--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- tabs object local newobject = loveframes.NewObject("tabs", "loveframes_object_tabs", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize() self.type = "tabs" self.width = 100 self.height = 50 self.clickx = 0 self.clicky = 0 self.offsetx = 0 self.tab = 1 self.tabnumber = 1 self.padding = 5 self.tabheight = 25 self.previoustabheight = 25 self.buttonscrollamount = 200 self.mousewheelscrollamount = 1500 self.buttonareax = 0 self.buttonareawidth = self.width self.autosize = true self.autobuttonareawidth = true self.dtscrolling = true self.internal = false self.tooltipfont = loveframes.basicfontsmall self.internals = {} self.children = {} self:AddScrollButtons() end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the element --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local x, y = love.mouse.getPosition() local tabheight = self.tabheight local padding = self.padding local autosize = self.autosize local autobuttonareawidth = self.autobuttonareawidth local padding = self.padding local children = self.children local numchildren = #children local internals = self.internals local tab = self.tab local parent = self.parent local base = loveframes.base local update = self.Update -- move to parent if there is a parent if parent ~= base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end self:CheckHover() if numchildren > 0 and tab == 0 then self.tab = 1 end if autobuttonareawidth then local width = self.width self.buttonareawidth = width end local pos = 0 for k, v in ipairs(internals) do v:update(dt) if v.type == "tabbutton" then v.x = (v.parent.x + v.staticx) + pos + self.offsetx + self.buttonareax v.y = (v.parent.y + v.staticy) pos = pos + v.width - 1 end end if #self.children > 0 then self.children[self.tab]:update(dt) self.children[self.tab]:SetPos(padding, tabheight + padding) end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local x = self.x local y = self.y local width = self.width local height = self.height local internals = self.internals local tabheight = self:GetHeightOfButtons() local stencilfunc = function() love.graphics.rectangle("fill", x + self.buttonareax, y, self.buttonareawidth, height) end local internals = self.internals local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawTabPanel or skins[defaultskin].DrawTabPanel local drawoverfunc = skin.DrawOverTabPanel or skins[defaultskin].DrawOverTabPanel local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end love.graphics.setStencil(stencilfunc) for k, v in ipairs(internals) do local col = loveframes.util.BoundingBox(x + self.buttonareax, v.x, self.y, v.y, self.buttonareawidth, v.width, tabheight, v.height) if col or v.type == "scrollbutton" then v:draw() end end love.graphics.setStencil() if #self.children > 0 then self.children[self.tab]:draw() end if not draw then drawoverfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local children = self.children local internals = self.internals local numchildren = #children local numinternals = #internals local tab = self.tab local hover = self.hover if hover and button == "l" then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end end if button == "wu" then local buttonheight = self:GetHeightOfButtons() local col = loveframes.util.BoundingBox(self.x, x, self.y, y, self.width, 1, buttonheight, 1) local visible = internals[numinternals - 1]:GetVisible() if col and visible then local scrollamount = self.mousewheelscrollamount local dtscrolling = self.dtscrolling if dtscrolling then local dt = love.timer.getDelta() self.offsetx = self.offsetx + scrollamount * dt else self.offsetx = self.offsetx + scrollamount end if self.offsetx > 0 then self.offsetx = 0 end end end if button == "wd" then local buttonheight = self:GetHeightOfButtons() local col = loveframes.util.BoundingBox(self.x, x, self.y, y, self.width, 1, buttonheight, 1) local visible = internals[numinternals]:GetVisible() if col and visible then local bwidth = self:GetWidthOfButtons() if (self.offsetx + bwidth) < self.width then self.offsetx = bwidth - self.width else local scrollamount = self.mousewheelscrollamount local dtscrolling = self.dtscrolling if dtscrolling then local dt = love.timer.getDelta() self.offsetx = self.offsetx - scrollamount * dt else self.offsetx = self.offsetx - scrollamount end end end end for k, v in ipairs(internals) do v:mousepressed(x, y, button) end if numchildren > 0 then children[tab]:mousepressed(x, y, button) end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local children = self.children local numchildren = #children local tab = self.tab local internals = self.internals if not visible then return end for k, v in ipairs(internals) do v:mousereleased(x, y, button) end if numchildren > 0 then children[tab]:mousereleased(x, y, button) end end --[[--------------------------------------------------------- - func: AddTab(name, object, tip, image) - desc: adds a new tab to the tab panel --]]--------------------------------------------------------- function newobject:AddTab(name, object, tip, image, onopened, onclosed) local padding = self.padding local autosize = self.autosize local tabnumber = self.tabnumber local tabheight = self.tabheight local internals = self.internals local state = self.state object:Remove() object.parent = self object:SetState(state) object.staticx = 0 object.staticy = 0 if tabnumber ~= 1 then object.visible = false end local tab = loveframes.objects["tabbutton"]:new(self, name, tabnumber, tip, image, onopened, onclosed) table.insert(self.children, object) table.insert(self.internals, #self.internals - 1, tab) self.tabnumber = tabnumber + 1 if autosize and not retainsize then object:SetSize(self.width - padding * 2, (self.height - tabheight) - padding * 2) end return tab end --[[--------------------------------------------------------- - func: AddScrollButtons() - desc: creates scroll buttons fot the tab panel - note: for internal use only --]]--------------------------------------------------------- function newobject:AddScrollButtons() local internals = self.internals local state = self.state for k, v in ipairs(internals) do if v.type == "scrollbutton" then table.remove(internals, k) end end local leftbutton = loveframes.objects["scrollbutton"]:new("left") leftbutton.parent = self leftbutton:SetPos(0, 0) leftbutton:SetSize(15, 25) leftbutton:SetAlwaysUpdate(true) leftbutton.Update = function(object, dt) object.staticx = 0 object.staticy = 0 if self.offsetx ~= 0 then object.visible = true else object.visible = false object.down = false object.hover = false end if object.down then if self.offsetx > 0 then self.offsetx = 0 elseif self.offsetx ~= 0 then local scrollamount = self.buttonscrollamount local dtscrolling = self.dtscrolling if dtscrolling then local dt = love.timer.getDelta() self.offsetx = self.offsetx + scrollamount * dt else self.offsetx = self.offsetx + scrollamount end end end end local rightbutton = loveframes.objects["scrollbutton"]:new("right") rightbutton.parent = self rightbutton:SetPos(self.width - 15, 0) rightbutton:SetSize(15, 25) rightbutton:SetAlwaysUpdate(true) rightbutton.Update = function(object, dt) object.staticx = self.width - object.width object.staticy = 0 local bwidth = self:GetWidthOfButtons() if (self.offsetx + bwidth) - (self.buttonareax * 2 - 1) > self.width then object.visible = true else object.visible = false object.down = false object.hover = false end if object.down then if ((self.x + self.offsetx) + bwidth) ~= (self.x + self.width) then local scrollamount = self.buttonscrollamount local dtscrolling = self.dtscrolling if dtscrolling then local dt = love.timer.getDelta() self.offsetx = self.offsetx - scrollamount * dt else self.offsetx = self.offsetx - scrollamount end end end end leftbutton.state = state rightbutton.state = state table.insert(internals, leftbutton) table.insert(internals, rightbutton) end --[[--------------------------------------------------------- - func: GetWidthOfButtons() - desc: gets the total width of all of the tab buttons --]]--------------------------------------------------------- function newobject:GetWidthOfButtons() local width = 0 local internals = self.internals for k, v in ipairs(internals) do if v.type == "tabbutton" then width = width + v.width end end return width end --[[--------------------------------------------------------- - func: GetHeightOfButtons() - desc: gets the height of one tab button --]]--------------------------------------------------------- function newobject:GetHeightOfButtons() return self.tabheight end --[[--------------------------------------------------------- - func: SwitchToTab(tabnumber) - desc: makes the specified tab the active tab --]]--------------------------------------------------------- function newobject:SwitchToTab(tabnumber) local children = self.children for k, v in ipairs(children) do v.visible = false end self.tab = tabnumber self.children[tabnumber].visible = true return self end --[[--------------------------------------------------------- - func: SetScrollButtonSize(width, height) - desc: sets the size of the scroll buttons --]]--------------------------------------------------------- function newobject:SetScrollButtonSize(width, height) local internals = self.internals for k, v in ipairs(internals) do if v.type == "scrollbutton" then v:SetSize(width, height) end end return self end --[[--------------------------------------------------------- - func: SetPadding(paddint) - desc: sets the padding for the tab panel --]]--------------------------------------------------------- function newobject:SetPadding(padding) self.padding = padding return self end --[[--------------------------------------------------------- - func: SetPadding(paddint) - desc: gets the padding of the tab panel --]]--------------------------------------------------------- function newobject:GetPadding() return self.padding end --[[--------------------------------------------------------- - func: SetTabHeight(height) - desc: sets the height of the tab buttons --]]--------------------------------------------------------- function newobject:SetTabHeight(height) local autosize = self.autosize local padding = self.padding local previoustabheight = self.previoustabheight local children = self.children local internals = self.internals self.tabheight = height local tabheight = self.tabheight if tabheight ~= previoustabheight then for k, v in ipairs(children) do local retainsize = v.retainsize if autosize and not retainsize then v:SetSize(self.width - padding*2, (self.height - tabheight) - padding*2) end end self.previoustabheight = tabheight end for k, v in ipairs(internals) do if v.type == "tabbutton" then v:SetHeight(self.tabheight) end end return self end --[[--------------------------------------------------------- - func: SetToolTipFont(font) - desc: sets the height of the tab buttons --]]--------------------------------------------------------- function newobject:SetToolTipFont(font) local internals = self.internals for k, v in ipairs(internals) do if v.type == "tabbutton" and v.tooltip then v.tooltip:SetFont(font) end end return self end --[[--------------------------------------------------------- - func: GetTabNumber() - desc: gets the object's tab number --]]--------------------------------------------------------- function newobject:GetTabNumber() return self.tab end --[[--------------------------------------------------------- - func: RemoveTab(id) - desc: removes a tab from the object --]]--------------------------------------------------------- function newobject:RemoveTab(id) local children = self.children local internals = self.internals local tab = children[id] if tab then tab:Remove() end for k, v in ipairs(internals) do if v.type == "tabbutton" then if v.tabnumber == id then v:Remove() end end end local tabnumber = 1 for k, v in ipairs(internals) do if v.type == "tabbutton" then v.tabnumber = tabnumber tabnumber = tabnumber + 1 end end self.tabnumber = tabnumber return self end --[[--------------------------------------------------------- - func: SetButtonScrollAmount(speed) - desc: sets the scroll amount of the object's scrollbar buttons --]]--------------------------------------------------------- function newobject:SetButtonScrollAmount(amount) self.buttonscrollamount = amount return self end --[[--------------------------------------------------------- - func: GetButtonScrollAmount() - desc: gets the scroll amount of the object's scrollbar buttons --]]--------------------------------------------------------- function newobject:GetButtonScrollAmount() return self.buttonscrollamount end --[[--------------------------------------------------------- - func: SetMouseWheelScrollAmount(amount) - desc: sets the scroll amount of the mouse wheel --]]--------------------------------------------------------- function newobject:SetMouseWheelScrollAmount(amount) self.mousewheelscrollamount = amount return self end --[[--------------------------------------------------------- - func: GetMouseWheelScrollAmount() - desc: gets the scroll amount of the mouse wheel --]]--------------------------------------------------------- function newobject:GetButtonScrollAmount() return self.mousewheelscrollamount end --[[--------------------------------------------------------- - func: SetDTScrolling(bool) - desc: sets whether or not the object should use delta time when scrolling --]]--------------------------------------------------------- function newobject:SetDTScrolling(bool) self.dtscrolling = bool return self end --[[--------------------------------------------------------- - func: GetDTScrolling() - desc: gets whether or not the object should use delta time when scrolling --]]--------------------------------------------------------- function newobject:GetDTScrolling() return self.dtscrolling end --[[--------------------------------------------------------- - func: SetTabObject(id, object) - desc: sets the object of a tab --]]--------------------------------------------------------- function newobject:SetTabObject(id, object) local children = self.children local internals = self.internals local tab = children[id] if tab then tab:Remove() object:Remove() object.parent = self object:SetState(state) object.staticx = 0 object.staticy = 0 children[id] = object end return self end --[[--------------------------------------------------------- - func: SetButtonAreaX(x) - desc: sets the x position of the object's button area --]]--------------------------------------------------------- function newobject:SetButtonAreaX(x) self.buttonareax = x return self end --[[--------------------------------------------------------- - func: GetButtonAreaX() - desc: gets the x position of the object's button area --]]--------------------------------------------------------- function newobject:GetButtonAreaX() return self.buttonareax end --[[--------------------------------------------------------- - func: SetButtonAreaWidth(width) - desc: sets the width of the object's button area --]]--------------------------------------------------------- function newobject:SetButtonAreaWidth(width) self.buttonareawidth = width return self end --[[--------------------------------------------------------- - func: GetButtonAreaWidth() - desc: gets the width of the object's button area --]]--------------------------------------------------------- function newobject:GetButtonAreaWidth() return self.buttonareawidth end --[[--------------------------------------------------------- - func: SetAutoButtonAreaWidth(bool) - desc: sets whether or not the width of the object's button area should be adjusted automatically --]]--------------------------------------------------------- function newobject:SetAutoButtonAreaWidth(bool) self.autobuttonareawidth = bool return self end --[[--------------------------------------------------------- - func: GetAutoButtonAreaWidth() - desc: gets whether or not the width of the object's button area should be adjusted automatically --]]--------------------------------------------------------- function newobject:GetAutoButtonAreaWidth() return self.autobuttonareawidth end