--[[------------------------------------------------ -- LÖVE Frames -- -- By Kenny Shields -- --]]------------------------------------------------ -- columnlist object columnlist = class("columnlist", base) columnlist:include(loveframes.templates.default) --[[--------------------------------------------------------- - func: initialize() - desc: intializes the element --]]--------------------------------------------------------- function columnlist:initialize() self.type = "columnlist" self.width = 300 self.height = 100 self.autoscroll = false self.internal = false self.children = {} self.internals = {} self.OnRowClicked = nil self.OnScroll = nil local list = columnlistarea:new(self) table.insert(self.internals, list) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function columnlist:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if visible == false then if alwaysupdate == false then return end end local children = self.children local internals = self.internals self:CheckHover() -- move to parent if there is a parent if self.parent ~= loveframes.base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end for k, v in ipairs(children) do v:update(dt) end for k, v in ipairs(internals) do v:update(dt) end if self.Update then self.Update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function columnlist:draw() local visible = self.visible if visible == false then return end loveframes.drawcount = loveframes.drawcount + 1 self.draworder = loveframes.drawcount local children = self.children local internals = self.internals local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawColumnList or skins[defaultskin].DrawColumnList loveframes.drawcount = loveframes.drawcount + 1 self.draworder = loveframes.drawcount if self.Draw ~= nil then self.Draw(self) else drawfunc(self) end for k, v in ipairs(internals) do v:draw() end for k, v in ipairs(children) do v:draw() end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function columnlist:mousepressed(x, y, button) local visible = self.visible if visible == false then return end local hover = self.hover local children = self.children local internals = self.internals if hover == true and button == "l" then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end end for k, v in ipairs(internals) do v:mousepressed(x, y, button) end for k, v in ipairs(children) do v:mousepressed(x, y, button) end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function columnlist:mousereleased(x, y, button) local visible = self.visible if visible == false then return end local children = self.children local internals = self.internals for k, v in ipairs(internals) do v:mousereleased(x, y, button) end for k, v in ipairs(children) do v:mousereleased(x, y, button) end end --[[--------------------------------------------------------- - func: Adjustchildren() - desc: adjusts the width of the object's children --]]--------------------------------------------------------- function columnlist:AdjustColumns() local width = self.width local bar = self.internals[1].bar if bar == true then width = width - 16 end local children = self.children local numchildren = #children local columnwidth = width/numchildren local x = 0 for k, v in ipairs(children) do if bar == true then v:SetWidth(columnwidth) else v:SetWidth(columnwidth) end v:SetPos(x, 0) x = x + columnwidth end end --[[--------------------------------------------------------- - func: AddColumn(name) - desc: gives the object a new column with the specified name --]]--------------------------------------------------------- function columnlist:AddColumn(name) local internals = self.internals local list = internals[1] columnlistheader:new(name, self) self:AdjustColumns() list:SetSize(self.width, self.height) list:SetPos(0, 0) end --[[--------------------------------------------------------- - func: AddRow(...) - desc: adds a row of data to the object's list --]]--------------------------------------------------------- function columnlist:AddRow(...) local internals = self.internals local list = internals[1] list:AddRow(arg) end --[[--------------------------------------------------------- - func: Getchildrenize() - desc: gets the size of the object's children --]]--------------------------------------------------------- function columnlist:GetColumnSize() local children = self.children local numchildren = #self.children local column = self.children[1] local colwidth = column.width local colheight = column.height if numchildren > 0 then return colwidth, colheight else return 0, 0 end end --[[--------------------------------------------------------- - func: SetSize(width, height) - desc: sets the object's size --]]--------------------------------------------------------- function columnlist:SetSize(width, height) local internals = self.internals local list = internals[1] self.width = width self.height = height list:SetSize(width, height) list:SetPos(0, 0) end --[[--------------------------------------------------------- - func: SetWidth(width) - desc: sets the object's width --]]--------------------------------------------------------- function columnlist:SetWidth(width) local internals = self.internals local list = internals[1] self.width = width list:SetSize(width) list:SetPos(0, 0) end --[[--------------------------------------------------------- - func: SetHeight(height) - desc: sets the object's height --]]--------------------------------------------------------- function columnlist:SetHeight(height) local internals = self.internals local list = internals[1] self.height = height list:SetSize(height) list:SetPos(0, 0) end --[[--------------------------------------------------------- - func: SetMaxColorIndex(num) - desc: sets the object's max color index for alternating row colors --]]--------------------------------------------------------- function columnlist:SetMaxColorIndex(num) local internals = self.internals local list = internals[1] list.colorindexmax = num end --[[--------------------------------------------------------- - func: Clear() - desc: removes all items from the object's list --]]--------------------------------------------------------- function columnlist:Clear() local internals = self.internals local list = internals[1] list:Clear() end --[[--------------------------------------------------------- - func: SetAutoScroll(bool) - desc: sets whether or not the list's scrollbar should auto scroll to the bottom when a new object is added to the list --]]--------------------------------------------------------- function columnlist:SetAutoScroll(bool) local internals = self.internals local list = internals[1] self.autoscroll = bool if list then if list:GetScrollBar() ~= false then list:GetScrollBar().autoscroll = bool end end end