--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2013 Kenny Shields -- --]]------------------------------------------------ -- menu object local newobject = loveframes.NewObject("menu", "loveframes_object_menu", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize(menu) self.type = "menu" self.width = 80 self.height = 25 self.largest_item_width = 0 self.largest_item_height = 0 self.is_sub_menu = false self.internal = false self.parentmenu = nil self.options = {} self.internals = {} end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end self:CheckHover() local hover = self.hover local parent = self.parent local base = loveframes.base local update = self.Update -- move to parent if there is a parent if parent ~= base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end for k, v in ipairs(self.internals) do local width = v.contentwidth local height = v.contentheight if width > self.largest_item_width then self.largest_item_width = width end if height > self.largest_item_height then self.largest_item_height = height end end local y = 0 self.height = 0 for k, v in ipairs(self.internals) do v:SetWidth(self.largest_item_width) if v.option_type ~= "divider" then v:SetHeight(self.largest_item_height) else v:SetHeight(5) end v:SetY(y) self.height = self.height + v.height y = y + v.height v:update(dt) end self.width = self.largest_item_width self.largest_item_width = 0 self.largest_item_height = 0 if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawMenu or skins[defaultskin].DrawMenu local draw = self.Draw local drawoverfunc = skin.DrawOverMenu or skins[defaultskin].DrawOverMenu local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end for k, v in ipairs(self.internals) do v:draw() end if drawoverfunc then drawoverfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local internals = self.internals for k, v in ipairs(internals) do v:mousereleased(x, y, button) end end --[[--------------------------------------------------------- - func: AddOption(text, icon, func) - desc: adds an option to the object --]]--------------------------------------------------------- function newobject:AddOption(text, icon, func) local menuoption = loveframes.objects["menuoption"]:new(self) menuoption:SetText(text) menuoption:SetIcon(icon) menuoption:SetFunction(func) table.insert(self.internals, menuoption) end --[[--------------------------------------------------------- - func: RemoveOption(id) - desc: removes an option --]]--------------------------------------------------------- function newobject:RemoveOption(id) for k, v in ipairs(self.internals) do if k == id then table.remove(self.internals, k) return end end end --[[--------------------------------------------------------- - func: AddSubMenu(text, icon, menu) - desc: adds a submenu to the object --]]--------------------------------------------------------- function newobject:AddSubMenu(text, icon, menu) local function activatorFunc(object) if menu:GetVisible() then local hoverobject = loveframes.hoverobject if hoverobject ~= object and hoverobject:GetBaseParent() ~= menu then menu:SetVisible(false) end else menu:SetVisible(true) menu:SetPos(object:GetX() + object:GetWidth(), object:GetY()) end end menu:SetVisible(false) local menuoption = loveframes.objects["menuoption"]:new(self, "submenu_activator", menu) menuoption:SetText(text) menuoption:SetIcon(icon) if menu then menu.is_sub_menu = true menu.parentmenu = self end table.insert(self.internals, menuoption) end --[[--------------------------------------------------------- - func: AddDivider() - desc: adds a divider to the object --]]--------------------------------------------------------- function newobject:AddDivider() local menuoption = loveframes.objects["menuoption"]:new(self, "divider") table.insert(self.internals, menuoption) end --[[--------------------------------------------------------- - func: GetBaseMenu(t) - desc: gets the object's base menu --]]--------------------------------------------------------- function newobject:GetBaseMenu(t) local t = t or {} if self.parentmenu then table.insert(t, self.parentmenu) self.parentmenu:GetBaseMenu(t) else return self end return t[#t] end --[[--------------------------------------------------------- - func: SetVisible(bool) - desc: sets the object's visibility --]]--------------------------------------------------------- function newobject:SetVisible(bool) self.visible = bool if not bool then local internals = self.internals for k, v in ipairs(internals) do if v.menu then v.activated = false v.menu:SetVisible(bool) end end end end