--[[------------------------------------------------ -- Löve Frames -- -- Copyright 2012 Kenny Shields -- --]]------------------------------------------------ -- multichoicerow class multichoicerow = class("multichoicerow", base) multichoicerow:include(loveframes.templates.default) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function multichoicerow:initialize() self.type = "multichoice-row" self.text = "" self.width = 50 self.height = 25 self.hover = false self.internal = true self.down = false self.canclick = false end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function multichoicerow:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if visible == false then if alwaysupdate == false then return end end self:CheckHover() if self.hover == false then self.down = false elseif self.hover == true then if loveframes.hoverobject == self then self.down = true end end if self.down == false and loveframes.hoverobject == self then self.hover = true end -- move to parent if there is a parent if self.parent ~= loveframes.base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end if self.Update then self.Update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function multichoicerow:draw() local visible = self.visible if visible == false then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawMultiChoiceRow or skins[defaultskin].DrawMultiChoiceRow loveframes.drawcount = loveframes.drawcount + 1 self.draworder = loveframes.drawcount if self.Draw ~= nil then self.Draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function multichoicerow:mousepressed(x, y, button) if self.visible == false then return end if self.hover == true and button == "l" then self.down = true loveframes.hoverobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function multichoicerow:mousereleased(x, y, button) if self.visible == false then return end if self.hover == true and self.down == true and self.canclick == true and button == "l" then self.parent.list:SelectChoice(self.text) end self.down = false self.canclick = true end --[[--------------------------------------------------------- - func: SetText(text) - desc: sets the object's text --]]--------------------------------------------------------- function multichoicerow:SetText(text) self.text = text end