Version 0.9.1 - Alpha (see changelog.txt)
27
changelog.txt
Normal file
@ -0,0 +1,27 @@
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||||
================================================
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||||
Version 0.9.1 - Alpha (May 8 - 2012)
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||||
================================================
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||||
[ADDED] a new object: image button
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[ADDED] a new skin: Orange
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[ADDED] a new column list row method: SetTextPos(x, y)
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[ADDED] a new column list row method: SetFont(font)
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[ADDED] a new column list row method: GetFont()
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[ADDED] a new column list row method: GetColorIndex()
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[ADDED] a new column list row method: SetTextColor(color)
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[ADDED] a new debug function: SkinSelector()
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[ADDED] license.txt
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[ADDED] changelog.txt
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[CHANGED] the name of the default skin to Blue
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[CHANGED] the drawing system of the image object, the image object will now draw it's image from it's skin function instead of it's internal drawing function
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[CHANGED] argument type for adding an image to a tab in tabs:AddTab(), the image argument can now be either an image object or a string containg the path to an image
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[CHANGED] the look of the debug overlay
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[CHANGED] some of the code within the default skins to improve performance (as suggested by kikito)
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[REMOVED] license.html
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[REMOVED] loveframes.graphics and graphics.lua
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||||
================================================
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||||
Version 0.9 - Alpha (May 5 - 2012)
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||||
================================================
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||||
Initial commit
|
195
debug.lua
@ -36,125 +36,58 @@ function loveframes.debug.draw()
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-- font for debug text
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love.graphics.setFont(font)
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love.graphics.setLine(1, "smooth")
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Library Information", 6, 6)
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love.graphics.setColor(0, 0, 0, 150)
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love.graphics.rectangle("fill", 5, 5, 200, 250)
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love.graphics.setColor(0, 0, 0, 50)
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love.graphics.rectangle("fill", 10, 10, 190, 20)
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love.graphics.setColor(255, 0, 0, 255)
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love.graphics.print("Library Information", 5, 5)
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love.graphics.print("Library Information", 15, 15)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.line(6, 21, 190, 21)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.line(5, 20, 190, 20)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Author: " ..loveframes.info.author, 6, 26)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("Author: " ..loveframes.info.author, 5, 25)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Version: " ..loveframes.info.version, 6, 36)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("Version: " ..loveframes.info.version, 5, 35)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Stage: " ..loveframes.info.stage, 6, 46)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("Stage: " ..loveframes.info.stage, 5, 45)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Base Directory: " ..loveframes.config["DIRECTORY"], 6, 56)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("Base Directory: " ..loveframes.config["DIRECTORY"], 5, 55)
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love.graphics.print("Author: " ..loveframes.info.author, 15, 30)
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love.graphics.print("Version: " ..loveframes.info.version, 15, 40)
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love.graphics.print("Stage: " ..loveframes.info.stage, 15, 50)
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love.graphics.print("Base Directory: " ..loveframes.config["DIRECTORY"], 15, 60)
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-- object information box
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Object Information", 6, 81)
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love.graphics.setColor(0, 0, 0, 50)
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love.graphics.rectangle("fill", 10, 80, 190, 20)
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love.graphics.setColor(255, 0, 0, 255)
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love.graphics.print("Object Information", 5, 80)
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love.graphics.print("Object Information", 15, 85)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.line(6, 96, 190, 96)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.line(5, 95, 190, 95)
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if numcols > 0 then
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Type: " ..topcol.type, 6, 101)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("Type: " ..topcol.type, 5, 100)
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love.graphics.print("Type: " ..topcol.type, 15, 100)
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else
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Type: none", 6, 101)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("Type: none", 5, 100)
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love.graphics.print("Type: none", 10, 100)
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end
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if topcol.children then
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("# of children: " .. #topcol.children, 6, 111)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("# of children: " .. #topcol.children, 5, 110)
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love.graphics.print("# of children: " .. #topcol.children, 15, 110)
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else
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("# of children: 0", 6, 111)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("# of children: 0", 5, 110)
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love.graphics.print("# of children: 0", 15, 110)
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end
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("X: " ..topcol.x, 6, 121)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("X: " ..topcol.x, 5, 120)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Y: " ..topcol.y, 6, 131)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("Y: " ..topcol.y, 5, 130)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Width: " ..topcol.width, 6, 141)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("Width: " ..topcol.width, 5, 140)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Height: " ..topcol.height, 6, 151)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("Height: " ..topcol.height, 5, 150)
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love.graphics.print("X: " ..topcol.x, 15, 120)
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love.graphics.print("Y: " ..topcol.y, 15, 130)
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love.graphics.print("Width: " ..topcol.width, 15, 140)
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love.graphics.print("Height: " ..topcol.height, 15, 150)
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-- Miscellaneous box
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Miscellaneous: ", 6, 191)
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love.graphics.setColor(0, 0, 0, 50)
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love.graphics.rectangle("fill", 10, 190, 190, 20)
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love.graphics.setColor(255, 0, 0, 255)
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love.graphics.print("Miscellaneous", 5, 190)
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love.graphics.print("Miscellaneous", 15, 195)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.line(6, 206, 190, 206)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.line(5, 205, 190, 205)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("LOVE Version: " ..love._version, 6, 211)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("LOVE Version: " ..love._version, 5, 210)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("FPS: " ..love.timer.getFPS(), 6, 221)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("FPS: " ..love.timer.getFPS(), 5, 220)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Delta Time: " ..love.timer.getDelta(), 6, 231)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("Delta Time: " ..love.timer.getDelta(), 5, 230)
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love.graphics.setColor(0, 0, 0, 255)
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love.graphics.print("Total Objects: " ..#objects, 6, 241)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.print("Total Objects: " ..#objects, 5, 240)
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love.graphics.print("LOVE Version: " ..love._version, 15, 210)
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love.graphics.print("FPS: " ..love.timer.getFPS(), 15, 220)
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love.graphics.print("Delta Time: " ..love.timer.getDelta(), 15, 230)
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love.graphics.print("Total Objects: " ..#objects, 15, 240)
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-- outline the object that the mouse is hovering over
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love.graphics.setColor(255, 204, 51, 255)
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@ -170,8 +103,8 @@ function loveframes.debug.ExamplesMenu()
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------------------------------------
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local examplesframe = loveframes.Create("frame")
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examplesframe:SetName("Examples List")
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examplesframe:SetSize(200, love.graphics.getHeight() - 265)
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examplesframe:SetPos(5, 260)
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examplesframe:SetSize(200, love.graphics.getHeight() - 330)
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examplesframe:SetPos(5, 325)
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------------------------------------
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-- examples list
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@ -221,6 +154,7 @@ function loveframes.debug.ExamplesMenu()
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local frame1 = loveframes.Create("frame")
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frame1:SetName("Checkbox")
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frame1:Center()
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frame1:SetHeight(85)
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local checkbox1 = loveframes.Create("checkbox", frame1)
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checkbox1:SetText("Checkbox 1")
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@ -251,6 +185,7 @@ function loveframes.debug.ExamplesMenu()
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frame1:Center()
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local panel1 = loveframes.Create("panel")
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panel1:SetHeight(230)
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local collapsiblecategory1 = loveframes.Create("collapsiblecategory", frame1)
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collapsiblecategory1:SetPos(5, 30)
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@ -327,6 +262,26 @@ function loveframes.debug.ExamplesMenu()
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end
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exampleslist:AddItem(imageexample)
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------------------------------------
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-- image button example
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------------------------------------
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local imagebuttonexample = loveframes.Create("button")
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imagebuttonexample:SetText("Image Button")
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imagebuttonexample.OnClick = function(object1, x, y)
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local frame1 = loveframes.Create("frame")
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frame1:SetName("Image Button")
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frame1:SetSize(138, 163)
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frame1:Center()
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local imagebutton1 = loveframes.Create("imagebutton", frame1)
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imagebutton1:SetImage("resources/images/carlsagan.png")
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imagebutton1:SetPos(5, 30)
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imagebutton1:SizeToImage()
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end
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exampleslist:AddItem(imagebuttonexample)
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------------------------------------
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-- list example
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------------------------------------
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@ -486,12 +441,12 @@ function loveframes.debug.ExamplesMenu()
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local frame1 = loveframes.Create("frame")
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frame1:SetName("Slider")
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frame1:SetSize(300, 100)
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frame1:SetSize(300, 70)
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frame1:Center()
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local slider1 = loveframes.Create("slider", frame1)
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slider1:SetPos(5, 30)
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slider1:SetSize(290, 500)
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slider1:SetWidth(290)
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slider1:SetMinMax(0, 100)
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end
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@ -513,10 +468,22 @@ function loveframes.debug.ExamplesMenu()
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tabs1:SetPos(5, 30)
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tabs1:SetSize(490, 265)
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local images = {"accept.png", "add.png", "application.png", "building.png", "bin.png", "database.png", "box.png", "brick.png"}
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for i=1, 20 do
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local text1 = loveframes.Create("text")
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local panel1 = loveframes.Create("panel")
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panel1.Draw = function()
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end
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local text1 = loveframes.Create("text", panel1)
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text1:SetText("Tab " ..i)
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tabs1:AddTab("Tab " ..i, text1, "Tab " ..i)
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tabs1:AddTab("Tab " ..i, panel1, "Tab " ..i, "resources/images/" ..images[math.random(1, #images)])
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text1:SetAlwaysUpdate(true)
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text1.Update = function(object, dt)
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object:Center()
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end
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end
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|
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end
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@ -540,10 +507,9 @@ function loveframes.debug.ExamplesMenu()
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list1:SetPadding(5)
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list1:SetSpacing(5)
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|
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for i=1, 20 do
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for i=1, 5 do
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local text1 = loveframes.Create("text")
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text1:SetText(loremipsum)
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--text1:SetColor({math.random(1, 255), math.random(1, 255), math.random(1, 255), 255})
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list1:AddItem(text1)
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end
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|
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@ -570,3 +536,26 @@ function loveframes.debug.ExamplesMenu()
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exampleslist:AddItem(textinputexample)
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|
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end
|
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|
||||
function loveframes.debug.SkinSelector()
|
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|
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local skins = loveframes.skins.available
|
||||
|
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local frame = loveframes.Create("frame")
|
||||
frame:SetName("Skin Selector")
|
||||
frame:SetSize(200, 60)
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frame:SetPos(5, 260)
|
||||
|
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local skinslist = loveframes.Create("multichoice", frame)
|
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skinslist:SetPos(5, 30)
|
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skinslist:SetWidth(190)
|
||||
skinslist:SetChoice("Choose a skin")
|
||||
skinslist.OnChoiceSelected = function(object, choice)
|
||||
loveframes.util.SetActiveSkin(choice)
|
||||
end
|
||||
|
||||
for k, v in pairs(skins) do
|
||||
skinslist:AddChoice(v.name)
|
||||
end
|
||||
|
||||
end
|
8
init.lua
@ -9,16 +9,16 @@ loveframes = {}
|
||||
-- library info
|
||||
loveframes.info = {}
|
||||
loveframes.info.author = "Nikolai Resokav"
|
||||
loveframes.info.version = "0.9"
|
||||
loveframes.info.version = "0.9.1"
|
||||
loveframes.info.stage = "Alpha"
|
||||
|
||||
-- library configurations
|
||||
loveframes.config = {}
|
||||
loveframes.config["DIRECTORY"] = "libraries/loveframes"
|
||||
loveframes.config["DEFAULTSKIN"] = "Default"
|
||||
loveframes.config["ACTIVESKIN"] = "Default"
|
||||
loveframes.config["DEFAULTSKIN"] = "Blue"
|
||||
loveframes.config["ACTIVESKIN"] = "Blue"
|
||||
loveframes.config["INDEXSKINIMAGES"] = true
|
||||
loveframes.config["DEBUG"] = false
|
||||
loveframes.config["DEBUG"] = true
|
||||
|
||||
-- drawcount
|
||||
loveframes.drawcount = 0
|
||||
|
470
license.html
@ -1,470 +0,0 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
|
||||
<div style="width: 800px; padding: 0px; margin: auto; font-family: Arial; border: 1px solid #000000;">
|
||||
|
||||
<div style="padding: 5px; border-bottom: 1px solid #000000; text-align: center; background-color: #C80000; color: #FFFFFF;">
|
||||
<h3>License for Löve Frames By Nikolai Resokav</h3>
|
||||
</div>
|
||||
|
||||
<div style="padding: 10px; border-bottom: 1px solid #000000;">
|
||||
Löve Frames is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license.
|
||||
Below is the entire legal code for the license. For more information on this license, please visit this web page:
|
||||
<a href="http://creativecommons.org/licenses/by-sa/3.0/" style="text-decoration: none;">Licence URL</a>
|
||||
</div>
|
||||
|
||||
<div style="padding: 10px;">
|
||||
|
||||
<h3><em>License</em></h3>
|
||||
|
||||
<p>THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS
|
||||
OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR
|
||||
"LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER
|
||||
APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS
|
||||
AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS
|
||||
PROHIBITED.</p>
|
||||
|
||||
<p>BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU
|
||||
ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE.
|
||||
TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A
|
||||
CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE
|
||||
IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND
|
||||
CONDITIONS.</p>
|
||||
|
||||
<p><strong>1. Definitions</strong></p>
|
||||
|
||||
<ol type="a">
|
||||
<li><strong>"Adaptation"</strong> means a work based upon
|
||||
the Work, or upon the Work and other pre-existing works,
|
||||
such as a translation, adaptation, derivative work,
|
||||
arrangement of music or other alterations of a literary
|
||||
or artistic work, or phonogram or performance and
|
||||
includes cinematographic adaptations or any other form in
|
||||
which the Work may be recast, transformed, or adapted
|
||||
including in any form recognizably derived from the
|
||||
original, except that a work that constitutes a
|
||||
Collection will not be considered an Adaptation for the
|
||||
purpose of this License. For the avoidance of doubt,
|
||||
where the Work is a musical work, performance or
|
||||
phonogram, the synchronization of the Work in
|
||||
timed-relation with a moving image ("synching") will be
|
||||
considered an Adaptation for the purpose of this
|
||||
License.</li>
|
||||
|
||||
<li><strong>"Collection"</strong> means a collection of
|
||||
literary or artistic works, such as encyclopedias and
|
||||
anthologies, or performances, phonograms or broadcasts,
|
||||
or other works or subject matter other than works listed
|
||||
in Section 1(f) below, which, by reason of the selection
|
||||
and arrangement of their contents, constitute
|
||||
intellectual creations, in which the Work is included in
|
||||
its entirety in unmodified form along with one or more
|
||||
other contributions, each constituting separate and
|
||||
independent works in themselves, which together are
|
||||
assembled into a collective whole. A work that
|
||||
constitutes a Collection will not be considered an
|
||||
Adaptation (as defined below) for the purposes of this
|
||||
License.</li>
|
||||
|
||||
<li><strong>"Creative Commons Compatible
|
||||
License"</strong> means a license that is listed at
|
||||
http://creativecommons.org/compatiblelicenses that has
|
||||
been approved by Creative Commons as being essentially
|
||||
equivalent to this License, including, at a minimum,
|
||||
because that license: (i) contains terms that have the
|
||||
same purpose, meaning and effect as the License Elements
|
||||
of this License; and, (ii) explicitly permits the
|
||||
relicensing of adaptations of works made available under
|
||||
that license under this License or a Creative Commons
|
||||
jurisdiction license with the same License Elements as
|
||||
this License.</li>
|
||||
|
||||
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|
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|
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|
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|
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|
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|
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|
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<html>
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484
license.txt
Normal file
@ -0,0 +1,484 @@
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Löve Frames is licensed under the Creative
|
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|
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||||
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|
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THE WORK (AS DEFINED BELOW) IS
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BY EXERCISING ANY RIGHTS TO THE
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THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE
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||||
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|
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"Adaptation" means a work based upon the Work,
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|
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||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Publicly Perform the Work including as
|
||||
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|
||||
to
|
||||
Distribute and Publicly Perform Adaptations.
|
||||
|
||||
|
||||
For the avoidance of doubt:
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
|
||||
The above rights may be exercised in
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
You may Distribute or
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
not sublicense the Work. You must keep intact all
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
If You create a Collection, upon notice from any
|
||||
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|
||||
remove from the Collection any credit as required
|
||||
by Section 4(c), as requested. If You create an
|
||||
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|
||||
must, to the extent practicable, remove from the
|
||||
Adaptation any credit as required by Section 4(c),
|
||||
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|
||||
You may Distribute or Publicly
|
||||
Perform an Adaptation only under the terms of: (i)
|
||||
this License; (ii) a later version of this License
|
||||
with the same License Elements as this License;
|
||||
(iii) a Creative Commons jurisdiction license
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
license the Adaptation under one of the licenses
|
||||
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|
||||
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|
||||
under the terms of any of the licenses mentioned
|
||||
in (i), (ii) or (iii) (the "Applicable
|
||||
License"), you must comply with the terms of the
|
||||
Applicable License generally and the following
|
||||
provisions: (I) You must include a copy of, or the
|
||||
URI for, the Applicable License with every copy of
|
||||
each Adaptation You Distribute or Publicly
|
||||
Perform; (II) You may not offer or impose any
|
||||
terms on the Adaptation that restrict the terms of
|
||||
the Applicable License or the ability of the
|
||||
recipient of the Adaptation to exercise the rights
|
||||
granted to that recipient under the terms of the
|
||||
Applicable License; (III) You must keep intact all
|
||||
notices that refer to the Applicable License and
|
||||
to the disclaimer of warranties with every copy of
|
||||
the Work as included in the Adaptation You
|
||||
Distribute or Publicly Perform; (IV) when You
|
||||
Distribute or Publicly Perform the Adaptation, You
|
||||
may not impose any effective technological
|
||||
measures on the Adaptation that restrict the
|
||||
ability of a recipient of the Adaptation from You
|
||||
to exercise the rights granted to that recipient
|
||||
under the terms of the Applicable License. This
|
||||
Section 4(b) applies to the Adaptation as
|
||||
incorporated in a Collection, but this does not
|
||||
require the Collection apart from the Adaptation
|
||||
itself to be made subject to the terms of the
|
||||
Applicable License.
|
||||
If You Distribute, or
|
||||
Publicly Perform the Work or any Adaptations or
|
||||
Collections, You must, unless a request has been
|
||||
made pursuant to Section 4(a), keep intact all
|
||||
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|
||||
reasonable to the medium or means You are
|
||||
utilizing: (i) the name of the Original Author (or
|
||||
pseudonym, if applicable) if supplied, and/or if
|
||||
the Original Author and/or Licensor designate
|
||||
another party or parties (e.g., a sponsor
|
||||
institute, publishing entity, journal) for
|
||||
attribution ("Attribution Parties") in
|
||||
Licensor's copyright notice, terms of service or
|
||||
by other reasonable means, the name of such party
|
||||
or parties; (ii) the title of the Work if
|
||||
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|
||||
practicable, the URI, if any, that Licensor
|
||||
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|
||||
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|
||||
licensing information for the Work; and (iv) ,
|
||||
consistent with Ssection 3(b), in the case of an
|
||||
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|
||||
Work in the Adaptation (e.g., "French translation
|
||||
of the Work by Original Author," or "Screenplay
|
||||
based on original Work by Original Author"). The
|
||||
credit required by this Section 4(c) may be
|
||||
implemented in any reasonable manner; provided,
|
||||
however, that in the case of a Adaptation or
|
||||
Collection, at a minimum such credit will appear,
|
||||
if a credit for all contributing authors of the
|
||||
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|
||||
these credits and in a manner at least as
|
||||
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|
||||
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|
||||
You may only use the credit required by this
|
||||
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|
||||
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|
||||
rights under this License, You may not implicitly
|
||||
or explicitly assert or imply any connection with,
|
||||
sponsorship or endorsement by the Original Author,
|
||||
Licensor and/or Attribution Parties, as
|
||||
appropriate, of You or Your use of the Work,
|
||||
without the separate, express prior written
|
||||
permission of the Original Author, Licensor and/or
|
||||
Attribution Parties.
|
||||
Except as otherwise
|
||||
agreed in writing by the Licensor or as may be
|
||||
otherwise permitted by applicable law, if You
|
||||
Reproduce, Distribute or Publicly Perform the Work
|
||||
either by itself or as part of any Adaptations or
|
||||
Collections, You must not distort, mutilate,
|
||||
modify or take other derogatory action in relation
|
||||
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|
||||
Original Author's honor or reputation. Licensor
|
||||
agrees that in those jurisdictions (e.g. Japan),
|
||||
in which any exercise of the right granted in
|
||||
Section 3(b) of this License (the right to make
|
||||
Adaptations) would be deemed to be a distortion,
|
||||
mutilation, modification or other derogatory
|
||||
action prejudicial to the Original Author's honor
|
||||
and reputation, the Licensor will waive or not
|
||||
assert, as appropriate, this Section, to the
|
||||
fullest extent permitted by the applicable
|
||||
national law, to enable You to reasonably exercise
|
||||
Your right under Section 3(b) of this License
|
||||
(right to make Adaptations) but not
|
||||
otherwise.
|
||||
|
||||
5. Representations, Warranties and
|
||||
Disclaimer
|
||||
|
||||
UNLESS OTHERWISE MUTUALLY AGREED TO
|
||||
BY THE PARTIES IN WRITING, LICENSOR OFFERS THE
|
||||
WORK AS-IS AND MAKES NO REPRESENTATIONS OR
|
||||
WARRANTIES OF ANY KIND CONCERNING THE WORK,
|
||||
EXPRESS, IMPLIED, STATUTORY OR OTHERWISE,
|
||||
INCLUDING, WITHOUT LIMITATION, WARRANTIES OF
|
||||
TITLE, MERCHANTIBILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT
|
||||
OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF
|
||||
ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE.
|
||||
SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF
|
||||
IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT
|
||||
APPLY TO YOU.
|
||||
|
||||
6. Limitation on Liability.
|
||||
EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW,
|
||||
IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY
|
||||
LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL,
|
||||
CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES
|
||||
ARISING OUT OF THIS LICENSE OR THE USE OF THE
|
||||
WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
7. Termination
|
||||
|
||||
|
||||
This License and the rights granted hereunder
|
||||
will terminate automatically upon any breach by
|
||||
You of the terms of this License. Individuals or
|
||||
entities who have received Adaptations or
|
||||
Collections from You under this License, however,
|
||||
will not have their licenses terminated provided
|
||||
such individuals or entities remain in full
|
||||
compliance with those licenses. Sections 1, 2, 5,
|
||||
6, 7, and 8 will survive any termination of this
|
||||
License.
|
||||
Subject to the above terms and
|
||||
conditions, the license granted here is perpetual
|
||||
(for the duration of the applicable copyright in
|
||||
the Work). Notwithstanding the above, Licensor
|
||||
reserves the right to release the Work under
|
||||
different license terms or to stop distributing
|
||||
the Work at any time; provided, however that any
|
||||
such election will not serve to withdraw this
|
||||
License (or any other license that has been, or is
|
||||
required to be, granted under the terms of this
|
||||
License), and this License will continue in full
|
||||
force and effect unless terminated as stated
|
||||
above.
|
||||
|
||||
8. Miscellaneous
|
||||
|
||||
Each time You
|
||||
Distribute or Publicly Perform the Work or a
|
||||
Collection, the Licensor offers to the recipient a
|
||||
license to the Work on the same terms and
|
||||
conditions as the license granted to You under
|
||||
this License.
|
||||
Each time You Distribute or
|
||||
Publicly Perform an Adaptation, Licensor offers to
|
||||
the recipient a license to the original Work on
|
||||
the same terms and conditions as the license
|
||||
granted to You under this License.
|
||||
If any
|
||||
provision of this License is invalid or
|
||||
unenforceable under applicable law, it shall not
|
||||
affect the validity or enforceability of the
|
||||
remainder of the terms of this License, and
|
||||
without further action by the parties to this
|
||||
agreement, such provision shall be reformed to the
|
||||
minimum extent necessary to make such provision
|
||||
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|
||||
No term or provision
|
||||
of this License shall be deemed waived and no
|
||||
breach consented to unless such waiver or consent
|
||||
shall be in writing and signed by the party to be
|
||||
charged with such waiver or consent.
|
||||
This
|
||||
License constitutes the entire agreement between
|
||||
the parties with respect to the Work licensed
|
||||
here. There are no understandings, agreements or
|
||||
representations with respect to the Work not
|
||||
specified here. Licensor shall not be bound by any
|
||||
additional provisions that may appear in any
|
||||
communication from You. This License may not be
|
||||
modified without the mutual written agreement of
|
||||
the Licensor and You.
|
||||
The rights granted
|
||||
under, and the subject matter referenced, in this
|
||||
License were drafted utilizing the terminology of
|
||||
the Berne Convention for the Protection of
|
||||
Literary and Artistic Works (as amended on
|
||||
September 28, 1979), the Rome Convention of 1961,
|
||||
the WIPO Copyright Treaty of 1996, the WIPO
|
||||
Performances and Phonograms Treaty of 1996 and the
|
||||
Universal Copyright Convention (as revised on July
|
||||
24, 1971). These rights and subject matter take
|
||||
effect in the relevant jurisdiction in which the
|
||||
License terms are sought to be enforced according
|
||||
to the corresponding provisions of the
|
||||
implementation of those treaty provisions in the
|
||||
applicable national law. If the standard suite of
|
||||
rights granted under applicable copyright law
|
||||
includes additional rights not granted under this
|
||||
License, such additional rights are deemed to be
|
||||
included in the License; this License is not
|
||||
intended to restrict the license of any rights
|
||||
under applicable law.
|
||||
|
@ -57,12 +57,22 @@ end
|
||||
--]]---------------------------------------------------------
|
||||
function base:mousepressed(x, y, button)
|
||||
|
||||
if self.visible == false then
|
||||
return
|
||||
end
|
||||
|
||||
if self.children then
|
||||
for k, v in ipairs(self.children) do
|
||||
v:mousepressed(x, y, button)
|
||||
end
|
||||
end
|
||||
|
||||
if self.internals then
|
||||
for k, v in ipairs(self.internals) do
|
||||
v:mousepressed(x, y, button)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
@ -71,12 +81,22 @@ end
|
||||
--]]---------------------------------------------------------
|
||||
function base:mousereleased(x, y, button)
|
||||
|
||||
if self.visible == false then
|
||||
return
|
||||
end
|
||||
|
||||
if self.children then
|
||||
for k, v in ipairs(self.children) do
|
||||
v:mousereleased(x, y, button)
|
||||
end
|
||||
end
|
||||
|
||||
if self.internals then
|
||||
for k, v in ipairs(self.internals) do
|
||||
v:mousereleased(x, y, button)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
@ -85,12 +105,22 @@ end
|
||||
--]]---------------------------------------------------------
|
||||
function base:keypressed(key, unicode)
|
||||
|
||||
if self.visible == false then
|
||||
return
|
||||
end
|
||||
|
||||
if self.children then
|
||||
for k, v in ipairs(self.children) do
|
||||
v:keypressed(key, unicode)
|
||||
end
|
||||
end
|
||||
|
||||
if self.internals then
|
||||
for k, v in ipairs(self.internals) do
|
||||
v:keypressed(key, unicode)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
@ -99,12 +129,22 @@ end
|
||||
--]]---------------------------------------------------------
|
||||
function base:keyreleased(key)
|
||||
|
||||
if self.visible == false then
|
||||
return
|
||||
end
|
||||
|
||||
if self.children then
|
||||
for k, v in ipairs(self.children) do
|
||||
v:keyreleased(key)
|
||||
end
|
||||
end
|
||||
|
||||
if self.internals then
|
||||
for k, v in ipairs(self.internals) do
|
||||
v:keyreleased(key)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
@ -18,7 +18,6 @@ function button:initialize()
|
||||
self.width = 80
|
||||
self.height = 25
|
||||
self.internal = false
|
||||
self.hover = false
|
||||
self.down = false
|
||||
self.clickable = true
|
||||
self.enabled = true
|
||||
|
@ -71,17 +71,6 @@ function image:draw()
|
||||
skin.DrawImage(self)
|
||||
end
|
||||
|
||||
local image = self.image
|
||||
local color = self.imagecolor
|
||||
|
||||
if color then
|
||||
love.graphics.setColor(unpack(color))
|
||||
love.graphics.draw(image)
|
||||
else
|
||||
love.graphics.setColor(255, 255, 255, 255)
|
||||
love.graphics.draw(image, self.x, self.y)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
|
228
objects/imagebutton.lua
Normal file
@ -0,0 +1,228 @@
|
||||
--[[------------------------------------------------
|
||||
-- LÖVE Frames --
|
||||
-- By Nikolai Resokav --
|
||||
--]]------------------------------------------------
|
||||
|
||||
-- imagebutton clas
|
||||
imagebutton = class("imagebutton", base)
|
||||
imagebutton:include(loveframes.templates.default)
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: initialize()
|
||||
- desc: initializes the object
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:initialize()
|
||||
|
||||
self.type = "imagebutton"
|
||||
self.text = "Image Button"
|
||||
self.width = 50
|
||||
self.height = 50
|
||||
self.internal = false
|
||||
self.down = false
|
||||
self.clickable = true
|
||||
self.enabled = true
|
||||
self.image = nil
|
||||
self.OnClick = nil
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: update(deltatime)
|
||||
- desc: updates the object
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:update(dt)
|
||||
|
||||
if self.visible == false then
|
||||
if self.alwaysupdate == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self:CheckHover()
|
||||
|
||||
-- move to parent if there is a parent
|
||||
if self.parent ~= loveframes.base then
|
||||
self.x = self.parent.x + self.staticx
|
||||
self.y = self.parent.y + self.staticy
|
||||
end
|
||||
|
||||
if self.Update then
|
||||
self.Update(self, dt)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: draw()
|
||||
- desc: draws the object
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:draw()
|
||||
|
||||
if self.visible == false then
|
||||
return
|
||||
end
|
||||
|
||||
loveframes.drawcount = loveframes.drawcount + 1
|
||||
self.draworder = loveframes.drawcount
|
||||
|
||||
-- skin variables
|
||||
local index = loveframes.config["ACTIVESKIN"]
|
||||
local defaultskin = loveframes.config["DEFAULTSKIN"]
|
||||
local selfskin = self.skin
|
||||
local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
|
||||
|
||||
if self.Draw ~= nil then
|
||||
self.Draw(self)
|
||||
else
|
||||
skin.DrawImageButton(self)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: mousepressed(x, y, imagebutton)
|
||||
- desc: called when the player presses a mouse imagebutton
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:mousepressed(x, y, imagebutton)
|
||||
|
||||
if self.visible == false then
|
||||
return
|
||||
end
|
||||
|
||||
if self.hover == true and imagebutton == "l" then
|
||||
|
||||
local baseparent = self:GetBaseParent()
|
||||
|
||||
if baseparent and baseparent.type == "frame" then
|
||||
baseparent:MakeTop()
|
||||
end
|
||||
|
||||
self.down = true
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: mousereleased(x, y, imagebutton)
|
||||
- desc: called when the player releases a mouse imagebutton
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:mousereleased(x, y, imagebutton)
|
||||
|
||||
if self.visible == false then
|
||||
return
|
||||
end
|
||||
|
||||
local hover = self.hover
|
||||
local down = self.down
|
||||
local clickable = self.clickable
|
||||
local enabled = self.enabled
|
||||
|
||||
if hover == true and down == true and imagebutton == "l" and clickable == true then
|
||||
if enabled == true then
|
||||
if self.OnClick then
|
||||
self.OnClick(self, x, y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.down = false
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: SetText(text)
|
||||
- desc: sets the object's text
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:SetText(text)
|
||||
|
||||
self.text = text
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: GetText()
|
||||
- desc: gets the object's text
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:GetText()
|
||||
|
||||
return self.text
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: SetClickable(bool)
|
||||
- desc: sets whether the object can be clicked or not
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:SetClickable(bool)
|
||||
|
||||
self.clickable = bool
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: GetClickable(bool)
|
||||
- desc: gets whether the object can be clicked or not
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:GetClickable()
|
||||
|
||||
return self.clickable
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: SetClickable(bool)
|
||||
- desc: sets whether the object is enabled or not
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:SetEnabled(bool)
|
||||
|
||||
self.enabled = bool
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: GetEnabled()
|
||||
- desc: gets whether the object is enabled or not
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:GetEnabled()
|
||||
|
||||
return self.enabled
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: SetImage(image)
|
||||
- desc: sets the object's image
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:SetImage(image)
|
||||
|
||||
if type(image) == "string" then
|
||||
self.image = love.graphics.newImage(image)
|
||||
else
|
||||
self.image = image
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: GetImage()
|
||||
- desc: gets whether the object is enabled or not
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:GetImage()
|
||||
|
||||
return self.image
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: SizeToImage()
|
||||
- desc: makes the object the same size as it's image
|
||||
--]]---------------------------------------------------------
|
||||
function imagebutton:SizeToImage()
|
||||
|
||||
if self.image then
|
||||
self.width = self.image:getWidth()
|
||||
self.height = self.image:getHeight()
|
||||
end
|
||||
|
||||
end
|
@ -181,38 +181,6 @@ function columnlistarea:mousereleased(x, y, button)
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: keypressed(key)
|
||||
- desc: called when the player presses a key
|
||||
--]]---------------------------------------------------------
|
||||
function columnlistarea:keypressed(key, unicode)
|
||||
|
||||
for k, v in ipairs(self.internals) do
|
||||
v:keypressed(key, unicode)
|
||||
end
|
||||
|
||||
for k, v in ipairs(self.children) do
|
||||
v:keypressed(key, unicode)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: keyreleased(key)
|
||||
- desc: called when the player releases a key
|
||||
--]]---------------------------------------------------------
|
||||
function columnlistarea:keyreleased(key)
|
||||
|
||||
for k, v in ipairs(self.internals) do
|
||||
v:keyreleased(key)
|
||||
end
|
||||
|
||||
for k, v in ipairs(self.children) do
|
||||
v:keyreleased(key)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: CalculateSize()
|
||||
- desc: calculates the size of the object's children
|
||||
|
@ -17,8 +17,11 @@ function columnlistrow:initialize(parent, data)
|
||||
self.parent = parent
|
||||
self.colorindex = self.parent.rowcolorindex
|
||||
self.font = love.graphics.newFont(12)
|
||||
self.textcolor = {0, 0, 0, 255}
|
||||
self.width = 80
|
||||
self.height = 25
|
||||
self.textx = 5
|
||||
self.texty = 5
|
||||
self.internal = true
|
||||
self.columndata = data
|
||||
|
||||
@ -76,11 +79,12 @@ function columnlistrow:draw()
|
||||
end
|
||||
|
||||
local cwidth, cheight = self:GetParent():GetParent():GetColumnSize()
|
||||
local x = 5
|
||||
local x = self.textx
|
||||
local textcolor = self.textcolor
|
||||
|
||||
for k, v in ipairs(self.columndata) do
|
||||
local height = self.font:getHeight("a")
|
||||
love.graphics.print(v, self.x + x, self.y + self.height/2 - height/2)
|
||||
love.graphics.setColor(unpack(textcolor))
|
||||
love.graphics.print(v, self.x + x, self.y + self.texty)
|
||||
x = x + cwidth
|
||||
end
|
||||
|
||||
@ -132,25 +136,52 @@ function columnlistrow:mousereleased(x, y, button)
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: keypressed(key)
|
||||
- desc: called when the player presses a key
|
||||
- func: SetTextPos(x, y)
|
||||
- desc: sets the positions of the object's text
|
||||
--]]---------------------------------------------------------
|
||||
function columnlistrow:keypressed(key, unicode)
|
||||
function columnlistrow:SetTextPos(x, y)
|
||||
|
||||
if self.visible == false then
|
||||
return
|
||||
end
|
||||
self.textx = x
|
||||
self.texty = y
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: keyreleased(key)
|
||||
- desc: called when the player releases a key
|
||||
- func: SetFont(font)
|
||||
- desc: sets the object's font
|
||||
--]]---------------------------------------------------------
|
||||
function columnlistrow:keyreleased(key)
|
||||
function columnlistrow:SetFont(font)
|
||||
|
||||
if self.visible == false then
|
||||
return
|
||||
end
|
||||
self.font = font
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: GetFont()
|
||||
- desc: gets the object's font
|
||||
--]]---------------------------------------------------------
|
||||
function columnlistrow:GetFont()
|
||||
|
||||
return self.font
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: GetColorIndex()
|
||||
- desc: gets the object's color index
|
||||
--]]---------------------------------------------------------
|
||||
function columnlistrow:GetColorIndex()
|
||||
|
||||
return self.colorindex
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: SetTextColor(color)
|
||||
- desc: sets the object's text color
|
||||
--]]---------------------------------------------------------
|
||||
function columnlistrow:SetTextColor(color)
|
||||
|
||||
self.textcolor = color
|
||||
|
||||
end
|
@ -143,20 +143,3 @@ function columnlistheader:mousereleased(x, y, button)
|
||||
self.down = false
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: keypressed(key)
|
||||
- desc: called when the player presses a key
|
||||
--]]---------------------------------------------------------
|
||||
function columnlistheader:keypressed(key, unicode)
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: keyreleased(key)
|
||||
- desc: called when the player releases a key
|
||||
--]]---------------------------------------------------------
|
||||
function columnlistheader:keyreleased(key)
|
||||
|
||||
|
||||
end
|
@ -166,6 +166,10 @@ end
|
||||
--]]---------------------------------------------------------
|
||||
function tabbutton:SetImage(image)
|
||||
|
||||
self.image = image
|
||||
if type(image) == "string" then
|
||||
self.image = love.graphics.newImage(image)
|
||||
else
|
||||
self.image = image
|
||||
end
|
||||
|
||||
end
|
BIN
skins/Blue/images/arrow-down.png
Normal file
After Width: | Height: | Size: 180 B |
BIN
skins/Blue/images/arrow-left.png
Normal file
After Width: | Height: | Size: 188 B |
BIN
skins/Blue/images/arrow-right.png
Normal file
After Width: | Height: | Size: 185 B |
BIN
skins/Blue/images/arrow-up.png
Normal file
After Width: | Height: | Size: 188 B |
BIN
skins/Blue/images/close.png
Normal file
After Width: | Height: | Size: 252 B |
BIN
skins/Blue/images/multichoice-arrow.png
Normal file
After Width: | Height: | Size: 231 B |
1208
skins/Blue/skin.lua
Normal file
BIN
skins/Orange/images/arrow-down.png
Normal file
After Width: | Height: | Size: 180 B |
BIN
skins/Orange/images/arrow-left.png
Normal file
After Width: | Height: | Size: 188 B |
BIN
skins/Orange/images/arrow-right.png
Normal file
After Width: | Height: | Size: 185 B |
BIN
skins/Orange/images/arrow-up.png
Normal file
After Width: | Height: | Size: 188 B |
BIN
skins/Orange/images/close.png
Normal file
After Width: | Height: | Size: 252 B |
BIN
skins/Orange/images/multichoice-arrow.png
Normal file
After Width: | Height: | Size: 231 B |