--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2013 Kenny Shields -- --]]------------------------------------------------ -- scrollbar class local newobject = loveframes.NewObject("scrollbody", "loveframes_object_scrollbody", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize(parent, bartype) self.type = "scrollbody" self.bartype = bartype self.parent = parent self.x = 0 self.y = 0 self.internal = true self.internals = {} if self.bartype == "vertical" then self.width = 16 self.height = self.parent.height self.staticx = self.parent.width - self.width self.staticy = 0 elseif self.bartype == "horizontal" then self.width = self.parent.width self.height = 16 self.staticx = 0 self.staticy = self.parent.height - self.height end table.insert(self.internals, loveframes.objects["scrollarea"]:new(self, bartype)) local bar = self.internals[1].internals[1] if self.bartype == "vertical" then local upbutton = loveframes.objects["scrollbutton"]:new("up") upbutton.parent = self upbutton.Update = function(object, dt) upbutton.staticx = 0 + self.width - upbutton.width upbutton.staticy = 0 if object.down and object.hover then local dtscrolling = self.parent.dtscrolling if dtscrolling then local dt = love.timer.getDelta() bar:Scroll(-self.parent.buttonscrollamount * dt) else bar:Scroll(-self.parent.buttonscrollamount) end end end local downbutton = loveframes.objects["scrollbutton"]:new("down") downbutton.parent = self downbutton.Update = function(object, dt) downbutton.staticx = 0 + self.width - downbutton.width downbutton.staticy = 0 + self.height - downbutton.height if object.down and object.hover then local dtscrolling = self.parent.dtscrolling if dtscrolling then local dt = love.timer.getDelta() bar:Scroll(self.parent.buttonscrollamount * dt) else bar:Scroll(self.parent.buttonscrollamount) end end end table.insert(self.internals, upbutton) table.insert(self.internals, downbutton) elseif self.bartype == "horizontal" then local leftbutton = loveframes.objects["scrollbutton"]:new("left") leftbutton.parent = self leftbutton.Update = function(object, dt) leftbutton.staticx = 0 leftbutton.staticy = 0 if object.down and object.hover then local dtscrolling = self.parent.dtscrolling if dtscrolling then local dt = love.timer.getDelta() bar:Scroll(-self.parent.buttonscrollamount * dt) else bar:Scroll(-self.parent.buttonscrollamount) end end end local rightbutton = loveframes.objects["scrollbutton"]:new("right") rightbutton.parent = self rightbutton.Update = function(object, dt) rightbutton.staticx = 0 + self.width - rightbutton.width rightbutton.staticy = 0 if object.down and object.hover then local dtscrolling = self.parent.dtscrolling if dtscrolling then local dt = love.timer.getDelta() bar:Scroll(self.parent.buttonscrollamount * dt) else bar:Scroll(self.parent.buttonscrollamount) end end end table.insert(self.internals, leftbutton) table.insert(self.internals, rightbutton) end local parentstate = parent.state self:SetState(parentstate) -- apply template properties to the object loveframes.templates.ApplyToObject(self) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local parent = self.parent local base = loveframes.base local update = self.Update local internals = self.internals -- move to parent if there is a parent if parent ~= base then self.x = parent.x + self.staticx self.y = parent.y + self.staticy end self:CheckHover() for k, v in ipairs(internals) do v:update(dt) end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawScrollBody or skins[defaultskin].DrawScrollBody local draw = self.Draw local drawcount = loveframes.drawcount local internals = self.internals -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end for k, v in ipairs(internals) do v:draw() end end