--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2013 Kenny Shields -- --]]------------------------------------------------ -- scrollbar class local newobject = loveframes.NewObject("scrollbar", "loveframes_object_scrollbar", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize(parent, bartype) self.type = "scrollbar" self.bartype = bartype self.parent = parent self.x = 0 self.y = 0 self.staticx = 0 self.staticy = 0 self.maxx = 0 self.maxy = 0 self.clickx = 0 self.clicky = 0 self.starty = 0 self.lastwidth = 0 self.lastheight = 0 self.lastx = 0 self.lasty = 0 self.internal = true self.hover = false self.dragging = false self.autoscroll = false self.internal = true if self.bartype == "vertical" then self.width = self.parent.width self.height = 5 elseif self.bartype == "horizontal" then self.width = 5 self.height = self.parent.height end -- apply template properties to the object loveframes.templates.ApplyToObject(self) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end self:CheckHover() local x, y = love.mouse.getPosition() local bartype = self.bartype local cols = {} local basecols = {} local dragging = self.dragging if bartype == "vertical" then self.width = self.parent.width elseif bartype == "horizontal" then self.height = self.parent.height end if bartype == "vertical" then local parent = self.parent local listo = parent.parent.parent local height = parent.height * (listo.height/listo.itemheight) local update = self.Update if height < 20 then self.height = 20 else self.height = height end self.maxy = parent.y + (parent.height - self.height) self.x = parent.x + parent.width - self.width self.y = parent.y + self.staticy if dragging then if self.staticy ~= self.lasty then if listo.OnScroll then listo.OnScroll(listo) end self.lasty = self.staticy end self.staticy = self.starty + (y - self.clicky) end local space = (self.maxy - parent.y) local remaining = (0 + self.staticy) local percent = remaining/space local extra = listo.extraheight * percent local autoscroll = self.autoscroll local lastheight = self.lastheight listo.offsety = 0 + extra if self.staticy > space then self.staticy = space listo.offsety = listo.extraheight end if self.staticy < 0 then self.staticy = 0 listo.offsety = 0 end if autoscroll then if listo.itemheight > lastheight then local type = listo.type self.lastheight = listo.itemheight if type == "textinput" then local indicatory = listo.indicatory local font = listo.font local theight = font:getHeight("a") local y = listo.y local height = listo.height local linecount = #listo.lines local parentheight = self.parent.height if (indicatory + theight) > (y + height) then self:Scroll(parentheight/linecount) end else local maxy = self.maxy self:Scroll(maxy) end end end elseif bartype == "horizontal" then local parent = self.parent local listo = self.parent.parent.parent local width = self.parent.width * (listo.width/listo.itemwidth) if width < 20 then self.width = 20 else self.width = width end self.maxx = parent.x + (parent.width) - self.width self.x = parent.x + self.staticx self.y = parent.y + self.staticy if dragging then if self.staticx ~= self.lastx then if listo.OnScroll then listo.OnScroll(listo) end self.lastx = self.staticx end self.staticx = self.startx + (x - self.clickx) end local space = (self.maxx - parent.x) local remaining = (0 + self.staticx) local percent = remaining/space local extra = listo.extrawidth * percent local autoscroll = self.autoscroll local lastwidth = self.lastwidth listo.offsetx = 0 + extra if self.staticx > space then self.staticx = space listo.offsetx = listo.extrawidth end if self.staticx < 0 then self.staticx = 0 listo.offsetx = 0 end if autoscroll then if listo.itemwidth > lastwidth then self.lastwidth = listo.itemwidth self:Scroll(self.maxx) end end end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawScrollBar or skins[defaultskin].DrawScrollBar local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local visible = self.visible local hover = self.hover if not visible then return end if not hover then return end local baseparent = self:GetBaseParent() if baseparent.type == "frame" then baseparent:MakeTop() end local dragging = self.dragging if not dragging then if button == "l" then self.starty = self.staticy self.startx = self.staticx self.clickx = x self.clicky = y self.dragging = true loveframes.downobject = self end end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local visible = self.visible if not visible then return end if self.dragging then self.dragging = false end end --[[--------------------------------------------------------- - func: SetMaxX(x) - desc: sets the object's max x position --]]--------------------------------------------------------- function newobject:SetMaxX(x) self.maxx = x end --[[--------------------------------------------------------- - func: SetMaxY(y) - desc: sets the object's max y position --]]--------------------------------------------------------- function newobject:SetMaxY(y) self.maxy = y end --[[--------------------------------------------------------- - func: Scroll(amount) - desc: scrolls the object --]]--------------------------------------------------------- function newobject:Scroll(amount) local bartype = self.bartype local listo = self.parent.parent.parent local onscroll = listo.OnScroll if bartype == "vertical" then local newy = (self.y + amount) if newy > self.maxy then self.staticy = self.maxy - self.parent.y elseif newy < self.parent.y then self.staticy = 0 else self.staticy = self.staticy + amount end elseif bartype == "horizontal" then local newx = (self.x + amount) if newx > self.maxx then self.staticx = self.maxx - self.parent.x elseif newx < self.parent.x then self.staticx = 0 else self.staticx = self.staticx + amount end end if onscroll then onscroll(listo) end end --[[--------------------------------------------------------- - func: IsDragging() - desc: gets whether the object is being dragged or not --]]--------------------------------------------------------- function newobject:IsDragging() return self.dragging end --[[--------------------------------------------------------- - func: GetBarType() - desc: gets the object's bartype --]]--------------------------------------------------------- function newobject:GetBarType() return self.bartype end