mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
181 lines
4.1 KiB
Lua
181 lines
4.1 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012 Kenny Shields --
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--]]------------------------------------------------
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-- columnlistheader class
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columnlistheader = class("columnlistheader", base)
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columnlistheader:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: intializes the element
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--]]---------------------------------------------------------
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function columnlistheader:initialize(name, parent)
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self.type = "columnlistheader"
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self.parent = parent
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self.name = name
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self.width = 80
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self.height = 16
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self.hover = false
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self.down = false
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self.clickable = true
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self.enabled = true
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self.descending = true
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self.internal = true
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table.insert(parent.children, self)
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local key = 0
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for k, v in ipairs(self.parent.children) do
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if v == self then
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key = k
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end
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end
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self.OnClick = function()
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if self.descending == true then
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self.descending = false
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else
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self.descending = true
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end
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self.parent.internals[1]:Sort(key, self.descending)
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end
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function columnlistheader:update(dt)
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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self:CheckHover()
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if not self.hover then
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self.down = false
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else
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if loveframes.hoverobject == self then
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self.down = true
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end
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end
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if self.down and loveframes.hoverobject == self then
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self.hover = true
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end
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = parent.x + self.staticx
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self.y = parent.y + self.staticy
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function columnlistheader:draw()
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local visible = self.visible
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if not visible then
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return
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end
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawColumnListHeader or skins[defaultskin].DrawColumnListHeader
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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loveframes.drawcount = drawcount + 1
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self.draworder = loveframes.drawcount
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function columnlistheader:mousepressed(x, y, button)
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if self.hover and button == "l" then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" and button == "l" then
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baseparent:MakeTop()
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end
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self.down = true
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loveframes.hoverobject = self
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function columnlistheader:mousereleased(x, y, button)
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if not self.visible then
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return
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end
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local hover = self.hover
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local down = self.down
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local clickable = self.clickable
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local enabled = self.enabled
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local onclick = self.OnClick
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if hover and down and clickable and button == "l" then
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if enabled then
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onclick(self, x, y)
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end
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end
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self.down = false
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end
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--[[---------------------------------------------------------
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- func: GetName()
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- desc: gets the object's name
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--]]---------------------------------------------------------
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function columnlistheader:GetName()
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return self.name
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end |