--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2013 Kenny Shields -- --]]------------------------------------------------ -- tooltip clas local newobject = loveframes.NewObject("tooltip", "loveframes_object_tooltip", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize(object, text) self.type = "tooltip" self.parent = loveframes.base self.object = object or nil self.width = 0 self.height = 0 self.padding = 5 self.xoffset = 10 self.yoffset = -10 self.internal = true self.show = false self.followcursor = true self.followobject = false self.alwaysupdate = true self.internals = {} -- create the object's text local textobject = loveframes.Create("text") textobject:Remove() textobject.parent = self textobject:SetText(text or "") textobject:SetPos(0, 0) table.insert(self.internals, textobject) -- apply template properties to the object loveframes.templates.ApplyToObject(self) table.insert(loveframes.base.internals, self) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local internals = self.internals local textobject = internals[1] local padding = self.padding local object = self.object local draworder = self.draworder local update = self.Update self.width = textobject.width + padding * 2 self.height = textobject.height + padding * 2 if object then if object == loveframes.base then self:Remove() return end local ovisible = object.visible local ohover = object.hover local ostate = object.state if ostate ~= state then self.show = false self.visible = false return end self.show = ohover self.visible = ovisible if ohover and ovisible then local top = self:IsTopInternal() local followcursor = self.followcursor local followobject = self.followobject local xoffset = self.xoffset local yoffset = self.yoffset if followcursor then local height = self.height local mx, my = love.mouse.getPosition() self.x = mx + xoffset self.y = my - height + yoffset elseif followobject then local ox = object.x local oy = object.y self.x = ox + xoffset self.y = oy + yoffset end if not top then self:MoveToTop() end textobject:SetPos(padding, padding) end end textobject:SetState(selfstate) textobject:update(dt) if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local internals = self.internals local textobject = internals[1] local show = self.show local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawToolTip or skins[defaultskin].DrawToolTip local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if show then if draw then draw(self) else drawfunc(self) end textobject:draw() end end --[[--------------------------------------------------------- - func: SetFollowCursor(bool) - desc: sets whether or not the tooltip should follow the cursor --]]--------------------------------------------------------- function newobject:SetFollowCursor(bool) self.followcursor = bool end --[[--------------------------------------------------------- - func: SetObject(object) - desc: sets the tooltip's object --]]--------------------------------------------------------- function newobject:SetObject(object) self.object = object self.x = object.x self.y = object.y end --[[--------------------------------------------------------- - func: SetText(text) - desc: sets the tooltip's text --]]--------------------------------------------------------- function newobject:SetText(text) local internals = self.internals local textobject = internals[1] textobject:SetText(text) end --[[--------------------------------------------------------- - func: GetText() - desc: gets the tooltip's text --]]--------------------------------------------------------- function newobject:GetText() local internals = self.internals local textobject = internals[1] local text = textobject:GetText() return text end --[[--------------------------------------------------------- - func: SetTextMaxWidth(text) - desc: sets the tooltip's text max width --]]--------------------------------------------------------- function newobject:SetTextMaxWidth(width) local internals = self.internals local textobject = internals[1] textobject:SetMaxWidth(width) end --[[--------------------------------------------------------- - func: SetOffsetX(xoffset) - desc: sets the tooltip's x offset --]]--------------------------------------------------------- function newobject:SetOffsetX(xoffset) self.xoffset = xoffset end --[[--------------------------------------------------------- - func: SetOffsetY(yoffset) - desc: sets the tooltip's y offset --]]--------------------------------------------------------- function newobject:SetOffsetY(yoffset) self.yoffset = yoffset end --[[--------------------------------------------------------- - func: SetOffsets(xoffset, yoffset) - desc: sets the tooltip's x and y offset --]]--------------------------------------------------------- function newobject:SetOffsets(xoffset, yoffset) self.xoffset = xoffset self.yoffset = yoffset end --[[--------------------------------------------------------- - func: SetPadding(padding) - desc: sets the tooltip's padding --]]--------------------------------------------------------- function newobject:SetPadding(padding) self.padding = padding end --[[--------------------------------------------------------- - func: SetFont(font) - desc: sets the tooltip's font --]]--------------------------------------------------------- function newobject:SetFont(font) local internals = self.internals local textobject = internals[1] textobject:SetFont(font) end --[[--------------------------------------------------------- - func: SetFollowObject(bool) - desc: sets whether or not the tooltip should follow its assigned object --]]--------------------------------------------------------- function newobject:SetFollowObject(bool) self.followobject = bool end