--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- scrollbutton clas local newobject = loveframes.NewObject("scrollbutton", "loveframes_object_scrollbutton", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize(scrolltype) self.type = "scrollbutton" self.scrolltype = scrolltype self.width = 16 self.height = 16 self.down = false self.internal = true self.OnClick = function() end -- apply template properties to the object loveframes.templates.ApplyToObject(self) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end self:CheckHover() local hover = self.hover local parent = self.parent local base = loveframes.base local update = self.Update if not hover then self.down = false else if loveframes.downobject == self then self.down = true end end if not self.down and loveframes.downobject == self then self.hover = true end -- move to parent if there is a parent if parent ~= base then self.x = parent.x + self.staticx self.y = parent.y + self.staticy end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawScrollButton or skins[defaultskin].DrawScrollButton local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local visible = self.visible if not visible then return end local hover = self.hover if hover and button == "l" then local baseparent = self:GetBaseParent() if baseparent.type == "frame" then baseparent:MakeTop() end self.down = true loveframes.downobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local visible = self.visible if not visible then return end local hover = self.hover local down = self.down local onclick = self.OnClick if hover and down then if button == "l" then onclick(x, y, self) end end self.down = false end --[[--------------------------------------------------------- - func: GetScrollType() - desc: gets the object's scroll type --]]--------------------------------------------------------- function newobject:GetScrollType() return self.scrolltype end