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https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
image.stretch
button.image groupIndex for button and checkbox
This commit is contained in:
parent
0e69a908d5
commit
d22aa28502
@ -27,6 +27,8 @@ function newobject:initialize()
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self.toggleable = false
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self.toggleable = false
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self.toggle = false
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self.toggle = false
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self.OnClick = nil
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self.OnClick = nil
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self.groupIndex = 0
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self.checked = false
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end
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end
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@ -182,6 +184,19 @@ function newobject:mousereleased(x, y, button)
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if hover and down and clickable and button == 1 then
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if hover and down and clickable and button == 1 then
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if enabled then
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if enabled then
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if self.groupIndex ~= 0 then
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local baseparent = self.parent
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if baseparent then
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for k, v in ipairs(baseparent.children) do
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if v.groupIndex then
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if v.groupIndex == self.groupIndex then
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v.checked = false
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end
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end
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end
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end
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self.checked = true
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end
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if onclick then
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if onclick then
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onclick(self, x, y)
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onclick(self, x, y)
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end
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end
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@ -29,6 +29,7 @@ function newobject:initialize()
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self.enabled = true
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self.enabled = true
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self.internals = {}
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self.internals = {}
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self.OnChanged = nil
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self.OnChanged = nil
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self.groupIndex = 0
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end
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end
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@ -211,8 +212,20 @@ function newobject:mousereleased(x, y, button)
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if hover and down and enabled and button == 1 then
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if hover and down and enabled and button == 1 then
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if checked then
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if checked then
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self.checked = false
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if self.groupIndex == 0 then self.checked = false end
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else
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else
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if self.groupIndex ~= 0 then
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local baseparent = self.parent
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if baseparent then
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for k, v in ipairs(baseparent.children) do
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if v.groupIndex then
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if v.groupIndex == self.groupIndex then
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v.checked = false
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end
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end
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end
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end
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end
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self.checked = true
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self.checked = true
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end
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end
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if onchanged then
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if onchanged then
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@ -26,6 +26,8 @@ function newobject:initialize()
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self.image = nil
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self.image = nil
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self.imagecolor = {255, 255, 255, 255}
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self.imagecolor = {255, 255, 255, 255}
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self.OnClick = nil
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self.OnClick = nil
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self.groupIndex = 0
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self.checked = false
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end
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end
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@ -182,6 +184,19 @@ function newobject:mousereleased(x, y, button)
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if hover and down and clickable and button == 1 then
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if hover and down and clickable and button == 1 then
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if enabled then
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if enabled then
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if self.groupIndex ~= 0 then
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local baseparent = self.parent
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if baseparent then
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for k, v in ipairs(baseparent.children) do
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if v.groupIndex then
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if v.groupIndex == self.groupIndex then
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v.checked = false
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end
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end
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end
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end
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self.checked = true
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end
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if onclick then
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if onclick then
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onclick(self, x, y)
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onclick(self, x, y)
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end
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end
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21
readme.md
21
readme.md
@ -16,3 +16,24 @@ Created by Kenny Shields
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**Third-Party Libraries**
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**Third-Party Libraries**
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- middleclass by kikito - https://github.com/kikito/middleclass
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- middleclass by kikito - https://github.com/kikito/middleclass
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What's new:
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textinput - Unicode support.
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Properties:
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image.stretch (boolean)
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buttom.image (image) -- left aligned image
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button.groupIndex (int)
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button.checked (boolean)
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imagebutton.groupIndex (int)
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imagebutton.checked (boolean)
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checkbox.groupIndex
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-- Buttons/checkboxes with the same groupIndex behave as group buttons
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@ -314,6 +314,7 @@ function skin.DrawButton(object)
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local twidth = font:getWidth(object.text)
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local twidth = font:getWidth(object.text)
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local theight = font:getHeight(object.text)
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local theight = font:getHeight(object.text)
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local down = object:GetDown()
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local down = object:GetDown()
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local checked = object.checked
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local enabled = object:GetEnabled()
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local enabled = object:GetEnabled()
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local clickable = object:GetClickable()
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local clickable = object:GetClickable()
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local textdowncolor = skin.controls.button_text_down_color
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local textdowncolor = skin.controls.button_text_down_color
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@ -388,14 +389,27 @@ function skin.DrawButton(object)
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end
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end
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end
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end
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else
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else
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if down then
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if down or checked then
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-- button body
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-- button body
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.draw(skin.images["button-down.png"], x, y, 0, width, scaley)
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love.graphics.draw(skin.images["button-down.png"], x, y, 0, width, scaley)
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-- button text
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-- button text
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love.graphics.setFont(font)
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love.graphics.setFont(font)
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if object.image then
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(object.image, x + 2, y + height/2 - object.image:getHeight()/2)
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love.graphics.setColor(textdowncolor)
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local text = object.text
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local font = skin.controls.button_text_font
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while font:getWidth(text) > width - object.image:getWidth() - 10 do
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text =text:sub(2)
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while text:byte(1, 1) > 127 do text = text:sub(2) end
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end
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love.graphics.print(text, x + object.image:getWidth() + 4, y + height/2 - theight/2)
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else
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love.graphics.setColor(textdowncolor)
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love.graphics.setColor(textdowncolor)
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love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
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love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
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end
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-- button border
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-- button border
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love.graphics.setColor(bordercolor)
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love.graphics.setColor(bordercolor)
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skin.OutlinedRectangle(x, y, width, height)
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skin.OutlinedRectangle(x, y, width, height)
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@ -405,8 +419,21 @@ function skin.DrawButton(object)
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love.graphics.draw(image_hover, x, y, 0, width, scaley)
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love.graphics.draw(image_hover, x, y, 0, width, scaley)
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-- button text
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-- button text
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love.graphics.setFont(font)
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love.graphics.setFont(font)
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if object.image then
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(object.image, x + 2, y + height/2 - object.image:getHeight()/2)
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love.graphics.setColor(texthovercolor)
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local text = object.text
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local font = skin.controls.button_text_font
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while font:getWidth(text) > width - object.image:getWidth() - 10 do
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text =text:sub(2)
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while text:byte(1, 1) > 127 do text = text:sub(2) end
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end
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love.graphics.print(text, x + object.image:getWidth() + 4, y + height/2 - theight/2)
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else
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love.graphics.setColor(texthovercolor)
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love.graphics.setColor(texthovercolor)
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love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
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love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
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end
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-- button border
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-- button border
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love.graphics.setColor(bordercolor)
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love.graphics.setColor(bordercolor)
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skin.OutlinedRectangle(x, y, width, height)
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skin.OutlinedRectangle(x, y, width, height)
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@ -416,8 +443,21 @@ function skin.DrawButton(object)
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love.graphics.draw(skin.images["button-nohover.png"], x, y, 0, width, scaley)
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love.graphics.draw(skin.images["button-nohover.png"], x, y, 0, width, scaley)
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-- button text
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-- button text
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love.graphics.setFont(font)
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love.graphics.setFont(font)
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if object.image then
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(object.image, object:GetX() + 2, object:GetY() + object:GetHeight()/2 - object.image:getHeight()/2)
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love.graphics.setColor(textnohovercolor)
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local text = object.text
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local font = skin.controls.button_text_font
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while font:getWidth(text) > width - object.image:getWidth() - 10 do
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text =text:sub(2)
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while text:byte(1, 1) > 127 do text = text:sub(2) end
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end
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love.graphics.print(text, x + object.image:getWidth() + 4, y + height/2 - theight/2)
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else
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love.graphics.setColor(textnohovercolor)
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love.graphics.setColor(textnohovercolor)
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love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
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love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
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end
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-- button border
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-- button border
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love.graphics.setColor(bordercolor)
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love.graphics.setColor(bordercolor)
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skin.OutlinedRectangle(x, y, width, height)
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skin.OutlinedRectangle(x, y, width, height)
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@ -483,6 +523,11 @@ function skin.DrawImage(object)
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local sheary = object:GetShearY()
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local sheary = object:GetShearY()
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local image = object.image
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local image = object.image
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local color = object.imagecolor
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local color = object.imagecolor
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local stretch = object.stretch
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if stretch then
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scalex, scaley = object:GetWidth() / image:getWidth(), object:GetHeight() / image:getHeight()
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end
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if color then
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if color then
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love.graphics.setColor(color)
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love.graphics.setColor(color)
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@ -516,6 +561,7 @@ function skin.DrawImageButton(object)
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local textdowncolor = skin.controls.imagebutton_text_down_color
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local textdowncolor = skin.controls.imagebutton_text_down_color
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local texthovercolor = skin.controls.imagebutton_text_hover_color
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local texthovercolor = skin.controls.imagebutton_text_hover_color
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local textnohovercolor = skin.controls.imagebutton_text_nohover_color
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local textnohovercolor = skin.controls.imagebutton_text_nohover_color
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local checked = object.checked
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if down then
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if down then
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if image then
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if image then
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@ -548,6 +594,12 @@ function skin.DrawImageButton(object)
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love.graphics.setColor(textnohovercolor)
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love.graphics.setColor(textnohovercolor)
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love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 6)
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love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 6)
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end
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end
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if checked == true then
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love.graphics.setColor(bordercolor)
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love.graphics.setLineWidth(3)
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love.graphics.setLineStyle("smooth")
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love.graphics.rectangle("line", x+1, y+1, width-2, height-2)
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end
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end
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end
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