--[[------------------------------------------------ -- LÖVE Frames -- -- By Nikolai Resokav -- --]]------------------------------------------------ -- scrollbar class scrollarea = class("scrollarea", base) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function scrollarea:initialize(parent, bartype) self.type = "scroll-area" self.bartype = bartype self.parent = parent self.x = 0 self.y = 0 self.scrolldelay = 0 self.delayamount = 0.05 self.down = false self.internal = true self.internals = {} table.insert(self.internals, scrollbar:new(self, bartype)) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function scrollarea:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if visible == false then if alwaysupdate == false then return end end -- move to parent if there is a parent if self.parent ~= loveframes.base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end self:CheckHover() local parent = self.parent local pinternals = parent.internals local button = pinternals[2] local bartype = self.bartype local time = love.timer.getTime() local x, y = love.mouse.getPosition() local listo = parent.parent local down = self.down local scrolldelay = self.scrolldelay local delayamount = self.delayamount local internals = self.internals local bar = internals[1] local hover = self.hover if button then if bartype == "vertical" then self.staticx = 0 self.staticy = button.height - 1 self.width = parent.width self.height = parent.height - button.height*2 + 2 elseif bartype == "horizontal" then self.staticx = button.width - 1 self.staticy = 0 self.width = parent.width - button.width*2 + 2 self.height = parent.height end end if down == true then if scrolldelay < time then self.scrolldelay = time + delayamount if listo.display == "vertical" then if y > bar.y then bar:Scroll(bar.height) else bar:Scroll(-bar.height) end elseif listo.display == "horizontal" then if x > bar.x then bar:Scroll(bar.width) else bar:Scroll(-bar.width) end end end if hover == false then self.down = false end end for k, v in ipairs(internals) do v:update(dt) end if self.Update then self.Update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function scrollarea:draw() local visible = self.visible if visible == false then return end local internals = self.internals -- skin variables local index = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin] loveframes.drawcount = loveframes.drawcount + 1 self.draworder = loveframes.drawcount if self.Draw ~= nil then self.Draw(self) else skin.DrawScrollArea(self) end for k, v in ipairs(internals) do v:draw() end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function scrollarea:mousepressed(x, y, button) local visible = self.visible if visible == false then return end local listo = self.parent.parent local time = love.timer.getTime() local internals = self.internals local bar = internals[1] local hover = self.hover local delayamount = self.delayamount if hover == true and button == "l" then self.down = true self.scrolldelay = time + delayamount + 0.5 local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end if listo.display == "vertical" then if y > self.internals[1].y then bar:Scroll(bar.height) else bar:Scroll(-bar.height) end elseif listo.display == "horizontal" then if x > bar.x then bar:Scroll(bar.width) else bar:Scroll(-bar.width) end end loveframes.hoverobject = self end for k, v in ipairs(internals) do v:mousepressed(x, y, button) end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function scrollarea:mousereleased(x, y, button) local visible = self.visible if visible == false then return end local internals = self.internals if button == "l" then self.down = false end for k, v in ipairs(internals) do v:mousereleased(x, y, button) end end