--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2013 Kenny Shields -- --]]------------------------------------------------ -- skin table local skin = {} -- skin info (you always need this in a skin) skin.name = "Blue" skin.author = "Nikolai Resokav" skin.version = "1.0" local smallfont = love.graphics.newFont(10) local imagebuttonfont = love.graphics.newFont(15) local bordercolor = {143, 143, 143, 255} -- controls skin.controls = {} -- frame skin.controls.frame_body_color = {232, 232, 232, 255} skin.controls.frame_name_color = {255, 255, 255, 255} skin.controls.frame_name_font = smallfont -- button skin.controls.button_text_down_color = {255, 255, 255, 255} skin.controls.button_text_nohover_color = {0, 0, 0, 200} skin.controls.button_text_hover_color = {255, 255, 255, 255} skin.controls.button_text_nonclickable_color = {0, 0, 0, 100} skin.controls.button_text_font = smallfont -- imagebutton skin.controls.imagebutton_text_down_color = {255, 255, 255, 255} skin.controls.imagebutton_text_nohover_color = {255, 255, 255, 200} skin.controls.imagebutton_text_hover_color = {255, 255, 255, 255} skin.controls.imagebutton_text_font = imagebuttonfont -- closebutton skin.controls.closebutton_body_down_color = {255, 255, 255, 255} skin.controls.closebutton_body_nohover_color = {255, 255, 255, 255} skin.controls.closebutton_body_hover_color = {255, 255, 255, 255} -- progressbar skin.controls.progressbar_body_color = {255, 255, 255, 255} skin.controls.progressbar_text_color = {0, 0, 0, 255} skin.controls.progressbar_text_font = smallfont -- list skin.controls.list_body_color = {232, 232, 232, 255} -- scrollarea skin.controls.scrollarea_body_color = {220, 220, 220, 255} -- scrollbody skin.controls.scrollbody_body_color = {0, 0, 0, 0} -- panel skin.controls.panel_body_color = {232, 232, 232, 255} -- tabpanel skin.controls.tabpanel_body_color = {232, 232, 232, 255} -- tabbutton skin.controls.tab_text_nohover_color = {0, 0, 0, 200} skin.controls.tab_text_hover_color = {255, 255, 255, 255} skin.controls.tab_text_font = smallfont -- multichoice skin.controls.multichoice_body_color = {240, 240, 240, 255} skin.controls.multichoice_text_color = {0, 0, 0, 255} skin.controls.multichoice_text_font = smallfont -- multichoicelist skin.controls.multichoicelist_body_color = {240, 240, 240, 200} -- multichoicerow skin.controls.multichoicerow_body_nohover_color = {240, 240, 240, 255} skin.controls.multichoicerow_body_hover_color = {51, 204, 255, 255} skin.controls.multichoicerow_text_nohover_color = {0, 0, 0, 150} skin.controls.multichoicerow_text_hover_color = {255, 255, 255, 255} skin.controls.multichoicerow_text_font = smallfont -- tooltip skin.controls.tooltip_body_color = {255, 255, 255, 255} -- textinput skin.controls.textinput_body_color = {250, 250, 250, 255} skin.controls.textinput_indicator_color = {0, 0, 0, 255} skin.controls.textinput_text_normal_color = {0, 0, 0, 255} skin.controls.textinput_text_selected_color = {255, 255, 255, 255} skin.controls.textinput_highlight_bar_color = {51, 204, 255, 255} -- slider skin.controls.slider_bar_outline_color = {220, 220, 220, 255} -- checkbox skin.controls.checkbox_body_color = {255, 255, 255, 255} skin.controls.checkbox_check_color = {128, 204, 255, 255} skin.controls.checkbox_text_font = smallfont -- collapsiblecategory skin.controls.collapsiblecategory_text_color = {0, 0, 0, 255} -- columnlist skin.controls.columnlist_body_color = {232, 232, 232, 255} -- columlistarea skin.controls.columnlistarea_body_color = {232, 232, 232, 255} -- columnlistheader skin.controls.columnlistheader_text_down_color = {255, 255, 255, 255} skin.controls.columnlistheader_text_nohover_color = {0, 0, 0, 200} skin.controls.columnlistheader_text_hover_color = {255, 255, 255, 255} skin.controls.columnlistheader_text_font = smallfont -- columnlistrow skin.controls.columnlistrow_body1_color = {245, 245, 245, 255} skin.controls.columnlistrow_body2_color = {255, 255, 255, 255} skin.controls.columnlistrow_body_selected_color = {26, 198, 255, 255} skin.controls.columnlistrow_body_hover_color = {102, 217, 255, 255} skin.controls.columnlistrow_text_color = {100, 100, 100, 255} skin.controls.columnlistrow_text_hover_color = {255, 255, 255, 255} skin.controls.columnlistrow_text_selected_color = {255, 255, 255, 255} -- modalbackground skin.controls.modalbackground_body_color = {255, 255, 255, 100} -- linenumberspanel skin.controls.linenumberspanel_text_color = {170, 170, 170, 255} skin.controls.linenumberspanel_body_color = {235, 235, 235, 255} --[[--------------------------------------------------------- - func: OutlinedRectangle(object) - desc: creates and outlined rectangle --]]--------------------------------------------------------- function skin.OutlinedRectangle(x, y, width, height, ovt, ovb, ovl, ovr) local ovt = ovt or false local ovb = ovb or false local ovl = ovl or false local ovr = ovr or false -- top if not ovt then love.graphics.rectangle("fill", x, y, width, 1) end -- bottom if not ovb then love.graphics.rectangle("fill", x, y + height - 1, width, 1) end -- left if not ovl then love.graphics.rectangle("fill", x, y, 1, height) end -- right if not ovr then love.graphics.rectangle("fill", x + width - 1, y, 1, height) end end --[[--------------------------------------------------------- - func: DrawFrame(object) - desc: draws the frame object --]]--------------------------------------------------------- function skin.DrawFrame(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local hover = object:GetHover() local name = object:GetName() local icon = object:GetIcon() local bodycolor = skin.controls.frame_body_color local topcolor = skin.controls.frame_top_color local namecolor = skin.controls.frame_name_color local font = skin.controls.frame_name_font local topbarimage = skin.images["frame-topbar.png"] local topbarimage_width = topbarimage:getWidth() local topbarimage_height = topbarimage:getHeight() local topbarimage_scalex = width/topbarimage_width local topbarimage_scaley = 25/topbarimage_height local bodyimage = skin.images["frame-body.png"] local bodyimage_width = bodyimage:getWidth() local bodyimage_height = bodyimage:getHeight() local bodyimage_scalex = width/bodyimage_width local bodyimage_scaley = height/bodyimage_height -- frame body love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(bodyimage, x, y, 0, bodyimage_scalex, bodyimage_scaley) -- frame top bar love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(topbarimage, x, y, 0, topbarimage_scalex, topbarimage_scaley) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y + 25, width, 1) -- frame name section love.graphics.setFont(font) if icon then local iconwidth = icon:getWidth() local iconheight = icon:getHeight() icon:setFilter("nearest", "nearest") love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(icon, x + 5, y + 5) love.graphics.setColor(namecolor) love.graphics.print(name, x + iconwidth + 10, y + 5) else love.graphics.setColor(namecolor) love.graphics.print(name, x + 5, y + 5) end -- frame border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) end --[[--------------------------------------------------------- - func: DrawButton(object) - desc: draws the button object --]]--------------------------------------------------------- function skin.DrawButton(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local hover = object:GetHover() local text = object:GetText() local font = skin.controls.button_text_font local twidth = font:getWidth(object.text) local theight = font:getHeight(object.text) local down = object.down local enabled = object:GetEnabled() local clickable = object:GetClickable() local textdowncolor = skin.controls.button_text_down_color local texthovercolor = skin.controls.button_text_hover_color local textnohovercolor = skin.controls.button_text_nohover_color local textnonclickablecolor = skin.controls.button_text_nonclickable_color if not enabled or not clickable then local image = skin.images["button-unclickable.png"] local imageheight = image:getHeight() local scaley = height/imageheight -- button body love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- button text love.graphics.setFont(font) love.graphics.setColor(textnonclickablecolor) love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) return end if down then local image = skin.images["button-down.png"] local imageheight = image:getHeight() local scaley = height/imageheight -- button body love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- button text love.graphics.setFont(font) love.graphics.setColor(textdowncolor) love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) elseif hover then local image = skin.images["button-hover.png"] local imageheight = image:getHeight() local scaley = height/imageheight -- button body love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- button text love.graphics.setFont(font) love.graphics.setColor(texthovercolor) love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) else local image = skin.images["button-nohover.png"] local imageheight = image:getHeight() local scaley = height/imageheight -- button body love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- button text love.graphics.setFont(font) love.graphics.setColor(textnohovercolor) love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) end end --[[--------------------------------------------------------- - func: DrawCloseButton(object) - desc: draws the close button object --]]--------------------------------------------------------- function skin.DrawCloseButton(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local parent = object.parent local parentwidth = parent:GetWidth() local hover = object:GetHover() local down = object.down local image = skin.images["close.png"] local bodydowncolor = skin.controls.closebutton_body_down_color local bodyhovercolor = skin.controls.closebutton_body_hover_color local bodynohovercolor = skin.controls.closebutton_body_nohover_color image:setFilter("nearest", "nearest") if down then -- button body love.graphics.setColor(bodydowncolor) love.graphics.draw(image, x, y) elseif hover then -- button body love.graphics.setColor(bodyhovercolor) love.graphics.draw(image, x, y) else -- button body love.graphics.setColor(bodynohovercolor) love.graphics.draw(image, x, y) end object:SetPos(parentwidth - 20, 4) object:SetSize(16, 16) end --[[--------------------------------------------------------- - func: DrawImage(object) - desc: draws the image object --]]--------------------------------------------------------- function skin.DrawImage(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local orientation = object:GetOrientation() local scalex = object:GetScaleX() local scaley = object:GetScaleY() local offsetx = object:GetOffsetX() local offsety = object:GetOffsetY() local shearx = object:GetShearX() local sheary = object:GetShearY() local image = object.image local color = object.imagecolor if color then love.graphics.setColor(color) love.graphics.draw(image, x, y, orientation, scalex, scaley, offsetx, offsety, shearx, sheary) else love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, orientation, scalex, scaley, offsetx, offsety, shearx, sheary) end end --[[--------------------------------------------------------- - func: DrawImageButton(object) - desc: draws the image button object --]]--------------------------------------------------------- function skin.DrawImageButton(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local text = object:GetText() local hover = object:GetHover() local image = object:GetImage() local down = object.down local font = skin.controls.imagebutton_text_font local twidth = font:getWidth(object.text) local theight = font:getHeight(object.text) local textdowncolor = skin.controls.imagebutton_text_down_color local texthovercolor = skin.controls.imagebutton_text_hover_color local textnohovercolor = skin.controls.imagebutton_text_nohover_color if down then if image then love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x + 1, y + 1) end love.graphics.setFont(font) love.graphics.setColor(0, 0, 0, 255) love.graphics.print(text, x + width/2 - twidth/2 + 1, y + height - theight - 5 + 1) love.graphics.setColor(textdowncolor) love.graphics.print(text, x + width/2 - twidth/2 + 1, y + height - theight - 6 + 1) elseif hover then if image then love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y) end love.graphics.setFont(font) love.graphics.setColor(0, 0, 0, 255) love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 5) love.graphics.setColor(texthovercolor) love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 6) else if image then love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y) end love.graphics.setFont(font) love.graphics.setColor(0, 0, 0, 255) love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 5) love.graphics.setColor(textnohovercolor) love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 6) end end --[[--------------------------------------------------------- - func: DrawProgressBar(object) - desc: draws the progress bar object --]]--------------------------------------------------------- function skin.DrawProgressBar(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local value = object:GetValue() local max = object:GetMax() local barwidth = object:GetBarWidth() local font = skin.controls.progressbar_text_font local text = value .. "/" ..max local twidth = font:getWidth(text) local theight = font:getHeight("a") local bodycolor = skin.controls.progressbar_body_color local barcolor = skin.controls.progressbar_bar_color local textcolor = skin.controls.progressbar_text_color local image = skin.images["progressbar.png"] local imageheight = image:getHeight() local scaley = height/imageheight -- progress bar body love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, barwidth, scaley) love.graphics.setFont(font) love.graphics.setColor(textcolor) love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2) -- progress bar border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) end --[[--------------------------------------------------------- - func: DrawScrollArea(object) - desc: draws the scroll area object --]]--------------------------------------------------------- function skin.DrawScrollArea(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local bartype = object:GetBarType() local bodycolor = skin.controls.scrollarea_body_color love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) love.graphics.setColor(bordercolor) if bartype == "vertical" then skin.OutlinedRectangle(x, y, width, height, true, true) elseif bartype == "horizontal" then skin.OutlinedRectangle(x, y, width, height, false, false, true, true) end end --[[--------------------------------------------------------- - func: DrawScrollBar(object) - desc: draws the scroll bar object --]]--------------------------------------------------------- function skin.DrawScrollBar(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local dragging = object:IsDragging() local hover = object:GetHover() local bartype = object:GetBarType() local bodydowncolor = skin.controls.scrollbar_body_down_color local bodyhovercolor = skin.controls.scrollbar_body_hover_color local bodynohvercolor = skin.controls.scrollbar_body_nohover_color if dragging then local image = skin.images["button-down.png"] local imageheight = image:getHeight() local scaley = height/imageheight love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) elseif hover then local image = skin.images["button-hover.png"] local imageheight = image:getHeight() local scaley = height/imageheight love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) else local image = skin.images["button-nohover.png"] local imageheight = image:getHeight() local scaley = height/imageheight love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) end if bartype == "vertical" then love.graphics.setColor(bordercolor) love.graphics.rectangle("fill", x + 3, y + height/2 - 3, width - 6, 1) love.graphics.rectangle("fill", x + 3, y + height/2, width - 6, 1) love.graphics.rectangle("fill", x + 3, y + height/2 + 3, width - 6, 1) else love.graphics.setColor(bordercolor) love.graphics.rectangle("fill", x + width/2 - 3, y + 3, 1, height - 6) love.graphics.rectangle("fill", x + width/2, y + 3, 1, height - 6) love.graphics.rectangle("fill", x + width/2 + 3, y + 3, 1, height - 6) end end --[[--------------------------------------------------------- - func: DrawScrollBody(object) - desc: draws the scroll body object --]]--------------------------------------------------------- function skin.DrawScrollBody(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local bodycolor = skin.controls.scrollbody_body_color love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) end --[[--------------------------------------------------------- - func: DrawPanel(object) - desc: draws the panel object --]]--------------------------------------------------------- function skin.DrawPanel(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local bodycolor = skin.controls.panel_body_color love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) end --[[--------------------------------------------------------- - func: DrawList(object) - desc: draws the list object --]]--------------------------------------------------------- function skin.DrawList(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local bodycolor = skin.controls.list_body_color love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) end --[[--------------------------------------------------------- - func: DrawList(object) - desc: used to draw over the object and its children --]]--------------------------------------------------------- function skin.DrawOverList(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) end --[[--------------------------------------------------------- - func: DrawTabPanel(object) - desc: draws the tab panel object --]]--------------------------------------------------------- function skin.DrawTabPanel(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local buttonheight = object:GetHeightOfButtons() local bodycolor = skin.controls.tabpanel_body_color love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y + buttonheight, width, height - buttonheight) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y + buttonheight - 1, width, height - buttonheight + 2) object:SetScrollButtonSize(15, buttonheight) end --[[--------------------------------------------------------- - func: DrawTabButton(object) - desc: draws the tab button object --]]--------------------------------------------------------- function skin.DrawTabButton(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local hover = object:GetHover() local text = object:GetText() local image = object:GetImage() local tabnumber = object:GetTabNumber() local parent = object:GetParent() local ptabnumber = parent:GetTabNumber() local font = skin.controls.tab_text_font local twidth = font:getWidth(object.text) local theight = font:getHeight(object.text) local imagewidth = 0 local imageheight = 0 local texthovercolor = skin.controls.button_text_hover_color local textnohovercolor = skin.controls.button_text_nohover_color if image then image:setFilter("nearest", "nearest") imagewidth = image:getWidth() imageheight = image:getHeight() object.width = imagewidth + 15 + twidth if imageheight > theight then parent:SetTabHeight(imageheight + 5) object.height = imageheight + 5 else object.height = parent.tabheight end else object.width = 10 + twidth object.height = parent.tabheight end local width = object:GetWidth() local height = object:GetHeight() if tabnumber == ptabnumber then -- button body local gradient = skin.images["button-hover.png"] local gradientheight = gradient:getHeight() local scaley = height/gradientheight love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(gradient, x, y, 0, width, scaley) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) if image then -- button image love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x + 5, y + height/2 - imageheight/2) -- button text love.graphics.setFont(font) love.graphics.setColor(texthovercolor) love.graphics.print(text, x + imagewidth + 10, y + height/2 - theight/2) else -- button text love.graphics.setFont(font) love.graphics.setColor(texthovercolor) love.graphics.print(text, x + 5, y + height/2 - theight/2) end else -- button body local gradient = skin.images["button-nohover.png"] local gradientheight = gradient:getHeight() local scaley = height/gradientheight love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(gradient, x, y, 0, width, scaley) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) if image then -- button image love.graphics.setColor(255, 255, 255, 150) love.graphics.draw(image, x + 5, y + height/2 - imageheight/2) -- button text love.graphics.setFont(font) love.graphics.setColor(textnohovercolor) love.graphics.print(text, x + imagewidth + 10, y + height/2 - theight/2) else -- button text love.graphics.setFont(font) love.graphics.setColor(textnohovercolor) love.graphics.print(text, x + 5, y + height/2 - theight/2) end end end --[[--------------------------------------------------------- - func: DrawMultiChoice(object) - desc: draws the multi choice object --]]--------------------------------------------------------- function skin.DrawMultiChoice(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local text = object:GetText() local choice = object:GetChoice() local image = skin.images["multichoice-arrow.png"] local font = skin.controls.multichoice_text_font local theight = font:getHeight("a") local bodycolor = skin.controls.multichoice_body_color local textcolor = skin.controls.multichoice_text_color image:setFilter("nearest", "nearest") love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2) love.graphics.setColor(textcolor) love.graphics.setFont(font) if choice == "" then love.graphics.print(text, x + 5, y + height/2 - theight/2) else love.graphics.print(choice, x + 5, y + height/2 - theight/2) end love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x + width - 20, y + 5) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) end --[[--------------------------------------------------------- - func: DrawMultiChoiceList(object) - desc: draws the multi choice list object --]]--------------------------------------------------------- function skin.DrawMultiChoiceList(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local bodycolor = skin.controls.multichoicelist_body_color love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) end --[[--------------------------------------------------------- - func: DrawOverMultiChoiceList(object) - desc: draws over the multi choice list object --]]--------------------------------------------------------- function skin.DrawOverMultiChoiceList(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y - 1, width, height + 1) end --[[--------------------------------------------------------- - func: DrawMultiChoiceRow(object) - desc: draws the multi choice row object --]]--------------------------------------------------------- function skin.DrawMultiChoiceRow(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local text = object:GetText() local font = skin.controls.multichoicerow_text_font local bodyhovecolor = skin.controls.multichoicerow_body_hover_color local texthovercolor = skin.controls.multichoicerow_text_hover_color local bodynohovercolor = skin.controls.multichoicerow_body_nohover_color local textnohovercolor = skin.controls.multichoicerow_text_nohover_color love.graphics.setFont(font) if object.hover then love.graphics.setColor(bodyhovecolor) love.graphics.rectangle("fill", x, y, width, height) love.graphics.setColor(texthovercolor) love.graphics.print(text, x + 5, y + 5) else love.graphics.setColor(bodynohovercolor) love.graphics.rectangle("fill", x, y, width, height) love.graphics.setColor(textnohovercolor) love.graphics.print(text, x + 5, y + 5) end end --[[--------------------------------------------------------- - func: DrawToolTip(object) - desc: draws the tool tip object --]]--------------------------------------------------------- function skin.DrawToolTip(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local bodycolor = skin.controls.tooltip_body_color love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) end --[[--------------------------------------------------------- - func: DrawText(object) - desc: draws the text object --]]--------------------------------------------------------- function skin.DrawText(object) end --[[--------------------------------------------------------- - func: DrawTextInput(object) - desc: draws the text input object --]]--------------------------------------------------------- function skin.DrawTextInput(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local font = object:GetFont() local focus = object:GetFocus() local showindicator = object:GetIndicatorVisibility() local alltextselected = object:IsAllTextSelected() local textx = object:GetTextX() local texty = object:GetTextY() local text = object:GetText() local multiline = object:GetMultiLine() local lines = object:GetLines() local offsetx = object:GetOffsetX() local offsety = object:GetOffsetY() local indicatorx = object:GetIndicatorX() local indicatory = object:GetIndicatorY() local vbar = object:HasVerticalScrollBar() local hbar = object:HasHorizontalScrollBar() local linenumbers = object:GetLineNumbersEnabled() local itemwidth = object:GetItemWidth() local theight = font:getHeight("a") local bodycolor = skin.controls.textinput_body_color local textnormalcolor = skin.controls.textinput_text_normal_color local textselectedcolor = skin.controls.textinput_text_selected_color local highlightbarcolor = skin.controls.textinput_highlight_bar_color local indicatorcolor = skin.controls.textinput_indicator_color love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) if alltextselected then local bary = 0 if multiline then for i=1, #lines do local twidth = font:getWidth(lines[i]) if twidth == 0 then twidth = 5 end love.graphics.setColor(highlightbarcolor) love.graphics.rectangle("fill", textx, texty + bary, twidth, theight) bary = bary + theight end else local twidth = font:getWidth(text) love.graphics.setColor(highlightbarcolor) love.graphics.rectangle("fill", textx, texty, twidth, theight) end end if showindicator and focus then love.graphics.setColor(indicatorcolor) love.graphics.rectangle("fill", indicatorx, indicatory, 1, theight) end if not multiline then object:SetTextOffsetY(height/2 - theight/2) if offsetx ~= 0 then object:SetTextOffsetX(0) else object:SetTextOffsetX(5) end else if vbar then if offsety ~= 0 then if hbar then object:SetTextOffsetY(5) else object:SetTextOffsetY(-5) end else object:SetTextOffsetY(5) end else object:SetTextOffsetY(5) end if hbar then if offsety ~= 0 then if linenumbers then local panel = object:GetLineNumbersPanel() if vbar then object:SetTextOffsetX(5) else object:SetTextOffsetX(-5) end else if vbar then object:SetTextOffsetX(5) else object:SetTextOffsetX(-5) end end else object:SetTextOffsetX(5) end else object:SetTextOffsetX(5) end end textx = object:GetTextX() texty = object:GetTextY() love.graphics.setFont(font) if alltextselected then love.graphics.setColor(textselectedcolor) else love.graphics.setColor(textnormalcolor) end if multiline then for i=1, #lines do love.graphics.print(lines[i], textx, texty + theight * i - theight) end else love.graphics.print(lines[1], textx, texty) end end --[[--------------------------------------------------------- - func: DrawOverTextInput(object) - desc: draws over the text input object --]]--------------------------------------------------------- function skin.DrawOverTextInput(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) end --[[--------------------------------------------------------- - func: DrawScrollButton(object) - desc: draws the scroll button object --]]--------------------------------------------------------- function skin.DrawScrollButton(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local hover = object:GetHover() local scrolltype = object:GetScrollType() local down = object.down local bodydowncolor = skin.controls.button_body_down_color local bodyhovercolor = skin.controls.button_body_hover_color local bodynohovercolor = skin.controls.button_body_nohover_color if down then -- button body local image = skin.images["button-down.png"] local imageheight = image:getHeight() local scaley = height/imageheight love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) elseif hover then -- button body local image = skin.images["button-hover.png"] local imageheight = image:getHeight() local scaley = height/imageheight love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) else -- button body local image = skin.images["button-nohover.png"] local imageheight = image:getHeight() local scaley = height/imageheight love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) end if scrolltype == "up" then local image = skin.images["arrow-up.png"] local imagewidth = image:getWidth() local imageheight = image:getHeight() image:setFilter("nearest", "nearest") if hover then love.graphics.setColor(255, 255, 255, 255) else love.graphics.setColor(255, 255, 255, 150) end love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2) elseif scrolltype == "down" then local image = skin.images["arrow-down.png"] local imagewidth = image:getWidth() local imageheight = image:getHeight() image:setFilter("nearest", "nearest") if hover then love.graphics.setColor(255, 255, 255, 255) else love.graphics.setColor(255, 255, 255, 150) end love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2) elseif scrolltype == "left" then local image = skin.images["arrow-left.png"] local imagewidth = image:getWidth() local imageheight = image:getHeight() image:setFilter("nearest", "nearest") if hover then love.graphics.setColor(255, 255, 255, 255) else love.graphics.setColor(255, 255, 255, 150) end love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2) elseif scrolltype == "right" then local image = skin.images["arrow-right.png"] local imagewidth = image:getWidth() local imageheight = image:getHeight() image:setFilter("nearest", "nearest") if hover then love.graphics.setColor(255, 255, 255, 255) else love.graphics.setColor(255, 255, 255, 150) end love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2) end end --[[--------------------------------------------------------- - func: skin.DrawSlider(object) - desc: draws the slider object --]]--------------------------------------------------------- function skin.DrawSlider(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local slidtype = object:GetSlideType() local baroutlinecolor = skin.controls.slider_bar_outline_color if slidtype == "horizontal" then love.graphics.setColor(baroutlinecolor) love.graphics.rectangle("fill", x, y + height/2 - 5, width, 10) love.graphics.setColor(bordercolor) love.graphics.rectangle("fill", x + 5, y + height/2, width - 10, 1) elseif slidtype == "vertical" then love.graphics.setColor(baroutlinecolor) love.graphics.rectangle("fill", x + width/2 - 5, y, 10, height) love.graphics.setColor(bordercolor) love.graphics.rectangle("fill", x + width/2, y + 5, 1, height - 10) end end --[[--------------------------------------------------------- - func: skin.DrawSliderButton(object) - desc: draws the slider button object --]]--------------------------------------------------------- function skin.DrawSliderButton(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local hover = object:GetHover() local down = object.down local parent = object:GetParent() local enabled = parent:GetEnabled() local bodydowncolor = skin.controls.button_body_down_color local bodyhovercolor = skin.controls.button_body_hover_color local bodynohvercolor = skin.controls.button_body_nohover_color if not enabled then local image = skin.images["button-unclickable.png"] local imageheight = image:getHeight() local scaley = height/imageheight -- button body love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) return end if down then -- button body local image = skin.images["button-down.png"] local imageheight = image:getHeight() local scaley = height/imageheight love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) elseif hover then -- button body local image = skin.images["button-hover.png"] local imageheight = image:getHeight() local scaley = height/imageheight love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) else -- button body local image = skin.images["button-nohover.png"] local imageheight = image:getHeight() local scaley = height/imageheight love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- button border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) end end --[[--------------------------------------------------------- - func: skin.DrawCheckBox(object) - desc: draws the check box object --]]--------------------------------------------------------- function skin.DrawCheckBox(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetBoxWidth() local height = object:GetBoxHeight() local checked = object:GetChecked() local hover = object:GetHover() local bodycolor = skin.controls.checkbox_body_color local checkcolor = skin.controls.checkbox_check_color love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) if checked then love.graphics.setColor(checkcolor) love.graphics.rectangle("fill", x + 4, y + 4, width - 8, height - 8) end if hover then love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x + 4, y + 4, width - 8, height - 8) end end --[[--------------------------------------------------------- - func: skin.DrawCollapsibleCategory(object) - desc: draws the collapsible category object --]]--------------------------------------------------------- function skin.DrawCollapsibleCategory(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local text = object:GetText() local open = object:GetOpen() local textcolor = skin.controls.collapsiblecategory_text_color local font = smallfont local image = skin.images["button-nohover.png"] local imageheight = image:getHeight() local scaley = height/imageheight love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) love.graphics.setFont(font) love.graphics.setColor(textcolor) love.graphics.print(text, x + 5, y + 5) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) love.graphics.setColor(255, 255, 255, 255) if open then local icon = skin.images["collapse.png"] icon:setFilter("nearest", "nearest") love.graphics.draw(icon, x + width - 21, y + 5) else local icon = skin.images["expand.png"] icon:setFilter("nearest", "nearest") love.graphics.draw(icon, x + width - 21, y + 5) end end --[[--------------------------------------------------------- - func: skin.DrawColumnList(object) - desc: draws the column list object --]]--------------------------------------------------------- function skin.DrawColumnList(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local bodycolor = skin.controls.columnlist_body_color love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) end --[[--------------------------------------------------------- - func: skin.DrawColumnListHeader(object) - desc: draws the column list header object --]]--------------------------------------------------------- function skin.DrawColumnListHeader(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local hover = object:GetHover() local name = object:GetName() local down = object.down local font = skin.controls.columnlistheader_text_font local twidth = font:getWidth(object.name) local theight = font:getHeight(object.name) local bodydowncolor = skin.controls.columnlistheader_body_down_color local textdowncolor = skin.controls.columnlistheader_text_down_color local bodyhovercolor = skin.controls.columnlistheader_body_hover_color local textdowncolor = skin.controls.columnlistheader_text_hover_color local nohovercolor = skin.controls.columnlistheader_body_nohover_color local textnohovercolor = skin.controls.columnlistheader_text_nohover_color if down then local image = skin.images["button-down.png"] local imageheight = image:getHeight() local scaley = height/imageheight -- header body love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- header name love.graphics.setFont(font) love.graphics.setColor(textdowncolor) love.graphics.print(name, x + width/2 - twidth/2, y + height/2 - theight/2) -- header border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height, false, false, false, true) elseif hover then local image = skin.images["button-hover.png"] local imageheight = image:getHeight() local scaley = height/imageheight -- header body love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- header name love.graphics.setFont(font) love.graphics.setColor(textdowncolor) love.graphics.print(name, x + width/2 - twidth/2, y + height/2 - theight/2) -- header border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height, false, false, false, true) else local image = skin.images["button-nohover.png"] local imageheight = image:getHeight() local scaley = height/imageheight -- header body love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(image, x, y, 0, width, scaley) -- header name love.graphics.setFont(font) love.graphics.setColor(textnohovercolor) love.graphics.print(name, x + width/2 - twidth/2, y + height/2 - theight/2) -- header border love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height, false, false, false, true) end end --[[--------------------------------------------------------- - func: skin.DrawColumnListArea(object) - desc: draws the column list area object --]]--------------------------------------------------------- function skin.DrawColumnListArea(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local bodycolor = skin.controls.columnlistarea_body_color love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) end --[[--------------------------------------------------------- - func: skin.DrawOverColumnListArea(object) - desc: draws over the column list area object --]]--------------------------------------------------------- function skin.DrawOverColumnListArea(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) end --[[--------------------------------------------------------- - func: skin.DrawColumnListRow(object) - desc: draws the column list row object --]]--------------------------------------------------------- function skin.DrawColumnListRow(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local colorindex = object:GetColorIndex() local font = object:GetFont() local columndata = object:GetColumnData() local textx = object:GetTextX() local texty = object:GetTextY() local parent = object:GetParent() local cwidth, cheight = parent:GetParent():GetColumnSize() local theight = font:getHeight("a") local hover = object:GetHover() local selected = object:GetSelected() local body1color = skin.controls.columnlistrow_body1_color local body2color = skin.controls.columnlistrow_body2_color local bodyhovercolor = skin.controls.columnlistrow_body_hover_color local bodyselectedcolor = skin.controls.columnlistrow_body_selected_color local textcolor = skin.controls.columnlistrow_text_color local texthovercolor = skin.controls.columnlistrow_text_hover_color local textselectedcolor = skin.controls.columnlistrow_text_selected_color object:SetTextPos(5, height/2 - theight/2) if selected then love.graphics.setColor(bodyselectedcolor) love.graphics.rectangle("fill", x, y, width, height) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height, true, false, true, true) elseif hover then love.graphics.setColor(bodyhovercolor) love.graphics.rectangle("fill", x, y, width, height) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height, true, false, true, true) elseif colorindex == 1 then love.graphics.setColor(body1color) love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height, true, false, true, true) else love.graphics.setColor(body2color) love.graphics.rectangle("fill", x, y, width, height) love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height, true, false, true, true) end for k, v in ipairs(columndata) do love.graphics.setFont(font) if selected then love.graphics.setColor(textselectedcolor) elseif hover then love.graphics.setColor(texthovercolor) else love.graphics.setColor(textcolor) end local text = v love.graphics.print(text, x + textx, y + texty) x = x + cwidth end end --[[--------------------------------------------------------- - func: skin.DrawModalBackground(object) - desc: draws the modal background object --]]--------------------------------------------------------- function skin.DrawModalBackground(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local bodycolor = skin.controls.modalbackground_body_color love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) end --[[--------------------------------------------------------- - func: skin.DrawLineNumbersPanel(object) - desc: draws the line numbers panel object --]]--------------------------------------------------------- function skin.DrawLineNumbersPanel(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() local offsety = object:GetOffsetY() local parent = object:GetParent() local lines = parent:GetLines() local font = parent:GetFont() local theight = font:getHeight("a") local textcolor = skin.controls.linenumberspanel_text_color local bodycolor = skin.controls.linenumberspanel_body_color local mody = y object:SetWidth(10 + font:getWidth(#lines)) love.graphics.setFont(font) love.graphics.setColor(bodycolor) love.graphics.rectangle("fill", x, y, width, height) love.graphics.setColor(bordercolor) --skin.OutlinedRectangle(x, y, width, height, true, true, true, false) for i=1, #lines do love.graphics.setColor(textcolor) love.graphics.print(i, x + 5, mody - offsety) mody = mody + theight end end --[[--------------------------------------------------------- - func: skin.DrawNumberBox(object) - desc: draws the numberbox object --]]--------------------------------------------------------- function skin.DrawNumberBox(object) end --[[--------------------------------------------------------- - func: skin.DrawGrid(object) - desc: draws the grid object --]]--------------------------------------------------------- function skin.DrawGrid(object) local skin = object:GetSkin() local x = object:GetX() local y = object:GetY() local width = object:GetWidth() local height = object:GetHeight() love.graphics.setColor(bordercolor) skin.OutlinedRectangle(x, y, width, height) local cx = x local cy = y local cw = object.cellwidth + (object.cellpadding * 2) local ch = object.cellheight + (object.cellpadding * 2) for i=1, object.rows do for n=1, object.columns do local ovt = false local ovl = false if i > 1 then ovt = true end if n > 1 then ovl = true end skin.OutlinedRectangle(cx, cy, cw, ch, ovt, false, ovl, false) cx = cx + cw end cx = x cy = cy + ch end end -- register the skin loveframes.skins.Register(skin)