mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-18 16:04:22 +00:00
133 lines
3.3 KiB
Lua
133 lines
3.3 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012 Kenny Shields --
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--]]------------------------------------------------
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-- progressbar class
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image = class("image", base)
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image:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function image:initialize()
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self.type = "image"
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self.width = 0
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self.height = 0
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self.internal = false
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self.image = nil
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self.imagecolor = nil
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function image:update(dt)
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function image:draw()
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local visible = self.visible
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if not visible then
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return
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end
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawImage or skins[defaultskin].DrawImage
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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loveframes.drawcount = drawcount + 1
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self.draworder = loveframes.drawcount
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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end
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--[[---------------------------------------------------------
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- func: SetImage(image)
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- desc: sets the object's image
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--]]---------------------------------------------------------
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function image:SetImage(image)
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if type(image) == "string" then
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self.image = love.graphics.newImage(image)
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else
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self.image = image
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end
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self.width = self.image:getWidth()
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self.height = self.image:getHeight()
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end
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--[[---------------------------------------------------------
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- func: GetImage()
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- desc: gets the object's image
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--]]---------------------------------------------------------
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function image:GetImage()
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return self.image
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end
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--[[---------------------------------------------------------
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- func: SetColor(table)
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- desc: sets the object's color
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--]]---------------------------------------------------------
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function image:SetColor(data)
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self.imagecolor = data
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end
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--[[---------------------------------------------------------
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- func: GetColor()
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- desc: gets the object's color
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--]]---------------------------------------------------------
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function image:GetColor()
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return self.imagecolor
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end |