mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
235 lines
5.5 KiB
Lua
235 lines
5.5 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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-- get the current require path
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local path = string.sub(..., 1, string.len(...) - string.len(".objects.internal.tabbutton"))
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local loveframes = require(path .. ".libraries.common")
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-- tabbutton class
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local newobject = loveframes.NewObject("tabbutton", "loveframes_object_tabbutton", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize(parent, text, tabnumber, tip, image, onopened, onclosed)
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self.type = "tabbutton"
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self.font = loveframes.smallfont
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self.text = text
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self.tabnumber = tabnumber
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self.parent = parent
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self.state = parent.state
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self.staticx = 0
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self.staticy = 0
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self.width = 50
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self.height = 25
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self.internal = true
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self.down = false
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self.image = nil
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self.OnOpened = nil
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self.OnClosed = nil
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if tip then
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self.tooltip = loveframes.objects["tooltip"]:new(self, tip)
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self.tooltip:SetFollowCursor(false)
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self.tooltip:SetFollowObject(true)
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self.tooltip:SetOffsets(0, -(self.tooltip.internals[1]:GetHeight() + 12))
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end
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if image then
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self:SetImage(image)
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end
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if onopened then
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self.OnOpened = onopened
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end
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if onclosed then
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self.OnClosed = onclosed
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end
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-- apply template properties to the object
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loveframes.templates.ApplyToObject(self)
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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self:CheckHover()
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self:SetClickBounds(parent.x, parent.y, parent.width, parent.height)
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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if not self.visible then
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return
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end
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local image = self.image
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawTabButton or skins[defaultskin].DrawTabButton
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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local internals = self.internals
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-- set the object's draw order
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self:SetDrawOrder()
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function newobject:mousepressed(x, y, button)
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local visible = self.visible
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if not visible then
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return
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end
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local hover = self.hover
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local internals = self.internals
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if hover and button == 1 then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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self.down = true
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loveframes.downobject = self
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function newobject:mousereleased(x, y, button)
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local visible = self.visible
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if not visible then
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return
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end
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local hover = self.hover
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local parent = self.parent
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local tabnumber = self.tabnumber
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if hover and button == 1 then
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if button == 1 then
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local tab = parent.tab
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local internals = parent.internals
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local onopened = self.OnOpened
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local prevtab = internals[tab]
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local onclosed = prevtab.OnClosed
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parent:SwitchToTab(tabnumber)
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if onopened then
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onopened(self)
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end
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if onclosed then
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onclosed(prevtab)
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end
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end
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end
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self.down = false
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end
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--[[---------------------------------------------------------
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- func: SetText(text)
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- desc: sets the object's text
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--]]---------------------------------------------------------
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function newobject:SetText(text)
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self.text = text
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end
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--[[---------------------------------------------------------
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- func: GetText()
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- desc: gets the object's text
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--]]---------------------------------------------------------
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function newobject:GetText()
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return self.text
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end
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--[[---------------------------------------------------------
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- func: SetImage(image)
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- desc: adds an image to the object
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--]]---------------------------------------------------------
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function newobject:SetImage(image)
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if type(image) == "string" then
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self.image = love.graphics.newImage(image)
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else
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self.image = image
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end
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end
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--[[---------------------------------------------------------
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- func: GetImage()
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- desc: gets the object's image
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--]]---------------------------------------------------------
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function newobject:GetImage()
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return self.image
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end
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--[[---------------------------------------------------------
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- func: GetTabNumber()
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- desc: gets the object's tab number
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--]]---------------------------------------------------------
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function newobject:GetTabNumber()
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return self.tabnumber
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end
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