--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012 Kenny Shields -- --]]------------------------------------------------ -- skins library loveframes.skins = {} -- available skins loveframes.skins.available = {} --[[--------------------------------------------------------- - func: Register(skin) - desc: registers a skin --]]--------------------------------------------------------- function loveframes.skins.Register(skin) local name = skin.name local author = skin.author local version = skin.version local namecheck = loveframes.skins.available[name] local dir = loveframes.config["DIRECTORY"] .. "/skins/" ..name local dircheck = love.filesystem.isDirectory(dir) local images = loveframes.util.GetDirectoryContents(dir .. "/images") local indeximages = loveframes.config["INDEXSKINIMAGES"] if name == "" or not name then loveframes.util.Error("Could not register skin: Invalid or missing name data.") end if author == "" or not author then loveframes.util.Error("Could not register skin: Invalid or missing author data.") end if version == "" or version == nil then loveframes.util.Error("Could not register skin: Invalid or missing version data.") end if namecheck then loveframes.util.Error("Could not register skin: A skin with the name '" ..name.. "' already exists.") end if not dircheck then loveframes.util.Error("Could not register skin: Could not find a directory for skin '" ..name.. "'.") end loveframes.skins.available[name] = skin loveframes.skins.available[name].dir = dir loveframes.skins.available[name].images = {} if #images > 0 and indeximages == true then for k, v in ipairs(images) do loveframes.skins.available[name].images[v.name .. "." .. v.extension] = love.graphics.newImage(v.fullpath) end end end