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Version 0.9.4.1 - Alpha (see changelog.txt)
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@ -1,3 +1,15 @@
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================================================
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Version 0.9.4.1 - Alpha (October 25 - 2012)
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================================================
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[ADDED] support for using the delete key in text input objects
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[FIXED] textinupt:GetText() only returning the first line of a multiline text input
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[FIXED] an error that occurred when clicking a multiline text input object after setting the object's text to an empty string with textinput:SetText("")
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[FIXED] incorrect positioning of the text input object's indicator when using the left or right arrow keys to move the object's indicator to a different line
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[FIXED] the text input object not creating a new line correctly in certain situations
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[CHANGED] textinput:GetText() now returns the object's text with line breaks
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================================================
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================================================
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Version 0.9.4 - Alpha (October 22 - 2012)
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Version 0.9.4 - Alpha (October 22 - 2012)
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================================================
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================================================
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2
init.lua
2
init.lua
@ -9,7 +9,7 @@ loveframes = {}
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-- library info
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-- library info
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loveframes.info = {}
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loveframes.info = {}
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loveframes.info.author = "Nikolai Resokav"
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loveframes.info.author = "Nikolai Resokav"
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loveframes.info.version = "0.9.4"
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loveframes.info.version = "0.9.4.1"
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loveframes.info.stage = "Alpha"
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loveframes.info.stage = "Alpha"
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-- library configurations
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-- library configurations
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@ -467,10 +467,10 @@ function textinput:RunKey(key, unicode)
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self.unicode = unicode
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self.unicode = unicode
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if key == "left" then
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if key == "left" then
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self:MoveIndicator(-1)
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local indicatorx = self.indicatorx
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local indicatorx = self.indicatorx
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indicatornum = self.indicatornum
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indicatornum = self.indicatornum
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if not multiline then
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if not multiline then
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self:MoveIndicator(-1)
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if indicatorx <= self.x and indicatornum ~= 0 then
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if indicatorx <= self.x and indicatornum ~= 0 then
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local width = self.font:getWidth(text:sub(indicatornum, indicatornum + 1))
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local width = self.font:getWidth(text:sub(indicatornum, indicatornum + 1))
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self.offsetx = self.offsetx - width
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self.offsetx = self.offsetx - width
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@ -484,13 +484,15 @@ function textinput:RunKey(key, unicode)
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local numchars = #lines[self.line]
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local numchars = #lines[self.line]
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self:MoveIndicator(numchars)
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self:MoveIndicator(numchars)
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end
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end
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else
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self:MoveIndicator(-1)
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end
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end
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end
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end
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elseif key == "right" then
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elseif key == "right" then
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self:MoveIndicator(1)
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local indicatorx = self.indicatorx
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local indicatorx = self.indicatorx
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indicatornum = self.indicatornum
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indicatornum = self.indicatornum
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if not multiline then
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if not multiline then
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self:MoveIndicator(1)
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if indicatorx >= (self.x + swidth) and indicatornum ~= #text then
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if indicatorx >= (self.x + swidth) and indicatornum ~= #text then
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local width = self.font:getWidth(text:sub(indicatornum, indicatornum))
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local width = self.font:getWidth(text:sub(indicatornum, indicatornum))
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self.offsetx = self.offsetx + width
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self.offsetx = self.offsetx + width
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@ -503,6 +505,8 @@ function textinput:RunKey(key, unicode)
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self.line = line + 1
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self.line = line + 1
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self:MoveIndicator(0, true)
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self:MoveIndicator(0, true)
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end
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end
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else
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self:MoveIndicator(1)
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end
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end
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end
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end
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elseif key == "up" then
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elseif key == "up" then
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@ -510,7 +514,7 @@ function textinput:RunKey(key, unicode)
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if line > 1 then
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if line > 1 then
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self.line = line - 1
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self.line = line - 1
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if indicatornum > #lines[self.line] then
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if indicatornum > #lines[self.line] then
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indicatornum = #lines[self.line]
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self.indicatornum = #lines[self.line]
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end
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end
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end
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end
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end
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end
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@ -519,7 +523,7 @@ function textinput:RunKey(key, unicode)
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if line < #lines then
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if line < #lines then
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self.line = line + 1
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self.line = line + 1
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if indicatornum > #lines[self.line] then
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if indicatornum > #lines[self.line] then
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indicatornum = #lines[self.line]
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self.indicatornum = #lines[self.line]
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end
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end
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end
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end
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end
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end
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@ -530,13 +534,12 @@ function textinput:RunKey(key, unicode)
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if not editable then
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if not editable then
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return
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return
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end
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end
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local curindicatornum = self.indicatornum
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if alltextselected then
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if alltextselected then
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self:Clear()
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self:Clear()
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self.alltextselected = false
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self.alltextselected = false
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indicatornum = self.indicatornum
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indicatornum = self.indicatornum
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else
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else
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if text ~= "" then
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if text ~= "" and indicatornum ~= 0 then
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text = self:RemoveFromeText(indicatornum)
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text = self:RemoveFromeText(indicatornum)
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self:MoveIndicator(-1)
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self:MoveIndicator(-1)
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if ontextchanged then
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if ontextchanged then
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@ -545,7 +548,7 @@ function textinput:RunKey(key, unicode)
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lines[line] = text
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lines[line] = text
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end
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end
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if multiline then
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if multiline then
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if line > 1 and curindicatornum == 0 then
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if line > 1 and indicatornum == 0 then
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local newindicatornum = 0
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local newindicatornum = 0
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local oldtext = lines[line]
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local oldtext = lines[line]
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table.remove(lines, line)
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table.remove(lines, line)
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@ -564,6 +567,28 @@ function textinput:RunKey(key, unicode)
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self.offsetx = self.offsetx - cwidth
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self.offsetx = self.offsetx - cwidth
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end
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end
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end
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end
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elseif key == "delete" then
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if alltextselected then
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self:Clear()
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self.alltextselected = false
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indicatornum = self.indicatornum
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else
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if text ~= "" and indicatornum < #text then
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text = self:RemoveFromeText(indicatornum + 1)
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if ontextchanged then
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ontextchanged(self, "")
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end
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lines[line] = text
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elseif indicatornum == #text and line < #lines then
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local oldtext = lines[line + 1]
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if #oldtext > 0 then
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newindicatornum = #lines[self.line]
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lines[self.line] = lines[self.line] .. oldtext
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end
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table.remove(lines, line + 1)
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print(indicatornum, #text)
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end
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end
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elseif key == "return" or key == "kpenter" then
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elseif key == "return" or key == "kpenter" then
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-- call onenter if it exists
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-- call onenter if it exists
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@ -583,7 +608,7 @@ function textinput:RunKey(key, unicode)
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if indicatornum == 0 then
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if indicatornum == 0 then
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newtext = self.lines[line]
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newtext = self.lines[line]
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self.lines[line] = ""
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self.lines[line] = ""
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elseif indicatornum > 1 and indicatornum < #self.lines[line] then
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elseif indicatornum > 0 and indicatornum < #self.lines[line] then
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newtext = self.lines[line]:sub(indicatornum + 1, #self.lines[line])
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newtext = self.lines[line]:sub(indicatornum + 1, #self.lines[line])
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self.lines[line] = self.lines[line]:sub(1, indicatornum)
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self.lines[line] = self.lines[line]:sub(1, indicatornum)
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end
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end
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@ -800,14 +825,10 @@ function textinput:RemoveFromeText(p)
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local text = curline
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local text = curline
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local indicatornum = self.indicatornum
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local indicatornum = self.indicatornum
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if indicatornum ~= 0 then
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local part1 = text:sub(1, p - 1)
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local part1 = text:sub(1, p - 1)
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local part2 = text:sub(p + 1)
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local part2 = text:sub(p + 1)
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local new = part1 .. part2
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local new = part1 .. part2
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return new
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return new
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end
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return text
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end
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end
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@ -1109,7 +1130,11 @@ function textinput:SetText(text)
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if multiline then
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if multiline then
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text = text:gsub(string.char(92) .. string.char(110), string.char(10))
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text = text:gsub(string.char(92) .. string.char(110), string.char(10))
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local t = loveframes.util.SplitString(text, string.char(10))
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local t = loveframes.util.SplitString(text, string.char(10))
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if #t > 0 then
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self.lines = t
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self.lines = t
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else
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self.lines = {""}
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end
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else
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else
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text = text:gsub(string.char(92) .. string.char(110), "")
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text = text:gsub(string.char(92) .. string.char(110), "")
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text = text:gsub(string.char(10), "")
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text = text:gsub(string.char(10), "")
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@ -1125,13 +1150,13 @@ end
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--]]---------------------------------------------------------
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--]]---------------------------------------------------------
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function textinput:GetText()
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function textinput:GetText()
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local multiline = self.mutliline
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local multiline = self.multiline
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local lines = self.lines
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local lines = self.lines
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local text = ""
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local text = ""
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if multiline then
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if multiline then
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for k, v in ipairs(lines) do
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for k, v in ipairs(lines) do
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text = text .. v
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text = text .. v .. "\n"
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end
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end
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else
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else
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text = lines[1]
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text = lines[1]
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@ -112,8 +112,6 @@ skin.controls.multichoicerow_text_font = smallfont
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-- tooltip
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-- tooltip
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skin.controls.tooltip_border_color = bordercolor
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skin.controls.tooltip_border_color = bordercolor
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skin.controls.tooltip_body_color = {255, 255, 255, 255}
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skin.controls.tooltip_body_color = {255, 255, 255, 255}
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skin.controls.tooltip_text_color = {0, 0, 0, 255}
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skin.controls.tooltip_text_font = smallfont
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-- text input
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-- text input
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skin.controls.textinput_border_color = bordercolor
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skin.controls.textinput_border_color = bordercolor
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@ -946,13 +944,11 @@ function skin.DrawToolTip(object)
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local height = object:GetHeight()
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local height = object:GetHeight()
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local bodycolor = skin.controls.tooltip_body_color
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local bodycolor = skin.controls.tooltip_body_color
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local bordercolor = skin.controls.tooltip_border_color
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local bordercolor = skin.controls.tooltip_border_color
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local textcolor = skin.controls.tooltip_text_color
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love.graphics.setColor(unpack(bodycolor))
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love.graphics.setColor(unpack(bodycolor))
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love.graphics.rectangle("fill", x, y, width, height)
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love.graphics.rectangle("fill", x, y, width, height)
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love.graphics.setColor(unpack(bordercolor))
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love.graphics.setColor(unpack(bordercolor))
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skin.OutlinedRectangle(x, y, width, height)
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skin.OutlinedRectangle(x, y, width, height)
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love.graphics.setColor(unpack(textcolor))
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end
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end
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@ -112,8 +112,6 @@ skin.controls.multichoicerow_text_font = smallfont
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-- tooltip
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-- tooltip
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skin.controls.tooltip_border_color = bordercolor
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skin.controls.tooltip_border_color = bordercolor
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skin.controls.tooltip_body_color = {255, 255, 255, 255}
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skin.controls.tooltip_body_color = {255, 255, 255, 255}
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skin.controls.tooltip_text_color = {0, 0, 0, 255}
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skin.controls.tooltip_text_font = smallfont
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-- text input
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-- text input
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skin.controls.textinput_border_color = bordercolor
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skin.controls.textinput_border_color = bordercolor
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@ -946,13 +944,11 @@ function skin.DrawToolTip(object)
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local height = object:GetHeight()
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local height = object:GetHeight()
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local bodycolor = skin.controls.tooltip_body_color
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local bodycolor = skin.controls.tooltip_body_color
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local bordercolor = skin.controls.tooltip_border_color
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local bordercolor = skin.controls.tooltip_border_color
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local textcolor = skin.controls.tooltip_text_color
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love.graphics.setColor(unpack(bodycolor))
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love.graphics.setColor(unpack(bodycolor))
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love.graphics.rectangle("fill", x, y, width, height)
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love.graphics.rectangle("fill", x, y, width, height)
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love.graphics.setColor(unpack(bordercolor))
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love.graphics.setColor(unpack(bordercolor))
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skin.OutlinedRectangle(x, y, width, height)
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skin.OutlinedRectangle(x, y, width, height)
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love.graphics.setColor(unpack(textcolor))
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end
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end
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