Version 0.9.4.1 - Alpha (see changelog.txt)

This commit is contained in:
Kenny Shields 2012-10-25 19:59:45 -04:00
parent 851a7feb46
commit c6196570e5
5 changed files with 53 additions and 24 deletions

View File

@ -1,3 +1,15 @@
================================================
Version 0.9.4.1 - Alpha (October 25 - 2012)
================================================
[ADDED] support for using the delete key in text input objects
[FIXED] textinupt:GetText() only returning the first line of a multiline text input
[FIXED] an error that occurred when clicking a multiline text input object after setting the object's text to an empty string with textinput:SetText("")
[FIXED] incorrect positioning of the text input object's indicator when using the left or right arrow keys to move the object's indicator to a different line
[FIXED] the text input object not creating a new line correctly in certain situations
[CHANGED] textinput:GetText() now returns the object's text with line breaks
================================================ ================================================
Version 0.9.4 - Alpha (October 22 - 2012) Version 0.9.4 - Alpha (October 22 - 2012)
================================================ ================================================

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@ -9,7 +9,7 @@ loveframes = {}
-- library info -- library info
loveframes.info = {} loveframes.info = {}
loveframes.info.author = "Nikolai Resokav" loveframes.info.author = "Nikolai Resokav"
loveframes.info.version = "0.9.4" loveframes.info.version = "0.9.4.1"
loveframes.info.stage = "Alpha" loveframes.info.stage = "Alpha"
-- library configurations -- library configurations

View File

@ -467,10 +467,10 @@ function textinput:RunKey(key, unicode)
self.unicode = unicode self.unicode = unicode
if key == "left" then if key == "left" then
self:MoveIndicator(-1)
local indicatorx = self.indicatorx local indicatorx = self.indicatorx
indicatornum = self.indicatornum indicatornum = self.indicatornum
if not multiline then if not multiline then
self:MoveIndicator(-1)
if indicatorx <= self.x and indicatornum ~= 0 then if indicatorx <= self.x and indicatornum ~= 0 then
local width = self.font:getWidth(text:sub(indicatornum, indicatornum + 1)) local width = self.font:getWidth(text:sub(indicatornum, indicatornum + 1))
self.offsetx = self.offsetx - width self.offsetx = self.offsetx - width
@ -484,13 +484,15 @@ function textinput:RunKey(key, unicode)
local numchars = #lines[self.line] local numchars = #lines[self.line]
self:MoveIndicator(numchars) self:MoveIndicator(numchars)
end end
else
self:MoveIndicator(-1)
end end
end end
elseif key == "right" then elseif key == "right" then
self:MoveIndicator(1)
local indicatorx = self.indicatorx local indicatorx = self.indicatorx
indicatornum = self.indicatornum indicatornum = self.indicatornum
if not multiline then if not multiline then
self:MoveIndicator(1)
if indicatorx >= (self.x + swidth) and indicatornum ~= #text then if indicatorx >= (self.x + swidth) and indicatornum ~= #text then
local width = self.font:getWidth(text:sub(indicatornum, indicatornum)) local width = self.font:getWidth(text:sub(indicatornum, indicatornum))
self.offsetx = self.offsetx + width self.offsetx = self.offsetx + width
@ -503,6 +505,8 @@ function textinput:RunKey(key, unicode)
self.line = line + 1 self.line = line + 1
self:MoveIndicator(0, true) self:MoveIndicator(0, true)
end end
else
self:MoveIndicator(1)
end end
end end
elseif key == "up" then elseif key == "up" then
@ -510,7 +514,7 @@ function textinput:RunKey(key, unicode)
if line > 1 then if line > 1 then
self.line = line - 1 self.line = line - 1
if indicatornum > #lines[self.line] then if indicatornum > #lines[self.line] then
indicatornum = #lines[self.line] self.indicatornum = #lines[self.line]
end end
end end
end end
@ -519,7 +523,7 @@ function textinput:RunKey(key, unicode)
if line < #lines then if line < #lines then
self.line = line + 1 self.line = line + 1
if indicatornum > #lines[self.line] then if indicatornum > #lines[self.line] then
indicatornum = #lines[self.line] self.indicatornum = #lines[self.line]
end end
end end
end end
@ -530,13 +534,12 @@ function textinput:RunKey(key, unicode)
if not editable then if not editable then
return return
end end
local curindicatornum = self.indicatornum
if alltextselected then if alltextselected then
self:Clear() self:Clear()
self.alltextselected = false self.alltextselected = false
indicatornum = self.indicatornum indicatornum = self.indicatornum
else else
if text ~= "" then if text ~= "" and indicatornum ~= 0 then
text = self:RemoveFromeText(indicatornum) text = self:RemoveFromeText(indicatornum)
self:MoveIndicator(-1) self:MoveIndicator(-1)
if ontextchanged then if ontextchanged then
@ -545,7 +548,7 @@ function textinput:RunKey(key, unicode)
lines[line] = text lines[line] = text
end end
if multiline then if multiline then
if line > 1 and curindicatornum == 0 then if line > 1 and indicatornum == 0 then
local newindicatornum = 0 local newindicatornum = 0
local oldtext = lines[line] local oldtext = lines[line]
table.remove(lines, line) table.remove(lines, line)
@ -564,6 +567,28 @@ function textinput:RunKey(key, unicode)
self.offsetx = self.offsetx - cwidth self.offsetx = self.offsetx - cwidth
end end
end end
elseif key == "delete" then
if alltextselected then
self:Clear()
self.alltextselected = false
indicatornum = self.indicatornum
else
if text ~= "" and indicatornum < #text then
text = self:RemoveFromeText(indicatornum + 1)
if ontextchanged then
ontextchanged(self, "")
end
lines[line] = text
elseif indicatornum == #text and line < #lines then
local oldtext = lines[line + 1]
if #oldtext > 0 then
newindicatornum = #lines[self.line]
lines[self.line] = lines[self.line] .. oldtext
end
table.remove(lines, line + 1)
print(indicatornum, #text)
end
end
elseif key == "return" or key == "kpenter" then elseif key == "return" or key == "kpenter" then
-- call onenter if it exists -- call onenter if it exists
@ -583,7 +608,7 @@ function textinput:RunKey(key, unicode)
if indicatornum == 0 then if indicatornum == 0 then
newtext = self.lines[line] newtext = self.lines[line]
self.lines[line] = "" self.lines[line] = ""
elseif indicatornum > 1 and indicatornum < #self.lines[line] then elseif indicatornum > 0 and indicatornum < #self.lines[line] then
newtext = self.lines[line]:sub(indicatornum + 1, #self.lines[line]) newtext = self.lines[line]:sub(indicatornum + 1, #self.lines[line])
self.lines[line] = self.lines[line]:sub(1, indicatornum) self.lines[line] = self.lines[line]:sub(1, indicatornum)
end end
@ -800,14 +825,10 @@ function textinput:RemoveFromeText(p)
local text = curline local text = curline
local indicatornum = self.indicatornum local indicatornum = self.indicatornum
if indicatornum ~= 0 then
local part1 = text:sub(1, p - 1) local part1 = text:sub(1, p - 1)
local part2 = text:sub(p + 1) local part2 = text:sub(p + 1)
local new = part1 .. part2 local new = part1 .. part2
return new return new
end
return text
end end
@ -1109,7 +1130,11 @@ function textinput:SetText(text)
if multiline then if multiline then
text = text:gsub(string.char(92) .. string.char(110), string.char(10)) text = text:gsub(string.char(92) .. string.char(110), string.char(10))
local t = loveframes.util.SplitString(text, string.char(10)) local t = loveframes.util.SplitString(text, string.char(10))
if #t > 0 then
self.lines = t self.lines = t
else
self.lines = {""}
end
else else
text = text:gsub(string.char(92) .. string.char(110), "") text = text:gsub(string.char(92) .. string.char(110), "")
text = text:gsub(string.char(10), "") text = text:gsub(string.char(10), "")
@ -1125,13 +1150,13 @@ end
--]]--------------------------------------------------------- --]]---------------------------------------------------------
function textinput:GetText() function textinput:GetText()
local multiline = self.mutliline local multiline = self.multiline
local lines = self.lines local lines = self.lines
local text = "" local text = ""
if multiline then if multiline then
for k, v in ipairs(lines) do for k, v in ipairs(lines) do
text = text .. v text = text .. v .. "\n"
end end
else else
text = lines[1] text = lines[1]

View File

@ -112,8 +112,6 @@ skin.controls.multichoicerow_text_font = smallfont
-- tooltip -- tooltip
skin.controls.tooltip_border_color = bordercolor skin.controls.tooltip_border_color = bordercolor
skin.controls.tooltip_body_color = {255, 255, 255, 255} skin.controls.tooltip_body_color = {255, 255, 255, 255}
skin.controls.tooltip_text_color = {0, 0, 0, 255}
skin.controls.tooltip_text_font = smallfont
-- text input -- text input
skin.controls.textinput_border_color = bordercolor skin.controls.textinput_border_color = bordercolor
@ -946,13 +944,11 @@ function skin.DrawToolTip(object)
local height = object:GetHeight() local height = object:GetHeight()
local bodycolor = skin.controls.tooltip_body_color local bodycolor = skin.controls.tooltip_body_color
local bordercolor = skin.controls.tooltip_border_color local bordercolor = skin.controls.tooltip_border_color
local textcolor = skin.controls.tooltip_text_color
love.graphics.setColor(unpack(bodycolor)) love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height) love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(bordercolor)) love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height) skin.OutlinedRectangle(x, y, width, height)
love.graphics.setColor(unpack(textcolor))
end end

View File

@ -112,8 +112,6 @@ skin.controls.multichoicerow_text_font = smallfont
-- tooltip -- tooltip
skin.controls.tooltip_border_color = bordercolor skin.controls.tooltip_border_color = bordercolor
skin.controls.tooltip_body_color = {255, 255, 255, 255} skin.controls.tooltip_body_color = {255, 255, 255, 255}
skin.controls.tooltip_text_color = {0, 0, 0, 255}
skin.controls.tooltip_text_font = smallfont
-- text input -- text input
skin.controls.textinput_border_color = bordercolor skin.controls.textinput_border_color = bordercolor
@ -946,13 +944,11 @@ function skin.DrawToolTip(object)
local height = object:GetHeight() local height = object:GetHeight()
local bodycolor = skin.controls.tooltip_body_color local bodycolor = skin.controls.tooltip_body_color
local bordercolor = skin.controls.tooltip_border_color local bordercolor = skin.controls.tooltip_border_color
local textcolor = skin.controls.tooltip_text_color
love.graphics.setColor(unpack(bodycolor)) love.graphics.setColor(unpack(bodycolor))
love.graphics.rectangle("fill", x, y, width, height) love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(unpack(bordercolor)) love.graphics.setColor(unpack(bordercolor))
skin.OutlinedRectangle(x, y, width, height) skin.OutlinedRectangle(x, y, width, height)
love.graphics.setColor(unpack(textcolor))
end end