--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- collapsiblecategory object local newobject = loveframes.NewObject("collapsiblecategory", "loveframes_object_collapsiblecategory", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize() self.type = "collapsiblecategory" self.text = "Category" self.width = 200 self.height = 25 self.closedheight = 25 self.padding = 5 self.internal = false self.open = false self.down = false self.children = {} self.OnOpenedClosed = nil end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local open = self.open local children = self.children local curobject = children[1] local parent = self.parent local base = loveframes.base local update = self.Update self:CheckHover() -- move to parent if there is a parent if parent ~= base and parent.type ~= "list" then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end if open and curobject then curobject:SetWidth(self.width - self.padding * 2) curobject:update(dt) elseif not open and curobject then if curobject:GetVisible() then curobject:SetVisible(false) end end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local open = self.open local children = self.children local curobject = children[1] local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawCollapsibleCategory or skins[defaultskin].DrawCollapsibleCategory local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end if open and curobject then curobject:draw() end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local hover = self.hover local open = self.open local children = self.children local curobject = children[1] if hover then local col = loveframes.util.BoundingBox(self.x, x, self.y, y, self.width, 1, self.closedheight, 1) if button == "l" and col then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end self.down = true loveframes.downobject = self end end if open and curobject then curobject:mousepressed(x, y, button) end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local hover = self.hover local down = self.down local clickable = self.clickable local enabled = self.enabled local open = self.open local col = loveframes.util.BoundingBox(self.x, x, self.y, y, self.width, 1, self.closedheight, 1) local children = self.children local curobject = children[1] if hover and col and down and button == "l" then if open then self:SetOpen(false) else self:SetOpen(true) end self.down = false end if open and curobject then curobject:mousereleased(x, y, button) end end --[[--------------------------------------------------------- - func: SetText(text) - desc: sets the object's text --]]--------------------------------------------------------- function newobject:SetText(text) self.text = text end --[[--------------------------------------------------------- - func: GetText() - desc: gets the object's text --]]--------------------------------------------------------- function newobject:GetText() return self.text end --[[--------------------------------------------------------- - func: SetObject(object) - desc: sets the category's object --]]--------------------------------------------------------- function newobject:SetObject(object) local children = self.children local curobject = children[1] if curobject then curobject:Remove() self.children = {} end object:Remove() object.parent = self object:SetState(self.state) object:SetWidth(self.width - self.padding*2) object:SetPos(self.padding, self.closedheight + self.padding) table.insert(self.children, object) end --[[--------------------------------------------------------- - func: SetObject(object) - desc: sets the category's object --]]--------------------------------------------------------- function newobject:GetObject() local children = self.children local curobject = children[1] if curobject then return curobject else return false end end --[[--------------------------------------------------------- - func: SetSize(width, height) - desc: sets the object's size --]]--------------------------------------------------------- function newobject:SetSize(width, height) self.width = width end --[[--------------------------------------------------------- - func: SetHeight(height) - desc: sets the object's height --]]--------------------------------------------------------- function newobject:SetHeight(height) return end --[[--------------------------------------------------------- - func: SetClosedHeight(height) - desc: sets the object's closed height --]]--------------------------------------------------------- function newobject:SetClosedHeight(height) self.closedheight = height end --[[--------------------------------------------------------- - func: GetClosedHeight() - desc: gets the object's closed height --]]--------------------------------------------------------- function newobject:GetClosedHeight() return self.closedheight end --[[--------------------------------------------------------- - func: SetOpen(bool) - desc: sets whether the object is opened or closed --]]--------------------------------------------------------- function newobject:SetOpen(bool) local children = self.children local curobject = children[1] local closedheight = self.closedheight local padding = self.padding local onopenedclosed = self.OnOpenedClosed self.open = bool if not bool then self.height = closedheight if curobject then local curobjectheight = curobject.height curobject:SetVisible(false) end else if curobject then local curobjectheight = curobject.height self.height = closedheight + padding * 2 + curobjectheight curobject:SetVisible(true) end end -- call the on opened closed callback if it exists if onopenedclosed then onopenedclosed(self) end end --[[--------------------------------------------------------- - func: GetOpen() - desc: gets whether the object is opened or closed --]]--------------------------------------------------------- function newobject:GetOpen() return self.open end