--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012 Kenny Shields -- --]]------------------------------------------------ -- multichoice class local newobject = loveframes.NewObject("multichoice", "loveframes_object_multichoice", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize() self.type = "multichoice" self.choice = "" self.text = "Select an option" self.width = 200 self.height = 25 self.listpadding = 0 self.listspacing = 0 self.buttonscrollamount = 0.10 self.mousewheelscrollamount = 5 self.haslist = false self.internal = false self.choices = {} self.listheight = nil end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local parent = self.parent local base = loveframes.base local update = self.Update self:CheckHover() -- move to parent if there is a parent if parent ~= base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawMultiChoice or skins[defaultskin].DrawMultiChoice local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local visible = self.visible if not visible then return end local hover = self.hover local haslist = self.haslist if hover and not haslist and button == "l" then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end self.haslist = true self.list = loveframes.objects["multichoicelist"]:new(self) loveframes.hoverobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local visible = self.visible if not visible then return end end --[[--------------------------------------------------------- - func: AddChoice(choice) - desc: adds a choice to the current list of choices --]]--------------------------------------------------------- function newobject:AddChoice(choice) local choices = self.choices table.insert(choices, choice) end --[[--------------------------------------------------------- - func: SetChoice(choice) - desc: sets the current choice --]]--------------------------------------------------------- function newobject:SetChoice(choice) self.choice = choice end --[[--------------------------------------------------------- - func: SelectChoice(choice) - desc: selects a choice --]]--------------------------------------------------------- function newobject:SelectChoice(choice) local onchoiceselected = self.OnChoiceSelected self.choice = choice self.list:Close() if onchoiceselected then onchoiceselected(self, choice) end end --[[--------------------------------------------------------- - func: SetListHeight(height) - desc: sets the height of the list of choices --]]--------------------------------------------------------- function newobject:SetListHeight(height) self.listheight = height end --[[--------------------------------------------------------- - func: SetPadding(padding) - desc: sets the padding of the list of choices --]]--------------------------------------------------------- function newobject:SetPadding(padding) self.listpadding = padding end --[[--------------------------------------------------------- - func: SetSpacing(spacing) - desc: sets the spacing of the list of choices --]]--------------------------------------------------------- function newobject:SetSpacing(spacing) self.listspacing = spacing end --[[--------------------------------------------------------- - func: GetValue() - desc: gets the value (choice) of the object --]]--------------------------------------------------------- function newobject:GetValue() return self.choice end --[[--------------------------------------------------------- - func: GetChoice() - desc: gets the current choice (same as get value) --]]--------------------------------------------------------- function newobject:GetChoice() return self.choice end --[[--------------------------------------------------------- - func: SetText(text) - desc: sets the object's text --]]--------------------------------------------------------- function newobject:SetText(text) self.text = text end --[[--------------------------------------------------------- - func: GetText() - desc: gets the object's text --]]--------------------------------------------------------- function newobject:GetText() return self.text end --[[--------------------------------------------------------- - func: SetButtonScrollAmount(speed) - desc: sets the scroll amount of the object's scrollbar buttons --]]--------------------------------------------------------- function newobject:SetButtonScrollAmount(amount) self.buttonscrollamount = amount end --[[--------------------------------------------------------- - func: GetButtonScrollAmount() - desc: gets the scroll amount of the object's scrollbar buttons --]]--------------------------------------------------------- function newobject:GetButtonScrollAmount() return self.buttonscrollamount end --[[--------------------------------------------------------- - func: SetMouseWheelScrollAmount(amount) - desc: sets the scroll amount of the mouse wheel --]]--------------------------------------------------------- function newobject:SetMouseWheelScrollAmount(amount) self.mousewheelscrollamount = amount end --[[--------------------------------------------------------- - func: GetMouseWheelScrollAmount() - desc: gets the scroll amount of the mouse wheel --]]--------------------------------------------------------- function newobject:GetButtonScrollAmount() return self.mousewheelscrollamount end