--[[------------------------------------------------ -- LÖVE Frames -- -- By Nikolai Resokav -- --]]------------------------------------------------ -- scrollbutton clas scrollbutton = class("scrollbutton", base) scrollbutton:include(loveframes.templates.default) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function scrollbutton:initialize(scrolltype) self.type = "scrollbutton" self.scrolltype = scrolltype self.width = 16 self.height = 16 self.down = false self.internal = true self.OnClick = function() end end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function scrollbutton:update(dt) if self.visible == false then if self.alwaysupdate == false then return end end self:CheckHover() if self.hover == false then self.down = false elseif self.hover == true then if loveframes.hoverobject == self then self.down = true end end if self.down == false and loveframes.hoverobject == self then self.hover = true end -- move to parent if there is a parent if self.parent ~= loveframes.base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end if self.Update then self.Update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function scrollbutton:draw() if self.visible == false then return end loveframes.drawcount = loveframes.drawcount + 1 self.draworder = loveframes.drawcount -- skin variables local index = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin] if self.Draw ~= nil then self.Draw(self) else skin.DrawScrollButton(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, scrollbutton) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function scrollbutton:mousepressed(x, y, scrollbutton) if self.visible == false then return end if self.hover == true then local baseparent = self:GetBaseParent() if baseparent.type == "frame" then baseparent:MakeTop() end self.down = true loveframes.hoverobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, scrollbutton) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function scrollbutton:mousereleased(x, y, scrollbutton) if self.visible == false then return end if self.hover == true and self.down == true then if scrollbutton == "l" then self.OnClick(x, y, self) end end self.down = false end --[[--------------------------------------------------------- - func: SetText(text) - desc: sets the object's text --]]--------------------------------------------------------- function scrollbutton:SetText(text) return end