--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- image object local newobject = loveframes.NewObject("image", "loveframes_object_image", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize() self.type = "image" self.width = 0 self.height = 0 self.orientation = 0 self.scalex = 1 self.scaley = 1 self.offsetx = 0 self.offsety = 0 self.shearx = 0 self.sheary = 0 self.internal = false self.image = nil self.imagecolor = nil end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local parent = self.parent local base = loveframes.base local update = self.Update self:CheckHover() -- move to parent if there is a parent if parent ~= base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawImage or skins[defaultskin].DrawImage local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: SetImage(image) - desc: sets the object's image --]]--------------------------------------------------------- function newobject:SetImage(image) if type(image) == "string" then self.image = love.graphics.newImage(image) else self.image = image end self.width = self.image:getWidth() self.height = self.image:getHeight() return self end --[[--------------------------------------------------------- - func: GetImage() - desc: gets the object's image --]]--------------------------------------------------------- function newobject:GetImage() return self.image end --[[--------------------------------------------------------- - func: SetColor(r, g, b, a) - desc: sets the object's color --]]--------------------------------------------------------- function newobject:SetColor(r, g, b, a) self.imagecolor = {r, g, b, a} return self end --[[--------------------------------------------------------- - func: GetColor() - desc: gets the object's color --]]--------------------------------------------------------- function newobject:GetColor() return unpack(self.imagecolor) end --[[--------------------------------------------------------- - func: SetOrientation(orientation) - desc: sets the object's orientation --]]--------------------------------------------------------- function newobject:SetOrientation(orientation) self.orientation = orientation return self end --[[--------------------------------------------------------- - func: GetOrientation() - desc: gets the object's orientation --]]--------------------------------------------------------- function newobject:GetOrientation() return self.orientation end --[[--------------------------------------------------------- - func: SetScaleX(scalex) - desc: sets the object's x scale --]]--------------------------------------------------------- function newobject:SetScaleX(scalex) self.scalex = scalex return self end --[[--------------------------------------------------------- - func: GetScaleX() - desc: gets the object's x scale --]]--------------------------------------------------------- function newobject:GetScaleX() return self.scalex end --[[--------------------------------------------------------- - func: SetScaleY(scaley) - desc: sets the object's y scale --]]--------------------------------------------------------- function newobject:SetScaleY(scaley) self.scaley = scaley return self end --[[--------------------------------------------------------- - func: GetScaleY() - desc: gets the object's y scale --]]--------------------------------------------------------- function newobject:GetScaleY() return self.scaley end --[[--------------------------------------------------------- - func: SetScale(scalex, scaley) - desc: sets the object's x and y scale --]]--------------------------------------------------------- function newobject:SetScale(scalex, scaley) self.scalex = scalex self.scaley = scaley return self end --[[--------------------------------------------------------- - func: GetScale() - desc: gets the object's x and y scale --]]--------------------------------------------------------- function newobject:GetScale() return self.scalex, self.scaley end --[[--------------------------------------------------------- - func: SetOffsetX(x) - desc: sets the object's x offset --]]--------------------------------------------------------- function newobject:SetOffsetX(x) self.offsetx = x return self end --[[--------------------------------------------------------- - func: GetOffsetX() - desc: gets the object's x offset --]]--------------------------------------------------------- function newobject:GetOffsetX() return self.offsetx end --[[--------------------------------------------------------- - func: SetOffsetY(y) - desc: sets the object's y offset --]]--------------------------------------------------------- function newobject:SetOffsetY(y) self.offsety = y return self end --[[--------------------------------------------------------- - func: GetOffsetY() - desc: gets the object's y offset --]]--------------------------------------------------------- function newobject:GetOffsetY() return self.offsety end --[[--------------------------------------------------------- - func: SetOffset(x, y) - desc: sets the object's x and y offset --]]--------------------------------------------------------- function newobject:SetOffset(x, y) self.offsetx = x self.offsety = y return self end --[[--------------------------------------------------------- - func: GetOffset() - desc: gets the object's x and y offset --]]--------------------------------------------------------- function newobject:GetOffset() return self.offsetx, self.offsety end --[[--------------------------------------------------------- - func: SetShearX(shearx) - desc: sets the object's x shear --]]--------------------------------------------------------- function newobject:SetShearX(shearx) self.shearx = shearx return self end --[[--------------------------------------------------------- - func: GetShearX() - desc: gets the object's x shear --]]--------------------------------------------------------- function newobject:GetShearX() return self.shearx end --[[--------------------------------------------------------- - func: SetShearY(sheary) - desc: sets the object's y shear --]]--------------------------------------------------------- function newobject:SetShearY(sheary) self.sheary = sheary return self end --[[--------------------------------------------------------- - func: GetShearY() - desc: gets the object's y shear --]]--------------------------------------------------------- function newobject:GetShearY() return self.sheary end --[[--------------------------------------------------------- - func: SetShear(shearx, sheary) - desc: sets the object's x and y shear --]]--------------------------------------------------------- function newobject:SetShear(shearx, sheary) self.shearx = shearx self.sheary = sheary return self end --[[--------------------------------------------------------- - func: GetShear() - desc: gets the object's x and y shear --]]--------------------------------------------------------- function newobject:GetShear() return self.shearx, self.sheary end --[[--------------------------------------------------------- - func: GetImageSize() - desc: gets the size of the object's image --]]--------------------------------------------------------- function newobject:GetImageSize() local image = self.image if image then return image:getWidth(), image:getHeight() end end --[[--------------------------------------------------------- - func: GetImageWidth() - desc: gets the width of the object's image --]]--------------------------------------------------------- function newobject:GetImageWidth() local image = self.image if image then return image:getWidth() end end --[[--------------------------------------------------------- - func: GetImageWidth() - desc: gets the height of the object's image --]]--------------------------------------------------------- function newobject:GetImageHeight() local image = self.image if image then return image:getHeight() end end