unicode support added. textinput mouse scrolling improved

This commit is contained in:
Stepets 2014-11-09 18:20:25 +03:00
parent c3cda0bff2
commit de7a6b4405
4 changed files with 465 additions and 55 deletions

View File

@ -54,6 +54,7 @@ function loveframes.load()
require(dir .. ".libraries.skins")
require(dir .. ".libraries.templates")
require(dir .. ".libraries.debug")
require(dir .. ".libraries.utf8")
-- replace all "." with "/" in the directory setting
dir = dir:gsub("\\", "/"):gsub("(%a)%.(%a)", "%1/%2")

398
libraries/utf8.lua Normal file
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@ -0,0 +1,398 @@
-- $Id: utf8.lua 179 2009-04-03 18:10:03Z pasta $
--
-- Provides UTF-8 aware string functions implemented in pure lua:
-- * string.utf8len(s)
-- * string.utf8sub(s, i, j)
-- * string.utf8reverse(s)
-- * string.utf8char(unicode)
-- * string.utf8unicode(s, i, j)
-- * string.utf8gensub(s, sub_len)
--
-- If utf8data.lua (containing the lower<->upper case mappings) is loaded, these
-- additional functions are available:
-- * string.utf8upper(s)
-- * string.utf8lower(s)
--
-- All functions behave as their non UTF-8 aware counterparts with the exception
-- that UTF-8 characters are used instead of bytes for all units.
--[[
Copyright (c) 2006-2007, Kyle Smith
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the author nor the names of its contributors may be
used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--]]
-- ABNF from RFC 3629
--
-- UTF8-octets = *( UTF8-char )
-- UTF8-char = UTF8-1 / UTF8-2 / UTF8-3 / UTF8-4
-- UTF8-1 = %x00-7F
-- UTF8-2 = %xC2-DF UTF8-tail
-- UTF8-3 = %xE0 %xA0-BF UTF8-tail / %xE1-EC 2( UTF8-tail ) /
-- %xED %x80-9F UTF8-tail / %xEE-EF 2( UTF8-tail )
-- UTF8-4 = %xF0 %x90-BF 2( UTF8-tail ) / %xF1-F3 3( UTF8-tail ) /
-- %xF4 %x80-8F 2( UTF8-tail )
-- UTF8-tail = %x80-BF
--
local len = string.len
local sub = string.sub
local char = string.char
-- returns the number of bytes used by the UTF-8 character at byte i in s
-- also doubles as a UTF-8 character validator
local function utf8charbytes (s, i)
-- argument defaults
i = i or 1
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8charbytes' (string expected, got ".. type(s).. ")")
end
if type(i) ~= "number" then
error("bad argument #2 to 'utf8charbytes' (number expected, got ".. type(i).. ")")
end
local c = s:byte(i)
-- determine bytes needed for character, based on RFC 3629
-- validate byte 1
if c > 0 and c <= 127 then
-- UTF8-1
return 1
elseif c >= 194 and c <= 223 then
-- UTF8-2
local c2 = s:byte(i + 1)
if not c2 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
return 2
elseif c >= 224 and c <= 239 then
-- UTF8-3
local c2 = s:byte(i + 1)
local c3 = s:byte(i + 2)
if not c2 or not c3 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c == 224 and (c2 < 160 or c2 > 191) then
error("Invalid UTF-8 character")
elseif c == 237 and (c2 < 128 or c2 > 159) then
error("Invalid UTF-8 character")
elseif c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 3
if c3 < 128 or c3 > 191 then
error("Invalid UTF-8 character")
end
return 3
elseif c >= 240 and c <= 244 then
-- UTF8-4
local c2 = s:byte(i + 1)
local c3 = s:byte(i + 2)
local c4 = s:byte(i + 3)
if not c2 or not c3 or not c4 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c == 240 and (c2 < 144 or c2 > 191) then
error("Invalid UTF-8 character")
elseif c == 244 and (c2 < 128 or c2 > 143) then
error("Invalid UTF-8 character")
elseif c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 3
if c3 < 128 or c3 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 4
if c4 < 128 or c4 > 191 then
error("Invalid UTF-8 character")
end
return 4
else
error("Invalid UTF-8 character")
end
end
-- returns the number of characters in a UTF-8 string
local function utf8len (s)
-- argument checking
if type(s) ~= "string" then
for k,v in pairs(s) do print('"',tostring(k),'"',tostring(v),'"') end
error("bad argument #1 to 'utf8len' (string expected, got ".. type(s).. ")")
end
local pos = 1
local bytes = len(s)
local len = 0
while pos <= bytes do
len = len + 1
pos = pos + utf8charbytes(s, pos)
end
return len
end
-- functions identically to string.sub except that i and j are UTF-8 characters
-- instead of bytes
local function utf8sub (s, i, j)
-- argument defaults
j = j or -1
local pos = 1
local bytes = len(s)
local len = 0
-- only set l if i or j is negative
local l = (i >= 0 and j >= 0) or utf8len(s)
local startChar = (i >= 0) and i or l + i + 1
local endChar = (j >= 0) and j or l + j + 1
-- can't have start before end!
if startChar > endChar then
return ""
end
-- byte offsets to pass to string.sub
local startByte,endByte = 1,bytes
while pos <= bytes do
len = len + 1
if len == startChar then
startByte = pos
end
pos = pos + utf8charbytes(s, pos)
if len == endChar then
endByte = pos - 1
break
end
end
if startChar > len then startByte = bytes+1 end
if endChar < 1 then endByte = 0 end
return sub(s, startByte, endByte)
end
-- replace UTF-8 characters based on a mapping table
local function utf8replace (s, mapping)
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8replace' (string expected, got ".. type(s).. ")")
end
if type(mapping) ~= "table" then
error("bad argument #2 to 'utf8replace' (table expected, got ".. type(mapping).. ")")
end
local pos = 1
local bytes = len(s)
local charbytes
local newstr = ""
while pos <= bytes do
charbytes = utf8charbytes(s, pos)
local c = sub(s, pos, pos + charbytes - 1)
newstr = newstr .. (mapping[c] or c)
pos = pos + charbytes
end
return newstr
end
-- identical to string.upper except it knows about unicode simple case conversions
local function utf8upper (s)
return utf8replace(s, utf8_lc_uc)
end
-- identical to string.lower except it knows about unicode simple case conversions
local function utf8lower (s)
return utf8replace(s, utf8_uc_lc)
end
-- identical to string.reverse except that it supports UTF-8
local function utf8reverse (s)
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8reverse' (string expected, got ".. type(s).. ")")
end
local bytes = len(s)
local pos = bytes
local charbytes
local newstr = ""
while pos > 0 do
c = s:byte(pos)
while c >= 128 and c <= 191 do
pos = pos - 1
c = s:byte(pos)
end
charbytes = utf8charbytes(s, pos)
newstr = newstr .. sub(s, pos, pos + charbytes - 1)
pos = pos - 1
end
return newstr
end
-- http://en.wikipedia.org/wiki/Utf8
-- http://developer.coronalabs.com/code/utf-8-conversion-utility
local function utf8char(unicode)
if unicode <= 0x7F then return char(unicode) end
if (unicode <= 0x7FF) then
local Byte0 = 0xC0 + math.floor(unicode / 0x40);
local Byte1 = 0x80 + (unicode % 0x40);
return char(Byte0, Byte1);
end;
if (unicode <= 0xFFFF) then
local Byte0 = 0xE0 + math.floor(unicode / 0x1000);
local Byte1 = 0x80 + (math.floor(unicode / 0x40) % 0x40);
local Byte2 = 0x80 + (unicode % 0x40);
return char(Byte0, Byte1, Byte2);
end;
if (unicode <= 0x10FFFF) then
local code = unicode
local Byte3= 0x80 + (code % 0x40);
code = math.floor(code / 0x40)
local Byte2= 0x80 + (code % 0x40);
code = math.floor(code / 0x40)
local Byte1= 0x80 + (code % 0x40);
code = math.floor(code / 0x40)
local Byte0= 0xF0 + code;
return char(Byte0, Byte1, Byte2, Byte3);
end;
error 'Unicode cannot be greater than U+10FFFF!'
end
local shift_6 = 2^6
local shift_12 = 2^12
local shift_18 = 2^18
local utf8unicode
utf8unicode = function(str, i, j, byte_pos)
i = i or 1
j = j or i
if i > j then return end
local char,bytes
if byte_pos then
bytes = utf8charbytes(str,byte_pos)
char = sub(str,byte_pos,byte_pos-1+bytes)
else
char,byte_pos = utf8sub(str,i,i)
bytes = #char
end
local unicode
if bytes == 1 then unicode = string.byte(char) end
if bytes == 2 then
local byte0,byte1 = string.byte(char,1,2)
local code0,code1 = byte0-0xC0,byte1-0x80
unicode = code0*shift_6 + code1
end
if bytes == 3 then
local byte0,byte1,byte2 = string.byte(char,1,3)
local code0,code1,code2 = byte0-0xE0,byte1-0x80,byte2-0x80
unicode = code0*shift_12 + code1*shift_6 + code2
end
if bytes == 4 then
local byte0,byte1,byte2,byte3 = string.byte(char,1,4)
local code0,code1,code2,code3 = byte0-0xF0,byte1-0x80,byte2-0x80,byte3-0x80
unicode = code0*shift_18 + code1*shift_12 + code2*shift_6 + code3
end
return unicode,utf8unicode(str, i+1, j, byte_pos+bytes)
end
-- Returns an iterator which returns the next substring and its byte interval
local function utf8gensub(str, sub_len)
sub_len = sub_len or 1
local byte_pos = 1
local len = #str
return function()
local char_count = 0
local start = byte_pos
repeat
if byte_pos > len then return end
char_count = char_count + 1
local bytes = utf8charbytes(str,byte_pos)
byte_pos = byte_pos+bytes
until char_count == sub_len
local last = byte_pos-1
local sub = sub(str,start,last)
return sub, start, last
end
end
string.len = utf8len
string.sub = utf8sub
string.reverse = utf8reverse
string.char = utf8char
string.unicode = utf8unicode
string.gensub = utf8gensub

View File

@ -316,10 +316,10 @@ function newobject:SetText(t)
local key = k
if width > maxw then
table.remove(self.formattedtext, k)
for n=1, #data do
for n=1, string.len(data) do
local item = data:sub(n, n)
local itemw = v.font:getWidth(item)
if n ~= #data then
if n ~= string.len(data) then
if (curw + itemw) > maxw then
table.insert(inserts, {
key = key,
@ -389,7 +389,7 @@ function newobject:SetText(t)
local text = v.text
local color = v.color
if detectlinks then
if #text > 7 and (text:sub(1, 7) == "http://" or text:sub(1, 8) == "https://") then
if string.len(text) > 7 and (text:sub(1, 7) == "http://" or text:sub(1, 8) == "https://") then
v.link = true
end
end

View File

@ -337,6 +337,7 @@ function newobject:mousepressed(x, y, button)
local hover = self.hover
local internals = self.internals
local alt = love.keyboard.isDown("lalt", "ralt")
local vbar = self.vbar
local hbar = self.hbar
local scrollamount = self.mousewheelscrollamount
@ -377,28 +378,38 @@ function newobject:mousepressed(x, y, button)
baseparent:MakeTop()
end
elseif button == "wu" then
if vbar and not hbar then
if not alt then
if focus then
self.line = math.max(self.line - scrollamount, 1)
elseif vbar then
local vbar = self:GetVerticalScrollBody().internals[1].internals[1]
vbar:Scroll(-scrollamount)
elseif vbar and hbar then
local vbar = self:GetVerticalScrollBody().internals[1].internals[1]
vbar:Scroll(-scrollamount)
elseif not vbar and hbar then
end
else
if focus then
self:MoveIndicator(-scrollamount)
elseif hbar then
local hbar = self:GetHorizontalScrollBody().internals[1].internals[1]
hbar:Scroll(-scrollamount)
end
end
elseif button == "wd" then
if vbar and not hbar then
if not alt then
if focus then
self.line = math.min(self.line + scrollamount, #self.lines)
elseif vbar then
local vbar = self:GetVerticalScrollBody().internals[1].internals[1]
vbar:Scroll(scrollamount)
elseif vbar and hbar then
local vbar = self:GetVerticalScrollBody().internals[1].internals[1]
vbar:Scroll(scrollamount)
elseif not vbar and hbar then
end
else
if focus then
self:MoveIndicator(scrollamount)
elseif hbar then
local hbar = self:GetHorizontalScrollBody().internals[1].internals[1]
hbar:Scroll(scrollamount)
end
end
end
else
if inputobject == self then
loveframes.inputobject = false
@ -591,7 +602,7 @@ function newobject:RunKey(key, istext)
if indicatornum == 0 then
if line > 1 then
self.line = line - 1
local numchars = #lines[self.line]
local numchars = string.len(lines[self.line])
self:MoveIndicator(numchars)
end
else
@ -609,14 +620,14 @@ function newobject:RunKey(key, istext)
if not multiline then
self:MoveIndicator(1)
local indicatorx = self.indicatorx
if indicatorx >= (x + swidth) and indicatornum ~= #text then
if indicatorx >= (x + swidth) and indicatornum ~= string.len(text) then
local width = font:getWidth(text:sub(indicatornum, indicatornum))
self.offsetx = offsetx + width
elseif indicatornum == #text and offsetx ~= ((font:getWidth(text)) - swidth + 10) and font:getWidth(text) + textoffsetx > swidth then
elseif indicatornum == string.len(text) and offsetx ~= ((font:getWidth(text)) - swidth + 10) and font:getWidth(text) + textoffsetx > swidth then
self.offsetx = ((font:getWidth(text)) - swidth + 10)
end
else
if indicatornum == #text then
if indicatornum == string.len(text) then
if line < numlines then
self.line = line + 1
self:MoveIndicator(0, true)
@ -627,7 +638,7 @@ function newobject:RunKey(key, istext)
end
if alltextselected then
self.line = #lines
self.indicatornum = lines[#lines]:len()
self.indicatornum = string.len(lines[#lines])
self.alltextselected = false
end
return
@ -635,8 +646,8 @@ function newobject:RunKey(key, istext)
if multiline then
if line > 1 then
self.line = line - 1
if indicatornum > #lines[self.line] then
self.indicatornum = #lines[self.line]
if indicatornum > string.len(lines[self.line]) then
self.indicatornum = string.len(lines[self.line])
end
end
end
@ -645,8 +656,8 @@ function newobject:RunKey(key, istext)
if multiline then
if line < #lines then
self.line = line + 1
if indicatornum > #lines[self.line] then
self.indicatornum = #lines[self.line]
if indicatornum > string.len(lines[self.line]) then
self.indicatornum = string.len(lines[self.line])
end
end
end
@ -676,12 +687,12 @@ function newobject:RunKey(key, istext)
local oldtext = lines[line]
table.remove(lines, line)
self.line = line - 1
if #oldtext > 0 then
newindicatornum = #lines[self.line]
if string.len(oldtext) > 0 then
newindicatornum = string.len(lines[self.line])
lines[self.line] = lines[self.line] .. oldtext
self:MoveIndicator(newindicatornum)
else
self:MoveIndicator(#lines[self.line])
self:MoveIndicator(string.len(lines[self.line]))
end
end
end
@ -689,9 +700,9 @@ function newobject:RunKey(key, istext)
local cwidth = 0
if masked then
local maskchar = self.maskchar
cwidth = font:getWidth(text:sub(#text):gsub(".", maskchar))
cwidth = font:getWidth(text:sub(string.len(text)):gsub(".", maskchar))
else
cwidth = font:getWidth(text:sub(#text))
cwidth = font:getWidth(text:sub(string.len(text)))
end
if self.offsetx > 0 then
self.offsetx = self.offsetx - cwidth
@ -709,13 +720,13 @@ function newobject:RunKey(key, istext)
self.alltextselected = false
indicatornum = self.indicatornum
else
if text ~= "" and indicatornum < #text then
if text ~= "" and indicatornum < string.len(text) then
text = self:RemoveFromText(indicatornum + 1)
lines[line] = text
elseif indicatornum == #text and line < #lines then
elseif indicatornum == string.len(text) and line < #lines then
local oldtext = lines[line + 1]
if #oldtext > 0 then
newindicatornum = #lines[self.line]
if string.len(oldtext) > 0 then
newindicatornum = string.len(lines[self.line])
lines[self.line] = lines[self.line] .. oldtext
end
table.remove(lines, line + 1)
@ -739,8 +750,8 @@ function newobject:RunKey(key, istext)
if indicatornum == 0 then
newtext = self.lines[line]
self.lines[line] = ""
elseif indicatornum > 0 and indicatornum < #self.lines[line] then
newtext = self.lines[line]:sub(indicatornum + 1, #self.lines[line])
elseif indicatornum > 0 and indicatornum < string.len(self.lines[line]) then
newtext = self.lines[line]:sub(indicatornum + 1, string.len(self.lines[line]))
self.lines[line] = self.lines[line]:sub(1, indicatornum)
end
if line ~= #lines then
@ -762,14 +773,14 @@ function newobject:RunKey(key, istext)
end
ckey = key
self.lines[self.line] = self:AddIntoText(self.tabreplacement, self.indicatornum)
self:MoveIndicator(#self.tabreplacement)
self:MoveIndicator(string.len(self.tabreplacement))
end
else
if not editable then
return
end
-- do not continue if the text limit has been reached or exceeded
if #text >= self.limit and self.limit ~= 0 and not alltextselected then
if string.len(text) >= self.limit and self.limit ~= 0 and not alltextselected then
return
end
-- check for unusable characters
@ -804,11 +815,11 @@ function newobject:RunKey(key, istext)
lines = self.lines
line = self.line
end
if indicatornum ~= 0 and indicatornum ~= #text then
if indicatornum ~= 0 and indicatornum ~= string.len(text) then
text = self:AddIntoText(key, indicatornum)
lines[line] = text
self:MoveIndicator(1)
elseif indicatornum == #text then
elseif indicatornum == string.len(text) then
text = text .. key
lines[line] = text
self:MoveIndicator(1)
@ -867,8 +878,8 @@ function newobject:MoveIndicator(num, exact)
self.indicatornum = num
end
if self.indicatornum > #text then
self.indicatornum = #text
if self.indicatornum > string.len(text) then
self.indicatornum = string.len(text)
elseif self.indicatornum < 0 then
self.indicatornum = 0
end
@ -1074,7 +1085,7 @@ function newobject:GetTextCollisions(x, y)
end
local line = self.line
local curline = lines[line]
for i=1, #curline do
for i=1, string.len(curline) do
local char = text:sub(i, i)
local width = 0
if masked then
@ -1094,7 +1105,7 @@ function newobject:GetTextCollisions(x, y)
self:MoveIndicator(i - 1, true)
break
else
self.indicatornum = #curline
self.indicatornum = string.len(curline)
end
if x < tx then
@ -1102,16 +1113,16 @@ function newobject:GetTextCollisions(x, y)
end
if x > (tx + width) then
self:MoveIndicator(#curline, true)
self:MoveIndicator(string.len(curline), true)
end
end
if #curline == 0 then
if string.len(curline) == 0 then
self.indicatornum = 0
end
end
else
for i=1, #text do
for i=1, string.len(text) do
local char = text:sub(i, i)
local width = 0
if masked then
@ -1133,7 +1144,7 @@ function newobject:GetTextCollisions(x, y)
self:MoveIndicator(0, true)
end
if x > (tx + width) then
self:MoveIndicator(#text, true)
self:MoveIndicator(string.len(text), true)
end
end
end
@ -1363,13 +1374,13 @@ function newobject:SetText(text)
self.lines = {""}
end
self.line = #self.lines
self.indicatornum = #self.lines[#self.lines]
self.indicatornum = string.len(self.lines[#self.lines])
else
text = text:gsub(string.char(92) .. string.char(110), "")
text = text:gsub(string.char(10), "")
self.lines = {text}
self.line = 1
self.indicatornum = #text
self.indicatornum = string.len(text)
end
return self