: keypressed(key)
- desc: called when the player presses a key
- func: SetTextPos(x, y)
- desc: sets the positions of the object's text
--]]---------------------------------------------------------
function columnlistrow:keypressed(key, unicode)
function columnlistrow:SetTextPos(x, y)
if self.visible == false then
return
end
self.textx = x
self.texty = y
end
--[[---------------------------------------------------------
- func: keyreleased(key)
- desc: called when the player releases a key
- func: SetFont(font)
- desc: sets the object's font
--]]---------------------------------------------------------
function columnlistrow:keyreleased(key)
function columnlistrow:SetFont(font)
if self.visible == false then
return
end
self.font = font
end
--[[---------------------------------------------------------
- func: GetFont()
- desc: gets the object's font
--]]---------------------------------------------------------
function columnlistrow:GetFont()
return self.font
end
--[[---------------------------------------------------------
- func: GetColorIndex()
- desc: gets the object's color index
--]]---------------------------------------------------------
function columnlistrow:GetColorIndex()
return self.colorindex
end
--[[---------------------------------------------------------
- func: SetTextColor(color)
- desc: sets the object's text color
--]]---------------------------------------------------------
function columnlistrow:SetTextColor(color)
self.textcolor = color
end

View File

@ -143,20 +143,3 @@ function columnlistheader:mousereleased(x, y, button)
self.down = false
end
--[[---------------------------------------------------------
- func: keypressed(key)
- desc: called when the player presses a key
--]]---------------------------------------------------------
function columnlistheader:keypressed(key, unicode)
end
--[[---------------------------------------------------------
- func: keyreleased(key)
- desc: called when the player releases a key
--]]---------------------------------------------------------
function columnlistheader:keyreleased(key)
end

View File

@ -166,6 +166,10 @@ end
--]]---------------------------------------------------------
function tabbutton:SetImage(image)
if type(image) == "string" then
self.image = love.graphics.newImage(image)
else
self.image = image
end
end

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