--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012 Kenny Shields -- --]]------------------------------------------------ -- tabbutton class tabbutton = class("tabbutton", base) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function tabbutton:initialize(parent, text, tabnumber, tip, image) self.type = "tabbutton" self.font = loveframes.smallfont self.text = text self.tabnumber = tabnumber self.parent = parent self.staticx = 0 self.staticy = 0 self.width = 50 self.height = 25 self.internal = true self.down = false self.image = nil if tip then self.tooltip = tooltip:new(self, tip) self.tooltip:SetFollowCursor(false) self.tooltip:SetOffsets(0, -5) end if image then self:SetImage(image) end -- apply template properties to the object loveframes.templates.ApplyToObject(self) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function tabbutton:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local parent = self.parent local base = loveframes.base local update = self.Update self:CheckHover() self:SetClickBounds(parent.x, parent.y, parent.width, parent.height) -- move to parent if there is a parent if parent ~= base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function tabbutton:draw() if not self.visible then return end local image = self.image local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawTabButton or skins[defaultskin].DrawTabButton local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function tabbutton:mousepressed(x, y, button) local visible = self.visible if not visible then return end local hover = self.hover if hover and button == "l" then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end self.down = true loveframes.hoverobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function tabbutton:mousereleased(x, y, button) local visible = self.visible if not visible then return end local hover = self.hover local parent = self.parent local tabnumber = self.tabnumber if hover and button == "l" then if button == "l" then parent:SwitchToTab(tabnumber) end end self.down = false end --[[--------------------------------------------------------- - func: SetText(text) - desc: sets the object's text --]]--------------------------------------------------------- function tabbutton:SetText(text) self.text = text end --[[--------------------------------------------------------- - func: GetText() - desc: gets the object's text --]]--------------------------------------------------------- function tabbutton:GetText() return self.text end --[[--------------------------------------------------------- - func: SetImage(image) - desc: adds an image to the object --]]--------------------------------------------------------- function tabbutton:SetImage(image) if type(image) == "string" then self.image = love.graphics.newImage(image) else self.image = image end end --[[--------------------------------------------------------- - func: GetImage() - desc: gets the object's image --]]--------------------------------------------------------- function tabbutton:GetImage() return self.image end --[[--------------------------------------------------------- - func: GetTabNumber() - desc: gets the object's tab number --]]--------------------------------------------------------- function tabbutton:GetTabNumber() return self.tabnumber end