--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2013 Kenny Shields -- --]]------------------------------------------------ -- progressbar class local newobject = loveframes.NewObject("progressbar", "loveframes_object_progressbar", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize() self.type = "progressbar" self.width = 100 self.height = 25 self.min = 0 self.max = 10 self.value = 0 self.barwidth = 0 self.lerprate = 1000 self.lerpvalue = 0 self.lerpto = 0 self.lerpfrom = 0 self.completed = false self.lerp = false self.internal = false self.OnComplete = nil end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local lerp = self.lerp local lerprate = self.lerprate local lerpvalue = self.lerpvalue local lerpto = self.lerpto local lerpfrom = self.lerpfrom local value = self.value local completed = self.completed local parent = self.parent local base = loveframes.base local update = self.Update local oncomplete = self.OnComplete self:CheckHover() -- caclulate barwidth if lerp then if lerpfrom < lerpto then if lerpvalue < lerpto then self.lerpvalue = lerpvalue + lerprate*dt elseif lerpvalue > lerpto then self.lerpvalue = lerpto end elseif lerpfrom > lerpto then if lerpvalue > lerpto then self.lerpvalue = lerpvalue - lerprate*dt elseif lerpvalue < lerpto then self.lerpvalue = lerpto end elseif lerpfrom == lerpto then self.lerpvalue = lerpto end self.barwidth = self.lerpvalue/self.max * self.width -- min check if self.lerpvalue < self.min then self.lerpvalue = self.min end -- max check if self.lerpvalue > self.max then self.lerpvalue = self.max end else self.barwidth = value/self.max * self.width -- min max check if value < self.min then self.value = self.min elseif value > self.max then self.value = self.max end end -- move to parent if there is a parent if parent ~= base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end -- completion check if not completed then if self.value >= self.max then self.completed = true if oncomplete then oncomplete(self) end end end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawProgressBar or skins[defaultskin].DrawProgressBar local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: SetMax(max) - desc: sets the object's maximum value --]]--------------------------------------------------------- function newobject:SetMax(max) self.max = max end --[[--------------------------------------------------------- - func: GetMax() - desc: gets the object's maximum value --]]--------------------------------------------------------- function newobject:GetMax() return self.max end --[[--------------------------------------------------------- - func: SetMin(min) - desc: sets the object's minimum value --]]--------------------------------------------------------- function newobject:SetMin(min) self.min = min end --[[--------------------------------------------------------- - func: GetMin() - desc: gets the object's minimum value --]]--------------------------------------------------------- function newobject:GetMin() return self.min end --[[--------------------------------------------------------- - func: SetMinMax() - desc: sets the object's minimum and maximum values --]]--------------------------------------------------------- function newobject:SetMinMax(min, max) self.min = min self.max = max end --[[--------------------------------------------------------- - func: GetMinMax() - desc: gets the object's minimum and maximum values --]]--------------------------------------------------------- function newobject:GetMinMax() return self.min, self.max end --[[--------------------------------------------------------- - func: SetValue(value) - desc: sets the object's value --]]--------------------------------------------------------- function newobject:SetValue(value) local lerp = self.lerp if lerp then self.lerpvalue = self.lerpvalue self.lerpto = value self.lerpfrom = self.lerpvalue self.value = value else self.value = value end end --[[--------------------------------------------------------- - func: GetValue() - desc: gets the object's value --]]--------------------------------------------------------- function newobject:GetValue() return self.value end --[[--------------------------------------------------------- - func: SetLerp(bool) - desc: sets whether or not the object should lerp when changing between values --]]--------------------------------------------------------- function newobject:SetLerp(bool) self.lerp = bool self.lerpto = self:GetValue() self.lerpvalue = self:GetValue() end --[[--------------------------------------------------------- - func: GetLerp() - desc: gets whether or not the object should lerp when changing between values --]]--------------------------------------------------------- function newobject:GetLerp() return self.lerp end --[[--------------------------------------------------------- - func: SetLerpRate(rate) - desc: sets the object's lerp rate --]]--------------------------------------------------------- function newobject:SetLerpRate(rate) self.lerprate = rate end --[[--------------------------------------------------------- - func: GetLerpRate() - desc: gets the object's lerp rate --]]--------------------------------------------------------- function newobject:GetLerpRate() return self.lerprate end --[[--------------------------------------------------------- - func: GetCompleted() - desc: gets whether or not the object has reached it's maximum value --]]--------------------------------------------------------- function newobject:GetCompleted() return self.completed end --[[--------------------------------------------------------- - func: GetBarWidth() - desc: gets the object's bar width --]]--------------------------------------------------------- function newobject:GetBarWidth() return self.barwidth end