Merge pull request #148 from Stepets/master

Textinput scrolls on indicator position change
This commit is contained in:
Kenny Shields 2014-11-09 10:15:26 -10:00
commit ca0655b135
7 changed files with 578 additions and 64 deletions

View File

@ -8,6 +8,7 @@ require(path .. ".libraries.util")
require(path .. ".libraries.skins") require(path .. ".libraries.skins")
require(path .. ".libraries.templates") require(path .. ".libraries.templates")
require(path .. ".libraries.debug") require(path .. ".libraries.debug")
require(path .. ".libraries.utf8")
local loveframes = require(path .. ".libraries.common") local loveframes = require(path .. ".libraries.common")
-- library info -- library info
@ -52,6 +53,7 @@ require(dir .. ".libraries.util")
require(dir .. ".libraries.skins") require(dir .. ".libraries.skins")
require(dir .. ".libraries.templates") require(dir .. ".libraries.templates")
require(dir .. ".libraries.debug") require(dir .. ".libraries.debug")
require(dir .. ".libraries.utf8")
-- replace all "." with "/" in the directory setting -- replace all "." with "/" in the directory setting
dir = dir:gsub("\\", "/"):gsub("(%a)%.(%a)", "%1/%2") dir = dir:gsub("\\", "/"):gsub("(%a)%.(%a)", "%1/%2")

398
libraries/utf8.lua Normal file
View File

@ -0,0 +1,398 @@
-- $Id: utf8.lua 179 2009-04-03 18:10:03Z pasta $
--
-- Provides UTF-8 aware string functions implemented in pure lua:
-- * string.utf8len(s)
-- * string.utf8sub(s, i, j)
-- * string.utf8reverse(s)
-- * string.utf8char(unicode)
-- * string.utf8unicode(s, i, j)
-- * string.utf8gensub(s, sub_len)
--
-- If utf8data.lua (containing the lower<->upper case mappings) is loaded, these
-- additional functions are available:
-- * string.utf8upper(s)
-- * string.utf8lower(s)
--
-- All functions behave as their non UTF-8 aware counterparts with the exception
-- that UTF-8 characters are used instead of bytes for all units.
--[[
Copyright (c) 2006-2007, Kyle Smith
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the author nor the names of its contributors may be
used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--]]
-- ABNF from RFC 3629
--
-- UTF8-octets = *( UTF8-char )
-- UTF8-char = UTF8-1 / UTF8-2 / UTF8-3 / UTF8-4
-- UTF8-1 = %x00-7F
-- UTF8-2 = %xC2-DF UTF8-tail
-- UTF8-3 = %xE0 %xA0-BF UTF8-tail / %xE1-EC 2( UTF8-tail ) /
-- %xED %x80-9F UTF8-tail / %xEE-EF 2( UTF8-tail )
-- UTF8-4 = %xF0 %x90-BF 2( UTF8-tail ) / %xF1-F3 3( UTF8-tail ) /
-- %xF4 %x80-8F 2( UTF8-tail )
-- UTF8-tail = %x80-BF
--
local len = string.len
local sub = string.sub
local char = string.char
-- returns the number of bytes used by the UTF-8 character at byte i in s
-- also doubles as a UTF-8 character validator
local function utf8charbytes (s, i)
-- argument defaults
i = i or 1
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8charbytes' (string expected, got ".. type(s).. ")")
end
if type(i) ~= "number" then
error("bad argument #2 to 'utf8charbytes' (number expected, got ".. type(i).. ")")
end
local c = s:byte(i)
-- determine bytes needed for character, based on RFC 3629
-- validate byte 1
if c > 0 and c <= 127 then
-- UTF8-1
return 1
elseif c >= 194 and c <= 223 then
-- UTF8-2
local c2 = s:byte(i + 1)
if not c2 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
return 2
elseif c >= 224 and c <= 239 then
-- UTF8-3
local c2 = s:byte(i + 1)
local c3 = s:byte(i + 2)
if not c2 or not c3 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c == 224 and (c2 < 160 or c2 > 191) then
error("Invalid UTF-8 character")
elseif c == 237 and (c2 < 128 or c2 > 159) then
error("Invalid UTF-8 character")
elseif c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 3
if c3 < 128 or c3 > 191 then
error("Invalid UTF-8 character")
end
return 3
elseif c >= 240 and c <= 244 then
-- UTF8-4
local c2 = s:byte(i + 1)
local c3 = s:byte(i + 2)
local c4 = s:byte(i + 3)
if not c2 or not c3 or not c4 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c == 240 and (c2 < 144 or c2 > 191) then
error("Invalid UTF-8 character")
elseif c == 244 and (c2 < 128 or c2 > 143) then
error("Invalid UTF-8 character")
elseif c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 3
if c3 < 128 or c3 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 4
if c4 < 128 or c4 > 191 then
error("Invalid UTF-8 character")
end
return 4
else
error("Invalid UTF-8 character")
end
end
-- returns the number of characters in a UTF-8 string
local function utf8len (s)
-- argument checking
if type(s) ~= "string" then
for k,v in pairs(s) do print('"',tostring(k),'"',tostring(v),'"') end
error("bad argument #1 to 'utf8len' (string expected, got ".. type(s).. ")")
end
local pos = 1
local bytes = len(s)
local len = 0
while pos <= bytes do
len = len + 1
pos = pos + utf8charbytes(s, pos)
end
return len
end
-- functions identically to string.sub except that i and j are UTF-8 characters
-- instead of bytes
local function utf8sub (s, i, j)
-- argument defaults
j = j or -1
local pos = 1
local bytes = len(s)
local len = 0
-- only set l if i or j is negative
local l = (i >= 0 and j >= 0) or utf8len(s)
local startChar = (i >= 0) and i or l + i + 1
local endChar = (j >= 0) and j or l + j + 1
-- can't have start before end!
if startChar > endChar then
return ""
end
-- byte offsets to pass to string.sub
local startByte,endByte = 1,bytes
while pos <= bytes do
len = len + 1
if len == startChar then
startByte = pos
end
pos = pos + utf8charbytes(s, pos)
if len == endChar then
endByte = pos - 1
break
end
end
if startChar > len then startByte = bytes+1 end
if endChar < 1 then endByte = 0 end
return sub(s, startByte, endByte)
end
-- replace UTF-8 characters based on a mapping table
local function utf8replace (s, mapping)
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8replace' (string expected, got ".. type(s).. ")")
end
if type(mapping) ~= "table" then
error("bad argument #2 to 'utf8replace' (table expected, got ".. type(mapping).. ")")
end
local pos = 1
local bytes = len(s)
local charbytes
local newstr = ""
while pos <= bytes do
charbytes = utf8charbytes(s, pos)
local c = sub(s, pos, pos + charbytes - 1)
newstr = newstr .. (mapping[c] or c)
pos = pos + charbytes
end
return newstr
end
-- identical to string.upper except it knows about unicode simple case conversions
local function utf8upper (s)
return utf8replace(s, utf8_lc_uc)
end
-- identical to string.lower except it knows about unicode simple case conversions
local function utf8lower (s)
return utf8replace(s, utf8_uc_lc)
end
-- identical to string.reverse except that it supports UTF-8
local function utf8reverse (s)
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8reverse' (string expected, got ".. type(s).. ")")
end
local bytes = len(s)
local pos = bytes
local charbytes
local newstr = ""
while pos > 0 do
c = s:byte(pos)
while c >= 128 and c <= 191 do
pos = pos - 1
c = s:byte(pos)
end
charbytes = utf8charbytes(s, pos)
newstr = newstr .. sub(s, pos, pos + charbytes - 1)
pos = pos - 1
end
return newstr
end
-- http://en.wikipedia.org/wiki/Utf8
-- http://developer.coronalabs.com/code/utf-8-conversion-utility
local function utf8char(unicode)
if unicode <= 0x7F then return char(unicode) end
if (unicode <= 0x7FF) then
local Byte0 = 0xC0 + math.floor(unicode / 0x40);
local Byte1 = 0x80 + (unicode % 0x40);
return char(Byte0, Byte1);
end;
if (unicode <= 0xFFFF) then
local Byte0 = 0xE0 + math.floor(unicode / 0x1000);
local Byte1 = 0x80 + (math.floor(unicode / 0x40) % 0x40);
local Byte2 = 0x80 + (unicode % 0x40);
return char(Byte0, Byte1, Byte2);
end;
if (unicode <= 0x10FFFF) then
local code = unicode
local Byte3= 0x80 + (code % 0x40);
code = math.floor(code / 0x40)
local Byte2= 0x80 + (code % 0x40);
code = math.floor(code / 0x40)
local Byte1= 0x80 + (code % 0x40);
code = math.floor(code / 0x40)
local Byte0= 0xF0 + code;
return char(Byte0, Byte1, Byte2, Byte3);
end;
error 'Unicode cannot be greater than U+10FFFF!'
end
local shift_6 = 2^6
local shift_12 = 2^12
local shift_18 = 2^18
local utf8unicode
utf8unicode = function(str, i, j, byte_pos)
i = i or 1
j = j or i
if i > j then return end
local char,bytes
if byte_pos then
bytes = utf8charbytes(str,byte_pos)
char = sub(str,byte_pos,byte_pos-1+bytes)
else
char,byte_pos = utf8sub(str,i,i)
bytes = #char
end
local unicode
if bytes == 1 then unicode = string.byte(char) end
if bytes == 2 then
local byte0,byte1 = string.byte(char,1,2)
local code0,code1 = byte0-0xC0,byte1-0x80
unicode = code0*shift_6 + code1
end
if bytes == 3 then
local byte0,byte1,byte2 = string.byte(char,1,3)
local code0,code1,code2 = byte0-0xE0,byte1-0x80,byte2-0x80
unicode = code0*shift_12 + code1*shift_6 + code2
end
if bytes == 4 then
local byte0,byte1,byte2,byte3 = string.byte(char,1,4)
local code0,code1,code2,code3 = byte0-0xF0,byte1-0x80,byte2-0x80,byte3-0x80
unicode = code0*shift_18 + code1*shift_12 + code2*shift_6 + code3
end
return unicode,utf8unicode(str, i+1, j, byte_pos+bytes)
end
-- Returns an iterator which returns the next substring and its byte interval
local function utf8gensub(str, sub_len)
sub_len = sub_len or 1
local byte_pos = 1
local len = #str
return function()
local char_count = 0
local start = byte_pos
repeat
if byte_pos > len then return end
char_count = char_count + 1
local bytes = utf8charbytes(str,byte_pos)
byte_pos = byte_pos+bytes
until char_count == sub_len
local last = byte_pos-1
local sub = sub(str,start,last)
return sub, start, last
end
end
string.len = utf8len
string.sub = utf8sub
string.reverse = utf8reverse
string.char = utf8char
string.unicode = utf8unicode
string.gensub = utf8gensub

View File

@ -333,6 +333,42 @@ function newobject:Scroll(amount)
end end
--[[---------------------------------------------------------
- func: ScrollTo(position)
- desc: scrolls the object
--]]---------------------------------------------------------
function newobject:ScrollTo(position)
local bartype = self.bartype
local listo = self.parent.parent.parent
local onscroll = listo.OnScroll
if bartype == "vertical" then
local maxRealPos = self.parent.height - self.height
if position > 1 then
self.staticy = maxRealPos
elseif position < 0 then
self.staticy = 0
else
self.staticy = position * maxRealPos
end
elseif bartype == "horizontal" then
local maxRealPos = self.parent.width - self.width
if position > 1 then
self.staticx = maxRealPos
elseif position < 0 then
self.staticx = 0
else
self.staticx = position * maxRealPos
end
end
if onscroll then
onscroll(listo)
end
end
--[[--------------------------------------------------------- --[[---------------------------------------------------------
- func: IsDragging() - func: IsDragging()
- desc: gets whether the object is being dragged or not - desc: gets whether the object is being dragged or not

View File

@ -156,6 +156,19 @@ function newobject:update(dt)
self.y = parent.y + self.staticy self.y = parent.y + self.staticy
end end
-- resize to parent
if parent ~= base then
if self.bartype == "vertical" then
self.height = self.parent.height
self.staticx = self.parent.width - self.width
if parent.hbar then self.height = self.height - parent:GetHorizontalScrollBody().height end
elseif self.bartype == "horizontal" then
self.width = self.parent.width
self.staticy = self.parent.height - self.height
if parent.vbar then self.width = self.width - parent:GetVerticalScrollBody().width end
end
end
for k, v in ipairs(internals) do for k, v in ipairs(internals) do
v:update(dt) v:update(dt)
end end

View File

@ -320,10 +320,10 @@ function newobject:SetText(t)
local key = k local key = k
if width > maxw then if width > maxw then
table.remove(self.formattedtext, k) table.remove(self.formattedtext, k)
for n=1, #data do for n=1, string.len(data) do
local item = data:sub(n, n) local item = data:sub(n, n)
local itemw = v.font:getWidth(item) local itemw = v.font:getWidth(item)
if n ~= #data then if n ~= string.len(data) then
if (curw + itemw) > maxw then if (curw + itemw) > maxw then
table.insert(inserts, { table.insert(inserts, {
key = key, key = key,
@ -393,7 +393,7 @@ function newobject:SetText(t)
local text = v.text local text = v.text
local color = v.color local color = v.color
if detectlinks then if detectlinks then
if #text > 7 and (text:sub(1, 7) == "http://" or text:sub(1, 8) == "https://") then if string.len(text) > 7 and (text:sub(1, 7) == "http://" or text:sub(1, 8) == "https://") then
v.link = true v.link = true
end end
end end

View File

@ -341,6 +341,7 @@ function newobject:mousepressed(x, y, button)
local hover = self.hover local hover = self.hover
local internals = self.internals local internals = self.internals
local alt = love.keyboard.isDown("lalt", "ralt")
local vbar = self.vbar local vbar = self.vbar
local hbar = self.hbar local hbar = self.hbar
local scrollamount = self.mousewheelscrollamount local scrollamount = self.mousewheelscrollamount
@ -381,28 +382,38 @@ function newobject:mousepressed(x, y, button)
baseparent:MakeTop() baseparent:MakeTop()
end end
elseif button == "wu" then elseif button == "wu" then
if vbar and not hbar then if not alt then
if focus then
self.line = math.max(self.line - scrollamount, 1)
elseif vbar then
local vbar = self:GetVerticalScrollBody().internals[1].internals[1] local vbar = self:GetVerticalScrollBody().internals[1].internals[1]
vbar:Scroll(-scrollamount) vbar:Scroll(-scrollamount)
elseif vbar and hbar then end
local vbar = self:GetVerticalScrollBody().internals[1].internals[1] else
vbar:Scroll(-scrollamount) if focus then
elseif not vbar and hbar then self:MoveIndicator(-scrollamount)
elseif hbar then
local hbar = self:GetHorizontalScrollBody().internals[1].internals[1] local hbar = self:GetHorizontalScrollBody().internals[1].internals[1]
hbar:Scroll(-scrollamount) hbar:Scroll(-scrollamount)
end end
end
elseif button == "wd" then elseif button == "wd" then
if vbar and not hbar then if not alt then
if focus then
self.line = math.min(self.line + scrollamount, #self.lines)
elseif vbar then
local vbar = self:GetVerticalScrollBody().internals[1].internals[1] local vbar = self:GetVerticalScrollBody().internals[1].internals[1]
vbar:Scroll(scrollamount) vbar:Scroll(scrollamount)
elseif vbar and hbar then end
local vbar = self:GetVerticalScrollBody().internals[1].internals[1] else
vbar:Scroll(scrollamount) if focus then
elseif not vbar and hbar then self:MoveIndicator(scrollamount)
elseif hbar then
local hbar = self:GetHorizontalScrollBody().internals[1].internals[1] local hbar = self:GetHorizontalScrollBody().internals[1].internals[1]
hbar:Scroll(scrollamount) hbar:Scroll(scrollamount)
end end
end end
end
else else
if inputobject == self then if inputobject == self then
loveframes.inputobject = false loveframes.inputobject = false
@ -595,7 +606,7 @@ function newobject:RunKey(key, istext)
if indicatornum == 0 then if indicatornum == 0 then
if line > 1 then if line > 1 then
self.line = line - 1 self.line = line - 1
local numchars = #lines[self.line] local numchars = string.len(lines[self.line])
self:MoveIndicator(numchars) self:MoveIndicator(numchars)
end end
else else
@ -613,14 +624,14 @@ function newobject:RunKey(key, istext)
if not multiline then if not multiline then
self:MoveIndicator(1) self:MoveIndicator(1)
local indicatorx = self.indicatorx local indicatorx = self.indicatorx
if indicatorx >= (x + swidth) and indicatornum ~= #text then if indicatorx >= (x + swidth) and indicatornum ~= string.len(text) then
local width = font:getWidth(text:sub(indicatornum, indicatornum)) local width = font:getWidth(text:sub(indicatornum, indicatornum))
self.offsetx = offsetx + width self.offsetx = offsetx + width
elseif indicatornum == #text and offsetx ~= ((font:getWidth(text)) - swidth + 10) and font:getWidth(text) + textoffsetx > swidth then elseif indicatornum == string.len(text) and offsetx ~= ((font:getWidth(text)) - swidth + 10) and font:getWidth(text) + textoffsetx > swidth then
self.offsetx = ((font:getWidth(text)) - swidth + 10) self.offsetx = ((font:getWidth(text)) - swidth + 10)
end end
else else
if indicatornum == #text then if indicatornum == string.len(text) then
if line < numlines then if line < numlines then
self.line = line + 1 self.line = line + 1
self:MoveIndicator(0, true) self:MoveIndicator(0, true)
@ -631,7 +642,7 @@ function newobject:RunKey(key, istext)
end end
if alltextselected then if alltextselected then
self.line = #lines self.line = #lines
self.indicatornum = lines[#lines]:len() self.indicatornum = string.len(lines[#lines])
self.alltextselected = false self.alltextselected = false
end end
return return
@ -639,8 +650,8 @@ function newobject:RunKey(key, istext)
if multiline then if multiline then
if line > 1 then if line > 1 then
self.line = line - 1 self.line = line - 1
if indicatornum > #lines[self.line] then if indicatornum > string.len(lines[self.line]) then
self.indicatornum = #lines[self.line] self.indicatornum = string.len(lines[self.line])
end end
end end
end end
@ -649,8 +660,8 @@ function newobject:RunKey(key, istext)
if multiline then if multiline then
if line < #lines then if line < #lines then
self.line = line + 1 self.line = line + 1
if indicatornum > #lines[self.line] then if indicatornum > string.len(lines[self.line]) then
self.indicatornum = #lines[self.line] self.indicatornum = string.len(lines[self.line])
end end
end end
end end
@ -680,12 +691,12 @@ function newobject:RunKey(key, istext)
local oldtext = lines[line] local oldtext = lines[line]
table.remove(lines, line) table.remove(lines, line)
self.line = line - 1 self.line = line - 1
if #oldtext > 0 then if string.len(oldtext) > 0 then
newindicatornum = #lines[self.line] newindicatornum = string.len(lines[self.line])
lines[self.line] = lines[self.line] .. oldtext lines[self.line] = lines[self.line] .. oldtext
self:MoveIndicator(newindicatornum) self:MoveIndicator(newindicatornum)
else else
self:MoveIndicator(#lines[self.line]) self:MoveIndicator(string.len(lines[self.line]))
end end
end end
end end
@ -693,9 +704,9 @@ function newobject:RunKey(key, istext)
local cwidth = 0 local cwidth = 0
if masked then if masked then
local maskchar = self.maskchar local maskchar = self.maskchar
cwidth = font:getWidth(text:sub(#text):gsub(".", maskchar)) cwidth = font:getWidth(text:sub(string.len(text)):gsub(".", maskchar))
else else
cwidth = font:getWidth(text:sub(#text)) cwidth = font:getWidth(text:sub(string.len(text)))
end end
if self.offsetx > 0 then if self.offsetx > 0 then
self.offsetx = self.offsetx - cwidth self.offsetx = self.offsetx - cwidth
@ -713,13 +724,13 @@ function newobject:RunKey(key, istext)
self.alltextselected = false self.alltextselected = false
indicatornum = self.indicatornum indicatornum = self.indicatornum
else else
if text ~= "" and indicatornum < #text then if text ~= "" and indicatornum < string.len(text) then
text = self:RemoveFromText(indicatornum + 1) text = self:RemoveFromText(indicatornum + 1)
lines[line] = text lines[line] = text
elseif indicatornum == #text and line < #lines then elseif indicatornum == string.len(text) and line < #lines then
local oldtext = lines[line + 1] local oldtext = lines[line + 1]
if #oldtext > 0 then if string.len(oldtext) > 0 then
newindicatornum = #lines[self.line] newindicatornum = string.len(lines[self.line])
lines[self.line] = lines[self.line] .. oldtext lines[self.line] = lines[self.line] .. oldtext
end end
table.remove(lines, line + 1) table.remove(lines, line + 1)
@ -743,8 +754,8 @@ function newobject:RunKey(key, istext)
if indicatornum == 0 then if indicatornum == 0 then
newtext = self.lines[line] newtext = self.lines[line]
self.lines[line] = "" self.lines[line] = ""
elseif indicatornum > 0 and indicatornum < #self.lines[line] then elseif indicatornum > 0 and indicatornum < string.len(self.lines[line]) then
newtext = self.lines[line]:sub(indicatornum + 1, #self.lines[line]) newtext = self.lines[line]:sub(indicatornum + 1, string.len(self.lines[line]))
self.lines[line] = self.lines[line]:sub(1, indicatornum) self.lines[line] = self.lines[line]:sub(1, indicatornum)
end end
if line ~= #lines then if line ~= #lines then
@ -766,14 +777,14 @@ function newobject:RunKey(key, istext)
end end
ckey = key ckey = key
self.lines[self.line] = self:AddIntoText(self.tabreplacement, self.indicatornum) self.lines[self.line] = self:AddIntoText(self.tabreplacement, self.indicatornum)
self:MoveIndicator(#self.tabreplacement) self:MoveIndicator(string.len(self.tabreplacement))
end end
else else
if not editable then if not editable then
return return
end end
-- do not continue if the text limit has been reached or exceeded -- do not continue if the text limit has been reached or exceeded
if #text >= self.limit and self.limit ~= 0 and not alltextselected then if string.len(text) >= self.limit and self.limit ~= 0 and not alltextselected then
return return
end end
-- check for unusable characters -- check for unusable characters
@ -808,11 +819,11 @@ function newobject:RunKey(key, istext)
lines = self.lines lines = self.lines
line = self.line line = self.line
end end
if indicatornum ~= 0 and indicatornum ~= #text then if indicatornum ~= 0 and indicatornum ~= string.len(text) then
text = self:AddIntoText(key, indicatornum) text = self:AddIntoText(key, indicatornum)
lines[line] = text lines[line] = text
self:MoveIndicator(1) self:MoveIndicator(1)
elseif indicatornum == #text then elseif indicatornum == string.len(text) then
text = text .. key text = text .. key
lines[line] = text lines[line] = text
self:MoveIndicator(1) self:MoveIndicator(1)
@ -871,8 +882,8 @@ function newobject:MoveIndicator(num, exact)
self.indicatornum = num self.indicatornum = num
end end
if self.indicatornum > #text then if self.indicatornum > string.len(text) then
self.indicatornum = #text self.indicatornum = string.len(text)
elseif self.indicatornum < 0 then elseif self.indicatornum < 0 then
self.indicatornum = 0 self.indicatornum = 0
end end
@ -941,6 +952,55 @@ function newobject:UpdateIndicator()
self.indicatory = texty self.indicatory = texty
end end
-- indicator should be visible, so correcting scrolls
if self.focus then
local indicatorRelativeX = width + self.textoffsetx - self.offsetx
local leftlimit, rightlimit = 1, self:GetWidth() - 1
if self.linenumberspanel then
rightlimit = rightlimit - self:GetLineNumbersPanel().width
end
if self.vbar then
rightlimit = rightlimit - self:GetVerticalScrollBody().width
end
if not (indicatorRelativeX > leftlimit and indicatorRelativeX < rightlimit) then
local hbody = self:GetHorizontalScrollBody()
if hbody then
local twidth = 0
for k, v in ipairs(lines) do
local linewidth = 0
if self.masked then
linewidth = font:getWidth(v:gsub(".", self.maskchar))
else
linewidth = font:getWidth(v)
end
if linewidth > twidth then
twidth = linewidth
end
end
local correction = self:GetWidth() / 8
if indicatorRelativeX < leftlimit then
correction = correction * -1
end
hbody:GetScrollBar():ScrollTo((width + correction) / twidth)
end
end
local indicatorRelativeY = (line - 1) * theight + self.textoffsety - self.offsety
local uplimit, downlimit = theight, self:GetHeight() - theight
if self.hbar then
downlimit = downlimit - self:GetHorizontalScrollBody().height
end
if not (indicatorRelativeY > uplimit and indicatorRelativeY < downlimit) then
local vbody = self:GetVerticalScrollBody()
if vbody then
local correction = self:GetHeight() / 8 / theight
if indicatorRelativeY < uplimit then
correction = correction * -1
end
vbody:GetScrollBar():ScrollTo((line - 1 + correction)/#lines)
end
end
end
return self return self
end end
@ -1029,7 +1089,7 @@ function newobject:GetTextCollisions(x, y)
end end
local line = self.line local line = self.line
local curline = lines[line] local curline = lines[line]
for i=1, #curline do for i=1, string.len(curline) do
local char = text:sub(i, i) local char = text:sub(i, i)
local width = 0 local width = 0
if masked then if masked then
@ -1049,7 +1109,7 @@ function newobject:GetTextCollisions(x, y)
self:MoveIndicator(i - 1, true) self:MoveIndicator(i - 1, true)
break break
else else
self.indicatornum = #curline self.indicatornum = string.len(curline)
end end
if x < tx then if x < tx then
@ -1057,16 +1117,16 @@ function newobject:GetTextCollisions(x, y)
end end
if x > (tx + width) then if x > (tx + width) then
self:MoveIndicator(#curline, true) self:MoveIndicator(string.len(curline), true)
end end
end end
if #curline == 0 then if string.len(curline) == 0 then
self.indicatornum = 0 self.indicatornum = 0
end end
end end
else else
for i=1, #text do for i=1, string.len(text) do
local char = text:sub(i, i) local char = text:sub(i, i)
local width = 0 local width = 0
if masked then if masked then
@ -1088,7 +1148,7 @@ function newobject:GetTextCollisions(x, y)
self:MoveIndicator(0, true) self:MoveIndicator(0, true)
end end
if x > (tx + width) then if x > (tx + width) then
self:MoveIndicator(#text, true) self:MoveIndicator(string.len(text), true)
end end
end end
end end
@ -1318,13 +1378,13 @@ function newobject:SetText(text)
self.lines = {""} self.lines = {""}
end end
self.line = #self.lines self.line = #self.lines
self.indicatornum = #self.lines[#self.lines] self.indicatornum = string.len(self.lines[#self.lines])
else else
text = text:gsub(string.char(92) .. string.char(110), "") text = text:gsub(string.char(92) .. string.char(110), "")
text = text:gsub(string.char(10), "") text = text:gsub(string.char(10), "")
self.lines = {text} self.lines = {text}
self.line = 1 self.line = 1
self.indicatornum = #text self.indicatornum = string.len(text)
end end
return self return self

View File

@ -1681,9 +1681,7 @@ function skin.DrawColumnListRow(object)
love.graphics.rectangle("fill", x, y, width, height) love.graphics.rectangle("fill", x, y, width, height)
end end
for k, v in ipairs(columndata) do
love.graphics.setFont(font) love.graphics.setFont(font)
local text = ParseRowText(v, x, parent.parent:GetColumnWidth(k), x, textx)
if selected then if selected then
love.graphics.setColor(textselectedcolor) love.graphics.setColor(textselectedcolor)
elseif hover then elseif hover then
@ -1691,8 +1689,15 @@ function skin.DrawColumnListRow(object)
else else
love.graphics.setColor(textcolor) love.graphics.setColor(textcolor)
end end
for k, v in ipairs(columndata) do
local rwidth = parent.parent:GetColumnWidth(k)
if rwidth then
local text = ParseRowText(v, x, rwidth, x, textx)
love.graphics.print(text, x + textx, y + texty) love.graphics.print(text, x + textx, y + texty)
x = x + parent.parent.children[k]:GetWidth() x = x + parent.parent.children[k]:GetWidth()
else
break
end
end end
end end