mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
191 lines
4.5 KiB
Lua
191 lines
4.5 KiB
Lua
--[[------------------------------------------------
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-- LÖVE Frames --
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-- By Nikolai Resokav --
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--]]------------------------------------------------
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-- button clas
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button = class("button", base)
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button:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function button:initialize()
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self.type = "button"
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self.text = "Button"
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self.width = 80
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self.height = 25
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self.internal = false
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self.hover = false
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self.down = false
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self.clickable = true
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self.enabled = true
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self.OnClick = nil
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function button:update(dt)
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if self.visible == false then
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if self.alwaysupdate == false then
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return
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end
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end
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self:CheckHover()
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-- move to parent if there is a parent
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if self.parent ~= loveframes.base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function button:draw()
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if self.visible == false then
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return
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end
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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-- skin variables
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local index = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
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if self.Draw ~= nil then
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self.Draw(self)
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else
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skin.DrawButton(self)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function button:mousepressed(x, y, button)
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if self.visible == false then
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return
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end
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if self.hover == true and button == "l" then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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self.down = true
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function button:mousereleased(x, y, button)
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if self.visible == false then
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return
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end
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local hover = self.hover
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local down = self.down
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local clickable = self.clickable
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local enabled = self.enabled
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if hover == true and down == true and button == "l" and clickable == true then
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if enabled == true then
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if self.OnClick then
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self.OnClick(self, x, y)
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end
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end
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end
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self.down = false
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end
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--[[---------------------------------------------------------
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- func: SetText(text)
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- desc: sets the object's text
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--]]---------------------------------------------------------
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function button:SetText(text)
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self.text = text
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end
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--[[---------------------------------------------------------
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- func: GetText()
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- desc: gets the object's text
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--]]---------------------------------------------------------
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function button:GetText()
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return self.text
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end
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--[[---------------------------------------------------------
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- func: SetClickable(bool)
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- desc: sets whether the object can be clicked or not
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--]]---------------------------------------------------------
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function button:SetClickable(bool)
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self.clickable = bool
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end
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--[[---------------------------------------------------------
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- func: GetClickable(bool)
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- desc: gets whether the object can be clicked or not
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--]]---------------------------------------------------------
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function button:GetClickable()
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return self.clickable
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end
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--[[---------------------------------------------------------
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- func: SetClickable(bool)
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- desc: sets whether the object is enabled or not
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--]]---------------------------------------------------------
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function button:SetEnabled(bool)
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self.enabled = bool
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end
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--[[---------------------------------------------------------
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- func: GetEnabled()
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- desc: gets whether the object is enabled or not
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--]]---------------------------------------------------------
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function button:GetEnabled()
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return self.enabled
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end |