--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2013 Kenny Shields -- --]]------------------------------------------------ -- menuoption object local newobject = loveframes.NewObject("menuoption", "loveframes_object_menuoption", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize(parent, option_type, menu) self.type = "menuoption" self.text = "Option" self.width = 100 self.height = 25 self.contentwidth = 0 self.contentheight = 0 self.parent = parent self.option_type = option_type or "option" self.menu = menu self.activated = false self.internal = true self.icon = false self.func = nil end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end self:CheckHover() local hover = self.hover local parent = self.parent local option_type = self.option_type local activated = self.activated local base = loveframes.base local update = self.Update if option_type == "submenu_activator" then if hover and not activated then self.menu:SetVisible(true) self.menu:MoveToTop() self.activated = true elseif not hover and activated then local hoverobject = loveframes.hoverobject if hoverobject and hoverobject:GetBaseParent() == self.parent then self.menu:SetVisible(false) self.activated = false end elseif activated then local screen_width = love.graphics.getWidth() local screen_height = love.graphics.getHeight() local sx = self.x local sy = self.y local width = self.width local height = self.height local x1 = sx + width if x1 + self.menu.width <= screen_width then self.menu.x = x1 else self.menu.x = sx - self.menu.width end if sy + self.menu.height <= screen_height then self.menu.y = sy else self.menu.y = (sy + height) - self.menu.height end end end -- move to parent if there is a parent if parent ~= base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawMenuOption or skins[defaultskin].DrawMenuOption local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local hover = self.hover local option_type = self.option_type if hover and option_type ~= "divider" and button == "l" then local func = self.func if func then local text = self.text func(self, text) end local basemenu = self.parent:GetBaseMenu() basemenu:SetVisible(false) end end --[[--------------------------------------------------------- - func: SetText(text) - desc: sets the object's text --]]--------------------------------------------------------- function newobject:SetText(text) self.text = text end --[[--------------------------------------------------------- - func: GetText() - desc: gets the object's text --]]--------------------------------------------------------- function newobject:GetText() return self.text end --[[--------------------------------------------------------- - func: SetIcon(icon) - desc: sets the object's icon --]]--------------------------------------------------------- function newobject:SetIcon(icon) if type(icon) == "string" then self.icon = love.graphics.newImage(icon) elseif type(icon) == "userdata" then self.icon = icon end end --[[--------------------------------------------------------- - func: GetIcon() - desc: gets the object's icon --]]--------------------------------------------------------- function newobject:GetIcon() return self.icon end --[[--------------------------------------------------------- - func: SetFunction(func) - desc: sets the object's function --]]--------------------------------------------------------- function newobject:SetFunction(func) self.func = func end