--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- columnlistheader class local newobject = loveframes.NewObject("columnlistheader", "loveframes_object_columnlistheader", true) --[[--------------------------------------------------------- - func: initialize() - desc: intializes the element --]]--------------------------------------------------------- function newobject:initialize(name, parent) self.type = "columnlistheader" self.parent = parent self.name = name self.state = parent.state self.width = parent.defaultcolumnwidth self.height = parent.columnheight self.columnid = 0 self.hover = false self.down = false self.clickable = true self.enabled = true self.descending = true self.resizebox = nil self.internal = true table.insert(parent.children, self) local key = 0 for k, v in ipairs(parent.children) do if v == self then key = k end end self.OnClick = function(object) local descending = object.descending local parent = object.parent local pinternals = parent.internals local list = pinternals[1] if descending then object.descending = false else object.descending = true end list:Sort(key, object.descending) end -- apply template properties to the object loveframes.templates.ApplyToObject(self) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) if not self.visible then if not self.alwaysupdate then return end end local update = self.Update local parent = self.parent local list = parent.internals[1] local vbody = list:GetVerticalScrollBody() local width = list.width if vbody then width = width - vbody.width end self.clickbounds = {x = list.x, y = list.y, width = width, height = list.height} self:CheckHover() if not self.hover then self.down = false else if loveframes.downobject == self then self.down = true end end -- move to parent if there is a parent if parent ~= loveframes.base then self.x = (parent.x + self.staticx) - parent.internals[1].offsetx self.y = parent.y + self.staticy end local resizecolumn = parent.resizecolumn if resizecolumn and resizecolumn == self then local x, y = love.mouse.getPosition() local start = false self.width = x - self.x if self.width < 20 then self.width = 20 end parent.startadjustment = true parent.internals[1]:CalculateSize() parent.internals[1]:RedoLayout() elseif resizecolumn and parent.startadjustment then local header = parent.children[self.columnid - 1] self.staticx = header.staticx + header.width end self.resizebox = {x = self.x + (self.width - 2), y = self.y, width = 4, height = self.height} if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() if not self.visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawColumnListHeader or skins[defaultskin].DrawColumnListHeader local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) if not self.parent.resizecolumn then local box = self.resizebox local col = loveframes.util.BoundingBox(x, box.x, y, box.y, 1, box.width, 1, box.height) if col then self.resizing = true self.parent.resizecolumn = self end end if self.hover and button == "l" then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" and button == "l" then baseparent:MakeTop() end self.down = true loveframes.downobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) if not self.visible then return end local hover = self.hover local down = self.down local clickable = self.clickable local enabled = self.enabled local onclick = self.OnClick if hover and down and clickable and button == "l" then if enabled then onclick(self, x, y) end end local resizecolumn = self.parent.resizecolumn if resizecolumn and resizecolumn == self then self.parent.resizecolumn = nil end self.down = false end --[[--------------------------------------------------------- - func: SetName(name) - desc: sets the object's name --]]--------------------------------------------------------- function newobject:SetName(name) self.name = name return self end --[[--------------------------------------------------------- - func: GetName() - desc: gets the object's name --]]--------------------------------------------------------- function newobject:GetName() return self.name end