mirror of
https://github.com/linux-man/LoveFrames.git
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175 lines
5.2 KiB
Lua
175 lines
5.2 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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-- templates library
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loveframes.templates = {}
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-- available templates
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loveframes.templates.available = {}
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-- objects
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loveframes.templates.objects = {}
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--[[---------------------------------------------------------
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- func: AddProperty(templatename, property, value)
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- desc: creates a property within the specified template
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and assigns it to the specified object
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--]]---------------------------------------------------------
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function loveframes.templates.AddProperty(templatename, object, property, value)
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-- display an error if name is nil or false
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if not templatename then
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loveframes.util.Error("Could not create property: No template name given.")
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end
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-- display an error if property is nil or false
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if not property then
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loveframes.util.Error("Could not create property: No property name given.")
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end
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local templatename = tostring(templatename)
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local property = tostring(property)
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local templates = loveframes.templates.available
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local template = templates[templatename]
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-- display an error message if the property is not a string
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if type(property) ~= "string" then
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loveframes.util.Error("Could not create property: Property names must be strings.")
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end
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-- display an error message if the property is an empty string
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if property == "" then
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loveframes.util.Error("Could not create property: Property names must not be empty.")
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end
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-- display an error message if the template is invalid
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if not template then
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loveframes.util.Error("Could not add property '" ..property.. "' to template '" ..templatename.. "': Invalid template.")
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end
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local properties = template.properties
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local object = properties[object]
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if not object then
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loveframes.util.Error("Could not add property '" ..property.. "' to template '" ..templatename.. "': Invalid object.")
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end
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-- create the property within the template
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object[property] = value
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end
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--[[---------------------------------------------------------
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- func: Register(template)
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- desc: registers a template
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--]]---------------------------------------------------------
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function loveframes.templates.Register(template)
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-- display and error message if template is nil or false
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if not template then
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loveframes.util.Error("Could not register template: Missing template argument.")
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end
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-- display an error message if template is not a table
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if type(template) ~= "table" then
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loveframes.util.Error("Could not register template: Template argument must be a table.")
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end
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local templates = loveframes.templates.available
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local registeredobjects = loveframes.templates.objects
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local name = template.name
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local properties = template.properties
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local objects = loveframes.objects
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local base = objects["base"]
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local found = false
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local foundall = false
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-- display an error message if a template name was not given
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if not name then
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loveframes.util.Error("Could not register template: No template name given.")
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end
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if name == "Base" then
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base:include(template.properties["*"])
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end
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-- insert the template into the available templates table
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templates[name] = template
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end
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--[[---------------------------------------------------------
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- func: Get(name)
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- desc: gets a template
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--]]---------------------------------------------------------
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function loveframes.templates.Get(name)
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-- display and error if name is nil or false
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if not name then
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loveframes.util.Error("Could not create property: No template name given.")
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end
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local name = tostring(name)
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local templates = loveframes.templates.available
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local template = templates[name]
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-- display an error message if the template is invalid
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if not template then
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loveframes.util.Error("Could not get template: Invalid template.")
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end
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-- return the template
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return template
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end
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--[[---------------------------------------------------------
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- func: GetAvailable()
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- desc: gets all available templates
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--]]---------------------------------------------------------
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function loveframes.templates.GetAvailable()
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-- available templates
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local templates = loveframes.templates.available
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-- return the templates
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return templates
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end
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--[[---------------------------------------------------------
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- func: loveframes.templates.ApplyToObject(object)
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- desc: applies the properties of registered templates
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to an object
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--]]---------------------------------------------------------
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function loveframes.templates.ApplyToObject(object)
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local templates = loveframes.templates.GetAvailable()
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local type = object.type
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-- loop through all available templates
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for k, v in pairs(templates) do
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-- make sure the base template doesn't get applied more than once
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if k ~= "Base" then
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local properties = v.properties
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local hasall = loveframes.util.TableHasKey(properties, "*")
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local hasobject = false
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if not hasall then
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hasobject = loveframes.util.TableHasKey(properties, type)
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end
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if hasall then
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for k, v in pairs(properties["*"]) do
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object[k] = v
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end
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elseif hasobject then
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-- apply the template properties to the object
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for k, v in pairs(properties[type]) do
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object[k] = v
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end
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end
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end
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end
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end |