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Version 0.9.5.1 - Alpha (see changelog.txt)
This commit is contained in:
parent
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commit
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@ -1,3 +1,24 @@
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================================================
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Version 0.9.5.1 - Alpha (February 17 - 2013)
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================================================
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[ADDED] a new slider method: SetScrollable(bool)
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[ADDED] a new slider method: GetScrollable()
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[ADDED] a new slider method: SetScrollIncrease(increase)
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[ADDED] a new slider method: GetScrollIncrease()
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[ADDED] a new slider method: SetScrollDecrease(decrease)
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[ADDED] a new slider method: GetScrollDecrease()
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[ADDED] a new multichoice method: Sort(func)
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[ADDED] a new multichoice method: SetSortFunction(func)
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[ADDED] a new multichoice method: GetSortFunction()
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[ADDED] support for scrolling the slider object with the mouse wheel
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[FIXED] the slider event callback "OnValueChanged" not passing the slider's new value in certain situations
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[FIXED] some typos in the changelog
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[CHANGED] the default mouse wheel scroll amounts of the scrollable objects (list, columnlist, tabs, multichoice)
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[CHANGED] minor modifications to the default skins
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[CHANGED] objects can now be centered when using the base methods SetPos, SetX, and SetY (ex: object:SetPos(x, y, true) would center the object at the position specified by x and y)
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================================================
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================================================
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Version 0.9.5 - Alpha (February 11 - 2013)
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Version 0.9.5 - Alpha (February 11 - 2013)
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================================================
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================================================
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@ -190,26 +211,26 @@ Version 0.9.4.2 - Alpha (November 5 - 2012)
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================================================
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================================================
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[ADDED] a new text object method: SetIgnoreNewlines(bool)
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[ADDED] a new text object method: SetIgnoreNewlines(bool)
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[ADDED] a new text object method: GetIgnoreNewlines()
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[ADDED] a new text object method: GetIgnoreNewlines()
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[ADDED] a new text image method: SetOrientation(orientation)
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[ADDED] a new image method: SetOrientation(orientation)
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[ADDED] a new text image method: GetOrientation()
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[ADDED] a new image method: GetOrientation()
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[ADDED] a new text image method: SetScaleX(scalex)
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[ADDED] a new image method: SetScaleX(scalex)
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[ADDED] a new text image method: GetScaleX()
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[ADDED] a new image method: GetScaleX()
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[ADDED] a new text image method: SetScaleY(scaley)
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[ADDED] a new image method: SetScaleY(scaley)
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[ADDED] a new text image method: GetScaleY()
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[ADDED] a new image method: GetScaleY()
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[ADDED] a new text image method: SetScale(scalex, scaley)
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[ADDED] a new image method: SetScale(scalex, scaley)
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[ADDED] a new text image method: GetScale()
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[ADDED] a new image method: GetScale()
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[ADDED] a new text image method: SetOffsetX(x)
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[ADDED] a new image method: SetOffsetX(x)
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[ADDED] a new text image method: GetOffsetX()
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[ADDED] a new image method: GetOffsetX()
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[ADDED] a new text image method: SetOffsetY(y)
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[ADDED] a new image method: SetOffsetY(y)
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[ADDED] a new text image method: GetOffsetY()
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[ADDED] a new image method: GetOffsetY()
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[ADDED] a new text image method: SetOffset(x, y)
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[ADDED] a new image method: SetOffset(x, y)
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[ADDED] a new text image method: GetOffset()
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[ADDED] a new image method: GetOffset()
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[ADDED] a new text image method: SetShearX(x)
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[ADDED] a new image method: SetShearX(x)
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[ADDED] a new text image method: GetShearX()
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[ADDED] a new image method: GetShearX()
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[ADDED] a new text image method: SetShearY(y)
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[ADDED] a new image method: SetShearY(y)
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[ADDED] a new text image method: GetShearY()
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[ADDED] a new image method: GetShearY()
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[ADDED] a new text image method: SetShear(x, y)
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[ADDED] a new image method: SetShear(x, y)
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[ADDED] a new text image method: GetShear()
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[ADDED] a new image method: GetShear()
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[FIXED] an error that occurred after pressing enter on a multiline text input while all of it's text was selected
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[FIXED] an error that occurred after pressing enter on a multiline text input while all of it's text was selected
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[FIXED] text in a single line text input always being cleared when the enter key was pressed
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[FIXED] text in a single line text input always being cleared when the enter key was pressed
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@ -600,7 +600,7 @@ function loveframes.debug.ExamplesMenu()
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local progressbar1 = loveframes.Create("progressbar", frame1)
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local progressbar1 = loveframes.Create("progressbar", frame1)
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progressbar1:SetPos(5, 30)
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progressbar1:SetPos(5, 30)
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progressbar1:SetWidth(490)
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progressbar1:SetWidth(490)
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progressbar1:SetLerpRate(1)
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progressbar1:SetLerpRate(10)
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local button1 = loveframes.Create("button", frame1)
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local button1 = loveframes.Create("button", frame1)
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button1:SetPos(5, 60)
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button1:SetPos(5, 60)
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@ -628,6 +628,7 @@ function loveframes.debug.ExamplesMenu()
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slider1:SetText("Progressbar lerp rate")
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slider1:SetText("Progressbar lerp rate")
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slider1:SetMinMax(0, 50)
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slider1:SetMinMax(0, 50)
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slider1:SetDecimals(0)
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slider1:SetDecimals(0)
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slider1:SetValue(10)
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slider1.OnValueChanged = function(object2, value)
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slider1.OnValueChanged = function(object2, value)
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progressbar1:SetLerpRate(value)
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progressbar1:SetLerpRate(value)
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end
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end
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@ -747,7 +748,7 @@ function loveframes.debug.ExamplesMenu()
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exampleslist:AddItem(textexample)
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exampleslist:AddItem(textexample)
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------------------------------------
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------------------------------------
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-- text input example
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-- textinput example
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------------------------------------
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------------------------------------
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local textinputexample = loveframes.Create("button")
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local textinputexample = loveframes.Create("button")
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textinputexample:SetText("Text Input")
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textinputexample:SetText("Text Input")
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@ -820,4 +821,6 @@ function loveframes.debug.SkinSelector()
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skinslist:AddChoice(v.name)
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skinslist:AddChoice(v.name)
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end
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end
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skinslist:Sort()
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end
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end
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2
init.lua
2
init.lua
@ -9,7 +9,7 @@ loveframes = {}
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-- library info
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-- library info
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loveframes.info = {}
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loveframes.info = {}
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loveframes.info.author = "Kenny Shields"
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loveframes.info.author = "Kenny Shields"
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loveframes.info.version = "0.9.5"
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loveframes.info.version = "0.9.5.1"
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loveframes.info.stage = "Alpha"
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loveframes.info.stage = "Alpha"
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-- library configurations
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-- library configurations
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@ -221,14 +221,21 @@ end
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--[[---------------------------------------------------------
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--[[---------------------------------------------------------
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- func: SetPos(x, y)
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- func: SetPos(x, y, center)
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- desc: sets the object's position
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- desc: sets the object's position
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--]]---------------------------------------------------------
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--]]---------------------------------------------------------
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function newobject:SetPos(x, y)
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function newobject:SetPos(x, y, center)
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local base = loveframes.base
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local base = loveframes.base
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local parent = self.parent
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local parent = self.parent
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if center then
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local width = self.width
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local height = self.height
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x = x - width/2
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y = y - height/2
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end
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if parent == base then
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if parent == base then
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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@ -240,14 +247,19 @@ function newobject:SetPos(x, y)
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end
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end
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--[[---------------------------------------------------------
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--[[---------------------------------------------------------
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- func: SetX(x)
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- func: SetX(x, center)
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- desc: sets the object's x position
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- desc: sets the object's x position
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--]]---------------------------------------------------------
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--]]---------------------------------------------------------
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function newobject:SetX(x)
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function newobject:SetX(x, center)
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local base = loveframes.base
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local base = loveframes.base
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local parent = self.parent
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local parent = self.parent
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if center then
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local width = self.width
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x = x - width/2
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end
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if parent == base then
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if parent == base then
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self.x = x
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self.x = x
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else
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else
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@ -257,14 +269,19 @@ function newobject:SetX(x)
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end
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end
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--[[---------------------------------------------------------
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--[[---------------------------------------------------------
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- func: SetY(y)
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- func: SetY(y, center)
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- desc: sets the object's y position
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- desc: sets the object's y position
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--]]---------------------------------------------------------
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--]]---------------------------------------------------------
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function newobject:SetY(y)
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function newobject:SetY(y, center)
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local base = loveframes.base
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local base = loveframes.base
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local parent = self.parent
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local parent = self.parent
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if center then
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local height = self.height
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y = y - height/2
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end
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if parent == base then
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if parent == base then
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self.y = y
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self.y = y
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else
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else
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self.height = 100
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self.height = 100
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self.columnheight = 16
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self.columnheight = 16
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self.buttonscrollamount = 200
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self.buttonscrollamount = 200
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self.mousewheelscrollamount = 1000
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self.mousewheelscrollamount = 1500
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self.autoscroll = false
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self.autoscroll = false
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self.dtscrolling = true
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self.dtscrolling = true
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self.internal = false
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self.internal = false
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self.extrawidth = 0
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self.extrawidth = 0
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self.extraheight = 0
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self.extraheight = 0
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self.buttonscrollamount = 200
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self.buttonscrollamount = 200
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self.mousewheelscrollamount = 1000
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self.mousewheelscrollamount = 1500
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self.internal = false
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self.internal = false
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self.hbar = false
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self.hbar = false
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self.vbar = false
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self.vbar = false
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@ -20,7 +20,8 @@ function newobject:initialize()
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self.listpadding = 0
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self.listpadding = 0
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self.listspacing = 0
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self.listspacing = 0
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self.buttonscrollamount = 200
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self.buttonscrollamount = 200
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self.mousewheelscrollamount = 1000
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self.mousewheelscrollamount = 1500
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self.sortfunc = function(a, b) return a < b end
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self.haslist = false
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self.haslist = false
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self.dtscrolling = true
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self.dtscrolling = true
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self.internal = false
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self.internal = false
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@ -335,3 +336,40 @@ function newobject:GetDTScrolling()
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return self.dtscrolling
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return self.dtscrolling
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end
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end
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--[[---------------------------------------------------------
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- func: Sort(func)
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- desc: sorts the object's choices
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--]]---------------------------------------------------------
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function newobject:Sort(func)
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local default = self.sortfunc
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if func then
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table.sort(self.choices, func)
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else
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table.sort(self.choices, default)
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end
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end
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--[[---------------------------------------------------------
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- func: SetSortFunction(func)
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- desc: sets the object's default sort function
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--]]---------------------------------------------------------
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function newobject:SetSortFunction(func)
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self.sortfunc = func
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end
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--[[---------------------------------------------------------
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- func: GetSortFunction(func)
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- desc: gets the object's default sort function
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--]]---------------------------------------------------------
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function newobject:GetSortFunction()
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return self.sortfunc
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end
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@ -21,6 +21,9 @@ function newobject:initialize()
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self.min = 0
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self.min = 0
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self.value = 0
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self.value = 0
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self.decimals = 5
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self.decimals = 5
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self.scrollincrease = 1
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self.scrolldecrease = 1
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self.scrollable = true
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self.internal = false
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self.internal = false
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self.internals = {}
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self.internals = {}
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self.OnValueChanged = nil
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self.OnValueChanged = nil
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@ -72,10 +75,13 @@ function newobject:update(dt)
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end
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end
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if sliderbutton then
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if sliderbutton then
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if self.slidetype == "horizontal" then
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local slidetype = self.slidetype
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self.height = sliderbutton.height
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local buttonwidth = sliderbutton.width
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elseif self.slidetype == "vertical" then
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local buttonheight = sliderbutton.height
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self.width = sliderbutton.width
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if slidetype == "horizontal" then
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self.height = buttonheight
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elseif slidetype == "vertical" then
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self.width = buttonwidth
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end
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end
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end
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end
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@ -155,9 +161,12 @@ function newobject:mousepressed(x, y, button)
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end
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end
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local internals = self.internals
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local internals = self.internals
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local hover = self.hover
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local slidetype = self.slidetype
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local scrollable = self.scrollable
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if self.hover and button == "l" then
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if hover and button == "l" then
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if self.slidetype == "horizontal" then
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if slidetype == "horizontal" then
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local xpos = x - self.x
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local xpos = x - self.x
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local button = internals[1]
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local button = internals[1]
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local baseparent = self:GetBaseParent()
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local baseparent = self:GetBaseParent()
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@ -169,7 +178,7 @@ function newobject:mousepressed(x, y, button)
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button.dragging = true
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button.dragging = true
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button.startx = button.staticx
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button.startx = button.staticx
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button.clickx = x
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button.clickx = x
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elseif self.slidetype == "vertical" then
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elseif slidetype == "vertical" then
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local ypos = y - self.y
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local ypos = y - self.y
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local button = internals[1]
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local button = internals[1]
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local baseparent = self:GetBaseParent()
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local baseparent = self:GetBaseParent()
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@ -182,8 +191,19 @@ function newobject:mousepressed(x, y, button)
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button.starty = button.staticy
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button.starty = button.staticy
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button.clicky = y
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button.clicky = y
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end
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end
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elseif hover and scrollable and button == "wu" then
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local value = self.value
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local increase = self.scrollincrease
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local newvalue = value + increase
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self:SetValue(newvalue)
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elseif hover and scrollable and button == "wd" then
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local value = self.value
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local decrease = self.scrolldecrease
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local newvalue = value - decrease
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self:SetValue(newvalue)
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end
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end
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for k, v in ipairs(internals) do
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for k, v in ipairs(internals) do
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v:mousepressed(x, y, button)
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v:mousepressed(x, y, button)
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end
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end
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@ -231,7 +251,7 @@ function newobject:SetValue(value)
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-- call OnValueChanged
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-- call OnValueChanged
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if onvaluechanged then
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if onvaluechanged then
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onvaluechanged(self)
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onvaluechanged(self, newval)
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end
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end
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end
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end
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@ -407,3 +427,69 @@ function newobject:GetSlideType()
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return self.slidetype
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return self.slidetype
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end
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end
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--[[---------------------------------------------------------
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- func: SetScrollable(bool)
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- desc: sets whether or not the object can be scrolled
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via the mouse wheel
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--]]---------------------------------------------------------
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function newobject:SetScrollable(bool)
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self.scrollable = bool
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end
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--[[---------------------------------------------------------
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- func: GetScrollable()
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- desc: gets whether or not the object can be scrolled
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via the mouse wheel
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--]]---------------------------------------------------------
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function newobject:GetScrollable()
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return self.scrollable
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end
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--[[---------------------------------------------------------
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- func: SetScrollIncrease(increase)
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- desc: sets the amount to increase the object's value
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by when scrolling with the mouse wheel
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--]]---------------------------------------------------------
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function newobject:SetScrollIncrease(increase)
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|
|
||||||
|
self.scrollincrease = increase
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--[[---------------------------------------------------------
|
||||||
|
- func: GetScrollIncrease()
|
||||||
|
- desc: gets the amount to increase the object's value
|
||||||
|
by when scrolling with the mouse wheel
|
||||||
|
--]]---------------------------------------------------------
|
||||||
|
function newobject:GetScrollIncrease()
|
||||||
|
|
||||||
|
return self.scrollincrease
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--[[---------------------------------------------------------
|
||||||
|
- func: SetScrollDecrease(decrease)
|
||||||
|
- desc: sets the amount to decrease the object's value
|
||||||
|
by when scrolling with the mouse wheel
|
||||||
|
--]]---------------------------------------------------------
|
||||||
|
function newobject:SetScrollDecrease(decrease)
|
||||||
|
|
||||||
|
self.scrolldecrease = decrease
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--[[---------------------------------------------------------
|
||||||
|
- func: GetScrollDecrease()
|
||||||
|
- desc: gets the amount to decrease the object's value
|
||||||
|
by when scrolling with the mouse wheel
|
||||||
|
--]]---------------------------------------------------------
|
||||||
|
function newobject:GetScrollDecrease()
|
||||||
|
|
||||||
|
return self.scrolldecrease
|
||||||
|
|
||||||
|
end
|
@ -24,7 +24,7 @@ function newobject:initialize()
|
|||||||
self.tabheight = 25
|
self.tabheight = 25
|
||||||
self.previoustabheight = 25
|
self.previoustabheight = 25
|
||||||
self.buttonscrollamount = 200
|
self.buttonscrollamount = 200
|
||||||
self.mousewheelscrollamount = 5
|
self.mousewheelscrollamount = 1500
|
||||||
self.autosize = true
|
self.autosize = true
|
||||||
self.dtscrolling = true
|
self.dtscrolling = true
|
||||||
self.internal = false
|
self.internal = false
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
## Information
|
## Information
|
||||||
|
|
||||||
Love Frames is a GUI library for [LOVE](https://love2d.org/). For information on installation and usage, please visit the [wiki](http://nikolairesokav.com/documents/?page=loveframes/main). A demo of the library can be found at: http://nikolairesokav.com/projects/loveframes/
|
Love Frames is a GUI library for [LÖVE](https://love2d.org/). For information on installation and usage, please visit the [wiki](http://nikolairesokav.com/documents/?page=loveframes/main). A demo of the library can be found at: http://nikolairesokav.com/projects/loveframes/
|
||||||
|
|
||||||
## License
|
## License
|
||||||
|
|
||||||
|
@ -32,7 +32,7 @@ function loveframes.skins.Register(skin)
|
|||||||
loveframes.util.Error("Could not register skin: Invalid or missing author data.")
|
loveframes.util.Error("Could not register skin: Invalid or missing author data.")
|
||||||
end
|
end
|
||||||
|
|
||||||
if version == "" or version == nil then
|
if version == "" or not version then
|
||||||
loveframes.util.Error("Could not register skin: Invalid or missing version data.")
|
loveframes.util.Error("Could not register skin: Invalid or missing version data.")
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -48,12 +48,10 @@ function loveframes.skins.Register(skin)
|
|||||||
loveframes.skins.available[name].dir = dir
|
loveframes.skins.available[name].dir = dir
|
||||||
loveframes.skins.available[name].images = {}
|
loveframes.skins.available[name].images = {}
|
||||||
|
|
||||||
if #images > 0 and indeximages == true then
|
if #images > 0 and indeximages then
|
||||||
|
|
||||||
for k, v in ipairs(images) do
|
for k, v in ipairs(images) do
|
||||||
loveframes.skins.available[name].images[v.name .. "." .. v.extension] = love.graphics.newImage(v.fullpath)
|
loveframes.skins.available[name].images[v.name .. "." .. v.extension] = love.graphics.newImage(v.fullpath)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
@ -334,7 +334,6 @@ function skin.DrawCloseButton(object)
|
|||||||
|
|
||||||
local x = object:GetX()
|
local x = object:GetX()
|
||||||
local y = object:GetY()
|
local y = object:GetY()
|
||||||
local staticx = object:GetStaticX()
|
|
||||||
local width = object:GetWidth()
|
local width = object:GetWidth()
|
||||||
local height = object:GetHeight()
|
local height = object:GetHeight()
|
||||||
local parentwidth = object.parent:GetWidth()
|
local parentwidth = object.parent:GetWidth()
|
||||||
@ -361,9 +360,8 @@ function skin.DrawCloseButton(object)
|
|||||||
love.graphics.draw(image, x, y)
|
love.graphics.draw(image, x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
if staticx ~= (parentwidth - 20) then
|
|
||||||
object:SetPos(parentwidth - 20, 4)
|
object:SetPos(parentwidth - 20, 4)
|
||||||
end
|
object:SetSize(16, 16)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -363,7 +363,6 @@ function skin.DrawCloseButton(object)
|
|||||||
|
|
||||||
local x = object:GetX()
|
local x = object:GetX()
|
||||||
local y = object:GetY()
|
local y = object:GetY()
|
||||||
local staticx = object:GetStaticX()
|
|
||||||
local parent = object.parent
|
local parent = object.parent
|
||||||
local parentwidth = parent:GetWidth()
|
local parentwidth = parent:GetWidth()
|
||||||
local hover = object:GetHover()
|
local hover = object:GetHover()
|
||||||
@ -389,9 +388,8 @@ function skin.DrawCloseButton(object)
|
|||||||
love.graphics.draw(image, x, y)
|
love.graphics.draw(image, x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
if staticx ~= (parentwidth - 20) then
|
|
||||||
object:SetPos(parentwidth - 20, 4)
|
object:SetPos(parentwidth - 20, 4)
|
||||||
end
|
object:SetSize(16, 16)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -334,7 +334,6 @@ function skin.DrawCloseButton(object)
|
|||||||
|
|
||||||
local x = object:GetX()
|
local x = object:GetX()
|
||||||
local y = object:GetY()
|
local y = object:GetY()
|
||||||
local staticx = object:GetStaticX()
|
|
||||||
local width = object:GetWidth()
|
local width = object:GetWidth()
|
||||||
local height = object:GetHeight()
|
local height = object:GetHeight()
|
||||||
local parentwidth = object.parent:GetWidth()
|
local parentwidth = object.parent:GetWidth()
|
||||||
@ -361,9 +360,8 @@ function skin.DrawCloseButton(object)
|
|||||||
love.graphics.draw(image, x, y)
|
love.graphics.draw(image, x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
if staticx ~= (parentwidth - 20) then
|
|
||||||
object:SetPos(parentwidth - 20, 4)
|
object:SetPos(parentwidth - 20, 4)
|
||||||
end
|
object:SetSize(16, 16)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -363,7 +363,6 @@ function skin.DrawCloseButton(object)
|
|||||||
|
|
||||||
local x = object:GetX()
|
local x = object:GetX()
|
||||||
local y = object:GetY()
|
local y = object:GetY()
|
||||||
local staticx = object:GetStaticX()
|
|
||||||
local parent = object.parent
|
local parent = object.parent
|
||||||
local parentwidth = parent:GetWidth()
|
local parentwidth = parent:GetWidth()
|
||||||
local hover = object:GetHover()
|
local hover = object:GetHover()
|
||||||
@ -389,9 +388,8 @@ function skin.DrawCloseButton(object)
|
|||||||
love.graphics.draw(image, x, y)
|
love.graphics.draw(image, x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
if staticx ~= (parentwidth - 20) then
|
|
||||||
object:SetPos(parentwidth - 20, 4)
|
object:SetPos(parentwidth - 20, 4)
|
||||||
end
|
object:SetSize(16, 16)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user