--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- get the current require path local path = string.sub(..., 1, string.len(...) - string.len(".objects.radiobutton")) local loveframes = require(path .. ".libraries.common") -- radiobutton object local newobject = loveframes.NewObject("radiobutton", "loveframes_object_radiobutton", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize() self.type = "radiobutton" self.width = 0 self.height = 0 self.boxwidth = 20 self.boxheight = 20 self.font = loveframes.basicfont self.checked = false self.lastvalue = false self.internal = false self.down = true self.enabled = true self.internals = {} self.OnChanged = function () end self.group = {} end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end self:CheckHover() local hover = self.hover local internals = self.internals local boxwidth = self.boxwidth local boxheight = self.boxheight local parent = self.parent local base = loveframes.base local update = self.Update if not hover then self.down = false else if loveframes.downobject == self then self.down = true end end if not self.down and loveframes.downobject == self then self.hover = true end -- move to parent if there is a parent if parent ~= base and parent.type ~= "list" then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end if internals[1] then self.width = boxwidth + 5 + internals[1].width if internals[1].height == boxheight then self.height = boxheight else if internals[1].height > boxheight then self.height = internals[1].height else self.height = boxheight end end else self.width = boxwidth self.height = boxheight end for k, v in ipairs(internals) do v:update(dt) end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawRadioButton or skins[defaultskin].DrawRadioButton local draw = self.Draw local internals = self.internals local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end for k, v in ipairs(internals) do v:draw() end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local hover = self.hover if hover and button == 1 then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end self.down = true loveframes.downobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) if loveframes.state ~= self.state then return end if not self.visible then return end if self.hover and self.down and self.enabled and button == 1 then if not self.checked then -- a radio button can only be unchecked by checking another radio button self:SetChecked(true) end end end --[[--------------------------------------------------------- - func: SetText(text) - desc: sets the object's text --]]--------------------------------------------------------- function newobject:SetText(text) local boxwidth = self.boxwidth local boxheight = self.boxheight if text ~= "" then self.internals = {} local textobject = loveframes.Create("text") local skin = loveframes.util.GetActiveSkin() if not skin then skin = loveframes.config["DEFAULTSKIN"] end local directives = skin.directives if directives then local default_color = directives.radiobutton_text_default_color local default_shadowcolor = directives.radiobutton_text_default_shadowcolor local default_font = directives.radiobutton_text_default_font if default_color then textobject.defaultcolor = default_color end if default_shadowcolor then textobject.shadowcolor = default_shadowcolor end if default_font then self.font = default_font end end textobject:Remove() textobject.parent = self textobject.state = self.state textobject.collide = false textobject:SetFont(self.font) textobject:SetText(text) textobject.Update = function(object, dt) if object.height > boxheight then object:SetPos(boxwidth + 5, 0) else object:SetPos(boxwidth + 5, boxheight/2 - object.height/2) end end table.insert(self.internals, textobject) else self.width = boxwidth self.height = boxheight self.internals = {} end return self end --[[--------------------------------------------------------- - func: GetText() - desc: gets the object's text --]]--------------------------------------------------------- function newobject:GetText() local internals = self.internals local text = internals[1] if text then return text.text else return false end end --[[--------------------------------------------------------- - func: SetSize(width, height, r1, r2) - desc: sets the object's size --]]--------------------------------------------------------- function newobject:SetSize(width, height, r1, r2) if r1 then self.boxwidth = self.parent.width * width else self.boxwidth = width end if r2 then self.boxheight = self.parent.height * height else self.boxheight = height end return self end --[[--------------------------------------------------------- - func: SetWidth(width, relative) - desc: sets the object's width --]]--------------------------------------------------------- function newobject:SetWidth(width, relative) if relative then self.boxwidth = self.parent.width * width else self.boxwidth = width end return self end --[[--------------------------------------------------------- - func: SetHeight(height, relative) - desc: sets the object's height --]]--------------------------------------------------------- function newobject:SetHeight(height, relative) if relative then self.boxheight = self.parent.height * height else self.boxheight = height end return self end --[[--------------------------------------------------------- - func: SetChecked(bool) - desc: sets whether the object is checked or not --]]--------------------------------------------------------- function newobject:SetChecked(checked) if self.checked ~= checked then self.checked = checked self:OnChanged(checked) end if checked then for _, button in pairs(self.group) do if button ~= self and button.checked then button:SetChecked(false) end end end return self end --[[--------------------------------------------------------- - func: GetChecked() - desc: gets whether the object is checked or not --]]--------------------------------------------------------- function newobject:GetChecked() return self.checked end --[[--------------------------------------------------------- - func: SetGroup() - desc: set the object's group. only one radio button in a group is checked at a time. --]]--------------------------------------------------------- function newobject:SetGroup(group) self.group = group self.group[self] = self end --[[--------------------------------------------------------- - func: GetGroup() - desc: gets the object's group --]]--------------------------------------------------------- function newobject:GetGroup(group) return self.group end --[[--------------------------------------------------------- - func: SetFont(font) - desc: sets the font of the object's text --]]--------------------------------------------------------- function newobject:SetFont(font) local internals = self.internals local text = internals[1] self.font = font if text then text:SetFont(font) end return self end --[[--------------------------------------------------------- - func: newobject:GetFont() - desc: gets the font of the object's text --]]--------------------------------------------------------- function newobject:GetFont() return self.font end --[[--------------------------------------------------------- - func: newobject:GetBoxHeight() - desc: gets the object's box size --]]--------------------------------------------------------- function newobject:GetBoxSize() return self.boxwidth, self.boxheight end --[[--------------------------------------------------------- - func: newobject:GetBoxWidth() - desc: gets the object's box width --]]--------------------------------------------------------- function newobject:GetBoxWidth() return self.boxwidth end --[[--------------------------------------------------------- - func: newobject:GetBoxHeight() - desc: gets the object's box height --]]--------------------------------------------------------- function newobject:GetBoxHeight() return self.boxheight end --[[--------------------------------------------------------- - func: SetClickable(bool) - desc: sets whether or not the object is enabled --]]--------------------------------------------------------- function newobject:SetEnabled(bool) self.enabled = bool return self end --[[--------------------------------------------------------- - func: GetEnabled() - desc: gets whether or not the object is enabled --]]--------------------------------------------------------- function newobject:GetEnabled() return self.enabled end