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Fix minor conflicts in frame drag/resize detection code
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@ -470,7 +470,6 @@ function newobject:mousepressed(x, y, button)
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local width = self.width
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local height = self.height
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local selfcol = loveframes.util.BoundingBox(x, self.x, y, self.y, 1, self.width, 1, self.height)
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local internals = self.internals
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local children = self.children
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local dragging = self.dragging
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@ -479,8 +478,14 @@ function newobject:mousepressed(x, y, button)
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if button == "l" then
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-- initiate dragging if not currently dragging
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if not dragging and self.hover then
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if y < self.y + 25 and self.draggable then
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if not dragging and self.hover and self.draggable then
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local topcol
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if self.canresize then
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topcol = loveframes.util.BoundingBox(x, self.x + 2, y, self.y + 2, 1, self.width - 4, 1, 21)
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else
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topcol = loveframes.util.BoundingBox(x, self.x, y, self.y, 1, self.width, 1, 25)
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end
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if topcol then
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if parent == base then
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self.clickx = x - self.x
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self.clicky = y - self.y
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