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Add missing treenode method comments
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@ -179,6 +179,10 @@ function newobject:mousereleased(x, y, button)
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end
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end
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--[[---------------------------------------------------------
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- func: SetIcon(icon)
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- desc: sets the object's icon
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--]]---------------------------------------------------------
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function newobject:SetIcon(icon)
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function newobject:SetIcon(icon)
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if type(icon) == "string" then
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if type(icon) == "string" then
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@ -191,12 +195,20 @@ function newobject:SetIcon(icon)
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end
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end
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--[[---------------------------------------------------------
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- func: GetIcon()
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- desc: gets the object's icon
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--]]---------------------------------------------------------
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function newobject:GetIcon()
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function newobject:GetIcon()
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return self.icon
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return self.icon
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end
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end
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--[[---------------------------------------------------------
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- func: SetText(text)
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- desc: sets the object's text
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--]]---------------------------------------------------------
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function newobject:SetText(text)
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function newobject:SetText(text)
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self.text = text
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self.text = text
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@ -204,12 +216,20 @@ function newobject:SetText(text)
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end
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end
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--[[---------------------------------------------------------
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- func: GetText()
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- desc: gets the object's text
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--]]---------------------------------------------------------
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function newobject:GetText()
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function newobject:GetText()
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return self.text
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return self.text
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end
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end
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--[[---------------------------------------------------------
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- func: AddNode(text)
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- desc: adds a new node to the object
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--]]---------------------------------------------------------
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function newobject:AddNode(text)
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function newobject:AddNode(text)
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if not self.internals[1] then
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if not self.internals[1] then
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@ -230,6 +250,10 @@ function newobject:AddNode(text)
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end
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end
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--[[---------------------------------------------------------
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- func: SetOpen(bool)
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- desc: sets whether or not the object is open
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--]]---------------------------------------------------------
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function newobject:SetOpen(bool)
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function newobject:SetOpen(bool)
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self.open = bool
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self.open = bool
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