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Version 0.9.1.3 - Alpha (see changelog.txt)
This commit is contained in:
parent
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commit
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@ -1,3 +1,19 @@
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================================================
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Version 0.9.1.3 - Alpha (May 14 - 2012)
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================================================
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[ADDED] modal system for frames
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[ADDED] a new frame method: SetModal(bool)
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[ADDED] a new frame method: GetModal()
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[ADDED] a new frame method: SetVisible(bool) - this override is part of a frame bug fix
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[ADDED] "showclose" property for the frame object
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[ADDED] a new internal object: modal background
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[ADDED] a new base method: IsActive()
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[ADDED] a new base method: CenterX()
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[ADDED] a new base method: CenterY()
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[ADDED] a new skin function: DrawOverColumList()
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[FIXED] a bug that made the frame's close button become visisble when the frame was made visible and show close button was set to false
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================================================
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Version 0.9.1.2 - Alpha (May 12 - 2012)
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================================================
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22
debug.lua
22
debug.lua
@ -237,9 +237,29 @@ function loveframes.debug.ExamplesMenu()
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local text1 = loveframes.Create("text", frame1)
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text1:SetText("This is an example frame.")
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text1.Update = function(object2, dt)
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object2:Center()
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object2:CenterX()
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object2:SetY(40)
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end
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local button1 = loveframes.Create("button", frame1)
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button1:SetText("Modal")
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button1:SetWidth(100)
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button1:Center()
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button1.Update = function(object2, dt)
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local modal = object2:GetParent():GetModal()
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if modal == true then
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object2:SetText("Remove Modal")
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object2.OnClick = function()
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object2:GetParent():SetModal(false)
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end
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else
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object2:SetText("Set Modal")
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object2.OnClick = function()
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object2:GetParent():SetModal(true)
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end
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end
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end
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end
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exampleslist:AddItem(frameexample)
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3
init.lua
3
init.lua
@ -9,7 +9,7 @@ loveframes = {}
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-- library info
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loveframes.info = {}
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loveframes.info.author = "Nikolai Resokav"
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loveframes.info.version = "0.9.1.2"
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loveframes.info.version = "0.9.1.3"
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loveframes.info.stage = "Alpha"
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-- library configurations
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@ -22,6 +22,7 @@ loveframes.config["DEBUG"] = true
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loveframes.drawcount = 0
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loveframes.hoverobject = false
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loveframes.modalobject = false
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--[[---------------------------------------------------------
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- func: load()
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@ -284,6 +284,42 @@ function base:Center()
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end
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--[[---------------------------------------------------------
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- func: CenterX()
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- desc: centers the object by it's x value
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--]]---------------------------------------------------------
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function base:CenterX()
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local parent = self.parent
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if parent == loveframes.base then
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local width = love.graphics.getWidth()
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self.x = width/2 - self.width/2
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else
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local width = parent.width
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self.staticx = width/2 - self.width/2
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end
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end
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--[[---------------------------------------------------------
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- func: CenterY()
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- desc: centers the object by it's y value
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--]]---------------------------------------------------------
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function base:CenterY()
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local parent = self.parent
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if parent == loveframes.base then
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local height = love.graphics.getHeight()
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self.y = height/2 - self.height/2
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else
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local height = parent.height
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self.staticy = height/2 - self.height/2
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end
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end
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--[[---------------------------------------------------------
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- func: SetSize(width, height)
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- desc: sets the object's size
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@ -578,6 +614,7 @@ function base:CheckHover()
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local x, y = love.mouse.getPosition()
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local selfcol = loveframes.util.BoundingBox(x, self.x, y, self.y, 1, self.width, 1, self.height)
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local hoverobject = loveframes.hoverobject
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local modalobject = loveframes.modalobject
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-- is the mouse inside the object?
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if selfcol == true then
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@ -610,6 +647,26 @@ function base:CheckHover()
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end
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if modalobject ~= false then
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if modalobject ~= self then
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local baseparent = self:GetBaseParent()
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if baseparent ~= modalobject then
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self.hover = false
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if self.focus then
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self.focus = false
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end
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end
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end
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end
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-- this chunk of code handles mouse enter and exit
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if self.hover == true then
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@ -815,3 +872,23 @@ function base:GetRetainSize()
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return self.retainsize
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end
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--[[---------------------------------------------------------
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- func: IsActive()
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- desc: gets whether or not the object is active within
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it's parent's child table
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--]]---------------------------------------------------------
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function base:IsActive()
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local parent = self.parent
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local valid = false
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for k, v in ipairs(parent.children) do
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if v == self then
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valid = true
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end
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end
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return valid
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end
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@ -23,6 +23,9 @@ function frame:initialize()
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self.draggable = true
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self.screenlocked = false
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self.dragging = false
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self.modal = false
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self.modalbackground = false
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self.showclose = true
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self.internals = {}
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self.children = {}
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self.OnClose = nil
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@ -90,6 +93,23 @@ function frame:update(dt)
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end
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if self.modal == true then
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local numtooltips = 0
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for k, v in ipairs(loveframes.base.children) do
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if v.type == "tooltip" then
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numtooltips = numtooltips + 1
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end
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end
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if self.draworder ~= #loveframes.base.children - numtooltips then
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self.modalbackground:MoveToTop()
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self:MoveToTop()
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end
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end
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for k, v in ipairs(self.internals) do
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v:update(dt)
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end
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@ -280,6 +300,7 @@ function frame:ShowCloseButton(bool)
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local close = self.internals[1]
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close.visible = bool
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self.showclose = bool
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end
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@ -316,3 +337,72 @@ function frame:MakeTop()
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loveframes.base.children[key]:mousepressed(x, y, "l")
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end
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--[[---------------------------------------------------------
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- func: SetModal(bool)
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- desc: makes the object the top object in the drawing
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order
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--]]---------------------------------------------------------
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function frame:SetModal(bool)
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self.modal = bool
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if bool == true then
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if loveframes.modalobject ~= false then
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loveframes.modalobject:SetModal(false)
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end
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loveframes.modalobject = self
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if self.modalbackground == false then
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self.modalbackground = modalbackground:new(self)
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self.modal = true
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end
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else
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if loveframes.modalobject == self then
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loveframes.modalobject = false
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if self.modalbackground ~= false then
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self.modalbackground:Remove()
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self.modalbackground = false
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self.modal = false
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end
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end
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end
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end
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--[[---------------------------------------------------------
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- func: GetModal()
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- desc: gets whether or not the object is in a modal
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state
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--]]---------------------------------------------------------
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function frame:GetModal()
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return self.modal
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end
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--[[---------------------------------------------------------
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- func: SetVisible(bool)
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- desc: set's whether the object is visible or not
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--]]---------------------------------------------------------
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function frame:SetVisible(bool)
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self.visible = bool
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for k, v in ipairs(self.children) do
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v:SetVisible(bool)
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end
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if self.showclose == true then
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self.internals[1].visible = bool
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end
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end
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@ -116,7 +116,7 @@ function columnlistarea:draw()
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love.graphics.setStencil()
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if self.Draw == nil then
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skin.DrawColumnListArea(self)
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skin.DrawOverColumnListArea(self)
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end
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end
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81
objects/internal/modalbackground.lua
Normal file
81
objects/internal/modalbackground.lua
Normal file
@ -0,0 +1,81 @@
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--[[------------------------------------------------
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-- LÖVE Frames --
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-- By Nikolai Resokav --
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--]]------------------------------------------------
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-- panel class
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modalbackground = class("modalbackground", base)
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modalbackground:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function modalbackground:initialize(object)
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self.type = "modalbackground"
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self.width = love.graphics.getWidth()
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self.height = love.graphics.getHeight()
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self.x = 0
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self.y = 0
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self.internal = true
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self.parent = loveframes.base
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self.object = object
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table.insert(loveframes.base.children, self)
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if self.object.type ~= "frame" then
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self:Remove()
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end
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the element
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--]]---------------------------------------------------------
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function modalbackground:update(dt)
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if self.visible == false then
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if self.alwaysupdate == false then
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return
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end
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end
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if self.object:IsActive() == false then
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self:Remove()
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loveframes.modalobject = false
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end
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function modalbackground:draw()
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if self.visible == false then
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return
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end
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-- skin variables
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local index = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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if self.Draw ~= nil then
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self.Draw(self)
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else
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skin.DrawModalBackground(self)
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end
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end
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@ -28,6 +28,7 @@ function tabbutton:initialize(parent, text, tabnumber, tip, image)
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if tip then
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self.tooltip = tooltip:new(self, tip)
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self.tooltip:SetFollowCursor(false)
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self.tooltip:SetOffsets(0, -5)
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end
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if image then
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@ -164,6 +164,9 @@ skin.controls.columnlistrow_body1_color = {232, 232, 232, 255}
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skin.controls.columnlistrow_border2_color = bordercolor
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skin.controls.columnlistrow_body2_color = {200, 200, 200, 255}
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-- modalbackground
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skin.controls.modalbackground_body_color = {255, 255, 255, 100}
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--[[---------------------------------------------------------
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- func: OutlinedRectangle(object)
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- desc: creates and outlined rectangle
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@ -1162,12 +1165,12 @@ end
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--[[---------------------------------------------------------
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- func: skin.DrawOverColumnListArea(object)
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- desc: draws the column list area object
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- desc: draws over the column list area object
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--]]---------------------------------------------------------
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function skin.DrawColumnListArea(object)
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function skin.DrawOverColumnListArea(object)
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love.graphics.setColor(unpack(skin.controls.columnlistarea_border_color))
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skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
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love.graphics.setColor(unpack(skin.controls.columnlist_border_color))
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skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight(), true, false, true, true)
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end
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@ -1204,5 +1207,16 @@ function skin.DrawColumnListRow(object)
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end
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--[[---------------------------------------------------------
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- func: skin.DrawModalBackground(object)
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- desc: draws the modal background object
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--]]---------------------------------------------------------
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function skin.DrawModalBackground(object)
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love.graphics.setColor(unpack(skin.controls.modalbackground_body_color))
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love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
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end
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-- register the skin
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loveframes.skins.Register(skin)
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@ -164,6 +164,9 @@ skin.controls.columnlistrow_body1_color = {232, 232, 232, 255}
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skin.controls.columnlistrow_border2_color = bordercolor
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skin.controls.columnlistrow_body2_color = {200, 200, 200, 255}
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-- modalbackground
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skin.controls.modalbackground_body_color = {255, 255, 255, 100}
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--[[---------------------------------------------------------
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- func: OutlinedRectangle(object)
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- desc: creates and outlined rectangle
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@ -1163,12 +1166,12 @@ end
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--[[---------------------------------------------------------
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- func: skin.DrawOverColumnListArea(object)
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- desc: draws the column list area object
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- desc: draws over the column list area object
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--]]---------------------------------------------------------
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function skin.DrawColumnListArea(object)
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function skin.DrawOverColumnListArea(object)
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love.graphics.setColor(unpack(skin.controls.columnlistarea_border_color))
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skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
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love.graphics.setColor(unpack(skin.controls.columnlist_border_color))
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skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight(), true, false, true, true)
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end
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@ -1205,5 +1208,16 @@ function skin.DrawColumnListRow(object)
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end
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--[[---------------------------------------------------------
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- func: skin.DrawModalBackground(object)
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- desc: draws the modal background object
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--]]---------------------------------------------------------
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function skin.DrawModalBackground(object)
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love.graphics.setColor(unpack(skin.controls.modalbackground_body_color))
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love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
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end
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-- register the skin
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loveframes.skins.Register(skin)
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