--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- get the current require path local path = string.sub(..., 1, string.len(...) - string.len(".objects.tree")) local loveframes = require(path .. ".libraries.common") -- button object local newobject = loveframes.NewObject("tree", "loveframes_object_tree", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize() self.type = "tree" self.width = 200 self.height = 200 self.offsetx = 0 self.offsety = 0 self.itemwidth = 0 self.itemheight = 0 self.extrawidth = 0 self.extraheight = 0 self.buttonscrollamount = 0.10 self.vbar = false self.hbar = false self.internal = false self.selectednode = false self.OnSelectNode = nil self.children = {} self.internals = {} end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end self:CheckHover() local parent = self.parent local base = loveframes.base local update = self.Update -- move to parent if there is a parent if parent ~= base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end self.itemwidth = 0 self.itemheight = 0 for k, v in ipairs(self.children) do v.x = (v.parent.x + v.staticx) - self.offsetx v.y = (self.y + self.itemheight) - self.offsety if v.width > self.itemwidth then self.itemwidth = v.width end self.itemheight = self.itemheight + v.height v:update(dt) end if self.vbar then self.itemwidth = self.itemwidth + 16 + 5 end self.extrawidth = self.itemwidth - self.width self.extraheight = self.itemheight - self.height if self.itemheight > self.height then if not self.vbar then local scrollbody = loveframes.objects["scrollbody"]:new(self, "vertical") table.insert(self.internals, scrollbody) self.vbar = true if self.hbar then local vbody = self:GetVerticalScrollBody() local vbodyheight = vbody:GetHeight() - 15 local hbody = self:GetHorizontalScrollBody() local hbodywidth = hbody:GetWidth() - 15 vbody:SetHeight(vbodyheight) hbody:SetWidth(hbodywidth) end end else if self.vbar then self:GetVerticalScrollBody():Remove() self.vbar = false self.offsety = 0 if self.hbar then local hbody = self:GetHorizontalScrollBody() local hbodywidth = hbody:GetWidth() - 15 hbody:SetWidth(hbodywidth) end end end if self.itemwidth > self.width then if not self.hbar then local scrollbody = loveframes.objects["scrollbody"]:new(self, "horizontal") table.insert(self.internals, scrollbody) self.hbar = true if self.vbar then local vbody = self:GetVerticalScrollBody() local hbody = self:GetHorizontalScrollBody() vbody:SetHeight(vbody:GetHeight() - 15) hbody:SetWidth(hbody:GetWidth() - 15) end end else if self.hbar then self:GetHorizontalScrollBody():Remove() self.hbar = false self.offsetx = 0 if self.vbar then local vbody = self:GetVerticalScrollBody() if vbody then vbody:SetHeight(vbody:GetHeight() + 15) end end end end for k, v in ipairs(self.internals) do v:update(dt) end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawTree or skins[defaultskin].DrawTree local draw = self.Draw local drawcount = loveframes.drawcount local stencilfunc if self.vbar and not self.hbar then stencilfunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width - 16, self.height) end elseif self.hbar and not self.vbar then stencilfunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width, self.height - 16) end elseif self.vbar and self.hbar then stencilfunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width - 16, self.height - 16) end end -- set the object's draw order self:SetDrawOrder() love.graphics.setStencil(stencilfunc) if draw then draw(self) else drawfunc(self) end for k, v in ipairs(self.children) do v:draw() end love.graphics.setStencil() for k, v in ipairs(self.internals) do v:draw() end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end for k, v in ipairs(self.internals) do v:mousepressed(x, y, button) end for k, v in ipairs(self.children) do v:mousepressed(x, y, button) end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end for k, v in ipairs(self.internals) do v:mousereleased(x, y, button) end for k, v in ipairs(self.children) do v:mousereleased(x, y, button) end end function newobject:AddNode(text) local node = loveframes.objects["treenode"]:new() node.parent = self node.tree = self node.text = text node.staticx = 0 node.staticy = self.itemheight table.insert(self.children, node) return node end --[[--------------------------------------------------------- - func: GetVerticalScrollBody() - desc: gets the object's vertical scroll body --]]--------------------------------------------------------- function newobject:GetVerticalScrollBody() local vbar = self.vbar local internals = self.internals local item = false if vbar then for k, v in ipairs(internals) do if v.type == "scrollbody" and v.bartype == "vertical" then item = v end end end return item end --[[--------------------------------------------------------- - func: GetHorizontalScrollBody() - desc: gets the object's horizontal scroll body --]]--------------------------------------------------------- function newobject:GetHorizontalScrollBody() local hbar = self.hbar local internals = self.internals local item = false if hbar then for k, v in ipairs(internals) do if v.type == "scrollbody" and v.bartype == "horizontal" then item = v end end end return item end