--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2013 Kenny Shields -- --]]------------------------------------------------ -- multichoicerow class local newobject = loveframes.NewObject("multichoicerow", "loveframes_object_multichoicerow", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize() self.type = "multichoicerow" self.text = "" self.width = 50 self.height = 25 self.hover = false self.internal = true self.down = false self.canclick = false -- apply template properties to the object loveframes.templates.ApplyToObject(self) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local parent = self.parent local base = loveframes.base local update = self.Update self:CheckHover() if not self.hover then self.down = false else if loveframes.downobject == self then self.down = true end end if not self.down and loveframes.downobject == self then self.hover = true end -- move to parent if there is a parent if parent ~= base then self.x = parent.x + self.staticx self.y = parent.y + self.staticy end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawMultiChoiceRow or skins[defaultskin].DrawMultiChoiceRow local draw = self.Draw -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local visible = self.visible if not visible then return end local hover = self.hover if hover and button == "l" then self.down = true loveframes.downobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local visible = self.visible if not visible then return end local text = self.text if self.hover and self.down and self.canclick and button == "l" then self.parent.list:SelectChoice(text) end self.down = false self.canclick = true end --[[--------------------------------------------------------- - func: keypressed(key) - desc: called when the player presses a key --]]--------------------------------------------------------- function newobject:keypressed(key, unicode) local text = self.text local selectedobject = loveframes.selectedobject if key == "return" and selectedobject == self then self.parent.list:SelectChoice(text) end end --[[--------------------------------------------------------- - func: SetText(text) - desc: sets the object's text --]]--------------------------------------------------------- function newobject:SetText(text) self.text = text end --[[--------------------------------------------------------- - func: GetText() - desc: gets the object's text --]]--------------------------------------------------------- function newobject:GetText() return self.text end