mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
204 lines
5.0 KiB
Lua
204 lines
5.0 KiB
Lua
--[[------------------------------------------------
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-- LÖVE Frames --
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-- By Nikolai Resokav --
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--]]------------------------------------------------
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-- progress bar class
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multichoice = class("multichoice", base)
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multichoice:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function multichoice:initialize()
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self.type = "multichoice"
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self.choice = ""
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self.text = "Select an option"
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self.width = 200
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self.height = 25
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self.listpadding = 0
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self.listspacing = 0
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self.listheight = nil
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self.haslist = false
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self.internal = false
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self.choices = {}
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function multichoice:update(dt)
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if self.visible == false then
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if self.alwaysupdate == false then
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return
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end
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end
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self:CheckHover()
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-- move to parent if there is a parent
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if self.parent ~= nil then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function multichoice:draw()
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if self.visible == false then
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return
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end
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-- skin variables
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local index = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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if self.Draw ~= nil then
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self.Draw(self)
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else
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skin.DrawMultiChoice(self)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function multichoice:mousepressed(x, y, button)
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if self.visible == false then
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return
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end
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if self.hover == true and self.haslist == false and button == "l" then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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self.haslist = true
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self.list = multichoicelist:new(self)
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function multichoice:mousereleased(x, y, button)
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if self.visible == false then
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return
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end
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end
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--[[---------------------------------------------------------
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- func: AddChoice(choice)
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- desc: adds a choice to the current list of choices
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--]]---------------------------------------------------------
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function multichoice:AddChoice(choice)
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table.insert(self.choices, choice)
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end
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--[[---------------------------------------------------------
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- func: SetChoice(choice)
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- desc: sets the current choice
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--]]---------------------------------------------------------
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function multichoice:SetChoice(choice)
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self.choice = choice
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end
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--[[---------------------------------------------------------
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- func: SelectChoice(choice)
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- desc: selects a choice
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--]]---------------------------------------------------------
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function multichoice:SelectChoice(choice)
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self.choice = choice
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self.list:Close()
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if self.OnChoiceSelected then
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self.OnChoiceSelected(self, choice)
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end
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end
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--[[---------------------------------------------------------
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- func: SetListHeight(height)
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- desc: sets the height of the list of choices
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--]]---------------------------------------------------------
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function multichoice:SetListHeight(height)
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self.listheight = height
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end
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--[[---------------------------------------------------------
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- func: SetPadding(padding)
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- desc: sets the padding of the list of choices
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--]]---------------------------------------------------------
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function multichoice:SetPadding(padding)
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self.listpadding = padding
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end
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--[[---------------------------------------------------------
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- func: SetSpacing(spacing)
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- desc: sets the spacing of the list of choices
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--]]---------------------------------------------------------
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function multichoice:SetSpacing(spacing)
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self.listspacing = spacing
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end
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--[[---------------------------------------------------------
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- func: GetValue()
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- desc: gets the value (choice) of the object
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--]]---------------------------------------------------------
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function multichoice:GetValue()
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return self.choice
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end
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--[[---------------------------------------------------------
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- func: GetChoice()
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- desc: gets the current choice (same as get value)
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--]]---------------------------------------------------------
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function multichoice:GetChoice()
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return self.choice
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end |