mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
1309 lines
28 KiB
Lua
1309 lines
28 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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-- get the current require path
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local path = string.sub(..., 1, string.len(...) - string.len(".objects.base"))
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local loveframes = require(path .. ".libraries.common")
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-- base object
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local newobject = loveframes.NewObject("base", "loveframes_object_base")
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the element
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--]]---------------------------------------------------------
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function newobject:initialize()
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-- width and height of the window
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local w = love.graphics.getWidth()
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local h = love.graphics.getHeight()
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self.type = "base"
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self.width = w
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self.height = h
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self.internal = true
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self.children = {}
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self.internals = {}
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local width, height = love.graphics.getDimensions()
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if self.width ~= width then
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self.width = width
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end
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if self.height ~= height then
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self.height = height
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end
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local children = self.children
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local internals = self.internals
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for k, v in ipairs(children) do
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v:update(dt)
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end
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for k, v in ipairs(internals) do
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v:update(dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local children = self.children
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local internals = self.internals
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-- set the object's draw order
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self:SetDrawOrder()
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for k, v in ipairs(children) do
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v:draw()
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end
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for k, v in ipairs(internals) do
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v:draw()
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function newobject:mousepressed(x, y, button)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local children = self.children
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local internals = self.internals
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if not visible then
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return
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end
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if children then
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for k, v in ipairs(children) do
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v:mousepressed(x, y, button)
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end
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end
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if internals then
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for k, v in ipairs(internals) do
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v:mousepressed(x, y, button)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function newobject:mousereleased(x, y, button)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local children = self.children
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local internals = self.internals
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if not visible then
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return
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end
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if children then
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for k, v in ipairs(children) do
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v:mousereleased(x, y, button)
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end
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end
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if internals then
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for k, v in ipairs(internals) do
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v:mousereleased(x, y, button)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: wheelmoved(x, y)
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- desc: called when the player moves a mouse wheel
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--]]---------------------------------------------------------
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function newobject:wheelmoved(x, y)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local children = self.children
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local internals = self.internals
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if not visible then
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return
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end
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if children then
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for k, v in ipairs(children) do
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v:wheelmoved(x, y)
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end
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end
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if internals then
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for k, v in ipairs(internals) do
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v:wheelmoved(x, y)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: keypressed(key, isrepeat)
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- desc: called when the player presses a key
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--]]---------------------------------------------------------
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function newobject:keypressed(key, isrepeat)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local children = self.children
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local internals = self.internals
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if not visible then
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return
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end
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if children then
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for k, v in ipairs(children) do
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v:keypressed(key, unicode)
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end
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end
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if internals then
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for k, v in ipairs(internals) do
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v:keypressed(key, unicode)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: keyreleased(key)
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- desc: called when the player releases a key
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--]]---------------------------------------------------------
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function newobject:keyreleased(key)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local children = self.children
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local internals = self.internals
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if not visible then
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return
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end
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if children then
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for k, v in ipairs(children) do
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v:keyreleased(key)
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end
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end
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if internals then
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for k, v in ipairs(internals) do
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v:keyreleased(key)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: textinput(text)
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- desc: called when the user inputs text
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--]]---------------------------------------------------------
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function newobject:textinput(text)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local children = self.children
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local internals = self.internals
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if not visible then
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return
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end
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if children then
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for k, v in ipairs(children) do
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v:textinput(text)
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end
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end
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if internals then
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for k, v in ipairs(internals) do
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v:textinput(text)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: SetPos(x, y, center)
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- desc: sets the object's position
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--]]---------------------------------------------------------
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function newobject:SetPos(x, y, center)
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local base = loveframes.base
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local parent = self.parent
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if center then
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local width = self.width
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local height = self.height
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x = x - width/2
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y = y - height/2
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end
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if parent == base then
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self.x = x
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self.y = y
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else
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self.staticx = x
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self.staticy = y
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: SetX(x, center)
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- desc: sets the object's x position
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--]]---------------------------------------------------------
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function newobject:SetX(x, center)
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local base = loveframes.base
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local parent = self.parent
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if center then
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local width = self.width
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x = x - width/2
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end
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if parent == base then
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self.x = x
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else
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self.staticx = x
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: SetY(y, center)
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- desc: sets the object's y position
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--]]---------------------------------------------------------
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function newobject:SetY(y, center)
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local base = loveframes.base
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local parent = self.parent
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if center then
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local height = self.height
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y = y - height/2
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end
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if parent == base then
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self.y = y
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else
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self.staticy = y
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: GetPos()
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- desc: gets the object's position
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--]]---------------------------------------------------------
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function newobject:GetPos()
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return self.x, self.y
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end
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--[[---------------------------------------------------------
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- func: GetX()
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- desc: gets the object's x position
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--]]---------------------------------------------------------
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function newobject:GetX()
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return self.x
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end
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--[[---------------------------------------------------------
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- func: GetY()
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- desc: gets the object's y position
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--]]---------------------------------------------------------
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function newobject:GetY()
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return self.y
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end
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--[[---------------------------------------------------------
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- func: GetStaticPos()
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- desc: gets the object's static position
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--]]---------------------------------------------------------
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function newobject:GetStaticPos()
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return self.staticx, self.staticy
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end
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--[[---------------------------------------------------------
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- func: GetStaticX()
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- desc: gets the object's static x position
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--]]---------------------------------------------------------
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function newobject:GetStaticX()
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return self.staticx
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end
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--[[---------------------------------------------------------
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- func: GetStaticY()
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- desc: gets the object's static y position
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--]]---------------------------------------------------------
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function newobject:GetStaticY()
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return self.staticy
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end
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--[[---------------------------------------------------------
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- func: Center()
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- desc: centers the object in the game window or in
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its parent if it has one
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--]]---------------------------------------------------------
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function newobject:Center()
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local base = loveframes.base
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local parent = self.parent
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if parent == base then
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local width = love.graphics.getWidth()
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local height = love.graphics.getHeight()
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self.x = width/2 - self.width * (self.scalex or 1)/2
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self.y = height/2 - self.height * (self.scaley or 1)/2
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else
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local width = parent.width
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local height = parent.height
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self.staticx = width/2 - self.width * (self.scalex or 1)/2
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self.staticy = height/2 - self.height * (self.scaley or 1)/2
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: CenterX()
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- desc: centers the object by its x value
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--]]---------------------------------------------------------
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function newobject:CenterX()
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local base = loveframes.base
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local parent = self.parent
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if parent == base then
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local width = love.graphics.getWidth()
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self.x = width/2 - self.width * (self.scalex or 1)/2
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else
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local width = parent.width
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self.staticx = width/2 - self.width * (self.scalex or 1)/2
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: CenterY()
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- desc: centers the object by its y value
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--]]---------------------------------------------------------
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function newobject:CenterY()
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local base = loveframes.base
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local parent = self.parent
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if parent == base then
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local height = love.graphics.getHeight()
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self.y = height/2 - self.height * (self.scaley or 1)/2
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else
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local height = parent.height
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self.staticy = height/2 - self.height * (self.scaley or 1)/2
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: CenterWithinArea()
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- desc: centers the object within the given area
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--]]---------------------------------------------------------
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function newobject:CenterWithinArea(x, y, width, height)
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local selfwidth = self.width
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local selfheight = self.height
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self.x = x + width/2 - selfwidth/2
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self.y = y + height/2 - selfheight/2
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return self
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end
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--[[---------------------------------------------------------
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- func: SetSize(width, height, r1, r2)
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- desc: sets the object's size
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--]]---------------------------------------------------------
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function newobject:SetSize(width, height, r1, r2)
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if r1 then
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self.width = self.parent.width * width
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else
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self.width = width
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end
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if r2 then
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self.height = self.parent.height * height
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else
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self.height = height
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: SetWidth(width, relative)
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- desc: sets the object's width
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--]]---------------------------------------------------------
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function newobject:SetWidth(width, relative)
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if relative then
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self.width = self.parent.width * width
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else
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self.width = width
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: SetHeight(height, relative)
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- desc: sets the object's height
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--]]---------------------------------------------------------
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function newobject:SetHeight(height, relative)
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if relative then
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self.height = self.parent.height * height
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else
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self.height = height
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: GetSize()
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- desc: gets the object's size
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--]]---------------------------------------------------------
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function newobject:GetSize()
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return self.width, self.height
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end
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--[[---------------------------------------------------------
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- func: GetWidth()
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- desc: gets the object's width
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--]]---------------------------------------------------------
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function newobject:GetWidth()
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return self.width
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end
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--[[---------------------------------------------------------
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- func: GetHeight()
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- desc: gets the object's height
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--]]---------------------------------------------------------
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function newobject:GetHeight()
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return self.height
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end
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--[[---------------------------------------------------------
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- func: SetVisible(bool)
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- desc: sets the object's visibility
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--]]---------------------------------------------------------
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function newobject:SetVisible(bool)
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local children = self.children
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local internals = self.internals
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self.visible = bool
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if children then
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for k, v in ipairs(children) do
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v:SetVisible(bool)
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end
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end
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if internals then
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for k, v in ipairs(internals) do
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v:SetVisible(bool)
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end
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end
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return self
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end
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|
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--[[---------------------------------------------------------
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- func: GetVisible()
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- desc: gets the object's visibility
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--]]---------------------------------------------------------
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function newobject:GetVisible()
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return self.visible
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end
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--[[---------------------------------------------------------
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- func: SetParent(parent)
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- desc: sets the object's parent
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--]]---------------------------------------------------------
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function newobject:SetParent(parent)
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local tparent = parent
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local cparent = self.parent
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local ptype = tparent.type
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local stype = self.type
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if ptype ~= "frame" and ptype ~= "panel" and ptype ~= "list" then
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return
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end
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self:Remove()
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self.parent = tparent
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self:SetState(tparent.state)
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table.insert(tparent.children, self)
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return self
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end
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--[[---------------------------------------------------------
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- func: GetParent()
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- desc: gets the object's parent
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--]]---------------------------------------------------------
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function newobject:GetParent()
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local parent = self.parent
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return parent
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end
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--[[---------------------------------------------------------
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- func: Remove()
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- desc: removes the object
|
|
--]]---------------------------------------------------------
|
|
function newobject:Remove()
|
|
|
|
local pinternals = self.parent.internals
|
|
local pchildren = self.parent.children
|
|
|
|
if pinternals then
|
|
for k, v in ipairs(pinternals) do
|
|
if v == self then
|
|
table.remove(pinternals, k)
|
|
end
|
|
end
|
|
end
|
|
|
|
if pchildren then
|
|
for k, v in ipairs(pchildren) do
|
|
if v == self then
|
|
table.remove(pchildren, k)
|
|
end
|
|
end
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetClickBounds(x, y, width, height)
|
|
- desc: sets a boundary box for the object's collision
|
|
detection
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetClickBounds(x, y, width, height)
|
|
|
|
local internals = self.internals
|
|
local children = self.children
|
|
|
|
self.clickbounds = {x = x, y = y, width = width, height = height}
|
|
|
|
if internals then
|
|
for k, v in ipairs(internals) do
|
|
v:SetClickBounds(x, y, width, height)
|
|
end
|
|
end
|
|
|
|
if children then
|
|
for k, v in ipairs(children) do
|
|
v:SetClickBounds(x, y, width, height)
|
|
end
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetClickBounds()
|
|
- desc: gets the boundary box for the object's collision
|
|
detection
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetClickBounds()
|
|
|
|
return self.clickbounds
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: RemoveClickBounds()
|
|
- desc: removes the collision detection boundary for the
|
|
object
|
|
--]]---------------------------------------------------------
|
|
function newobject:RemoveClickBounds()
|
|
|
|
local internals = self.internals
|
|
local children = self.children
|
|
|
|
self.clickbounds = nil
|
|
|
|
if internals then
|
|
for k, v in ipairs(internals) do
|
|
v:RemoveClickBounds()
|
|
end
|
|
end
|
|
|
|
if children then
|
|
for k, v in ipairs(children) do
|
|
v:RemoveClickBounds()
|
|
end
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: InClickBounds()
|
|
- desc: checks if the mouse is inside the object's
|
|
collision detection boundaries
|
|
--]]---------------------------------------------------------
|
|
function newobject:InClickBounds()
|
|
|
|
local x, y = love.mouse.getPosition()
|
|
local bounds = self.clickbounds
|
|
|
|
if bounds then
|
|
local col = loveframes.util.BoundingBox(x, bounds.x, y, bounds.y, 1, bounds.width, 1, bounds.height)
|
|
return col
|
|
else
|
|
return false
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetBaseParent(object, t)
|
|
- desc: finds the object's base parent
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetBaseParent(t)
|
|
|
|
local t = t or {}
|
|
local base = loveframes.base
|
|
local parent = self.parent
|
|
|
|
if parent ~= base then
|
|
table.insert(t, parent)
|
|
parent:GetBaseParent(t)
|
|
end
|
|
|
|
return t[#t]
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: CheckHover()
|
|
- desc: checks to see if the object should be in a
|
|
hover state
|
|
--]]---------------------------------------------------------
|
|
function newobject:CheckHover()
|
|
|
|
local x = self.x
|
|
local y = self.y
|
|
local width = self.width
|
|
local height = self.height
|
|
local mx, my = love.mouse.getPosition()
|
|
local selfcol = loveframes.util.BoundingBox(mx, x, my, y, 1, width, 1, height)
|
|
local collisioncount = loveframes.collisioncount
|
|
local curstate = loveframes.state
|
|
local state = self.state
|
|
local visible = self.visible
|
|
local type = self.type
|
|
local hoverobject = loveframes.hoverobject
|
|
|
|
-- check if the mouse is colliding with the object
|
|
if state == curstate and visible then
|
|
local collide = self.collide
|
|
if selfcol and collide then
|
|
loveframes.collisioncount = collisioncount + 1
|
|
local clickbounds = self.clickbounds
|
|
if clickbounds then
|
|
local cx = clickbounds.x
|
|
local cy = clickbounds.y
|
|
local cwidth = clickbounds.width
|
|
local cheight = clickbounds.height
|
|
local clickcol = loveframes.util.BoundingBox(mx, cx, my, cy, 1, cwidth, 1, cheight)
|
|
if clickcol then
|
|
table.insert(loveframes.collisions, self)
|
|
end
|
|
else
|
|
table.insert(loveframes.collisions, self)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- check if the object is being hovered
|
|
if hoverobject == self and type ~= "base" then
|
|
self.hover = true
|
|
else
|
|
self.hover = false
|
|
end
|
|
|
|
local hover = self.hover
|
|
local calledmousefunc = self.calledmousefunc
|
|
|
|
-- check for mouse enter and exit events
|
|
if hover then
|
|
loveframes.hover = true
|
|
if not calledmousefunc then
|
|
local on_mouse_enter = self.OnMouseEnter
|
|
if on_mouse_enter then
|
|
on_mouse_enter(self)
|
|
self.calledmousefunc = true
|
|
else
|
|
self.calledmousefunc = true
|
|
end
|
|
end
|
|
else
|
|
if calledmousefunc then
|
|
local on_mouse_exit = self.OnMouseExit
|
|
if on_mouse_exit then
|
|
on_mouse_exit(self)
|
|
self.calledmousefunc = false
|
|
else
|
|
self.calledmousefunc = false
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetHover()
|
|
- desc: return if the object is in a hover state or not
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetHover()
|
|
|
|
return self.hover
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetChildren()
|
|
- desc: returns the object's children
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetChildren()
|
|
|
|
local children = self.children
|
|
|
|
if children then
|
|
return children
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetInternals()
|
|
- desc: returns the object's internals
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetInternals()
|
|
|
|
local internals = self.internals
|
|
|
|
if internals then
|
|
return internals
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: IsTopList()
|
|
- desc: returns true if the object is the top most list
|
|
object or false if not
|
|
--]]---------------------------------------------------------
|
|
function newobject:IsTopList()
|
|
|
|
local cols = loveframes.util.GetCollisions()
|
|
local children = self:GetChildren()
|
|
local order = self.draworder
|
|
local top = true
|
|
local found = false
|
|
|
|
local function IsChild(object)
|
|
local parents = object:GetParents()
|
|
for k, v in ipairs(parents) do
|
|
if v == self then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
for k, v in ipairs(cols) do
|
|
if v == self then
|
|
found = true
|
|
else
|
|
if v.draworder > order then
|
|
if IsChild(v) ~= true then
|
|
top = false
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if found == false then
|
|
top = false
|
|
end
|
|
|
|
return top
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: IsTopChild()
|
|
- desc: returns true if the object is the top most child
|
|
in its parent's children table or false if not
|
|
--]]---------------------------------------------------------
|
|
function newobject:IsTopChild()
|
|
|
|
local children = self.parent.children
|
|
local num = #children
|
|
|
|
if children[num] == self then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: MoveToTop()
|
|
- desc: moves the object to the top of its parent's
|
|
children table
|
|
--]]---------------------------------------------------------
|
|
function newobject:MoveToTop()
|
|
|
|
local pchildren = self.parent.children
|
|
local pinternals = self.parent.internals
|
|
|
|
local internal = false
|
|
|
|
if pinternals then
|
|
for k, v in ipairs(pinternals) do
|
|
if v == self then
|
|
internal = true
|
|
end
|
|
end
|
|
end
|
|
|
|
self:Remove()
|
|
|
|
if internal then
|
|
table.insert(pinternals, self)
|
|
else
|
|
table.insert(pchildren, self)
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetSkin(name)
|
|
- desc: sets the object's skin
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetSkin(name)
|
|
|
|
local children = self.children
|
|
local internals = self.internals
|
|
|
|
self.skin = name
|
|
|
|
if children then
|
|
for k, v in ipairs(children) do
|
|
v:SetSkin(name)
|
|
end
|
|
end
|
|
|
|
if internals then
|
|
for k, v in ipairs(internals) do
|
|
v:SetSkin(name)
|
|
end
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetSkin()
|
|
- desc: gets the object's skin
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetSkin()
|
|
|
|
local skins = loveframes.skins.available
|
|
local skinindex = loveframes.config["ACTIVESKIN"]
|
|
local defaultskin = loveframes.config["DEFAULTSKIN"]
|
|
local selfskin = self.skin
|
|
local skin = skins[selfskin] or skins[skinindex]
|
|
|
|
return skin
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetSkinName()
|
|
- desc: gets the name of the object's skin
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetSkinName()
|
|
|
|
return self.skin
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetAlwaysUpdate(bool)
|
|
- desc: sets the object's skin
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetAlwaysUpdate(bool)
|
|
|
|
self.alwaysupdate = bool
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetAlwaysUpdate()
|
|
- desc: gets whether or not the object will always update
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetAlwaysUpdate()
|
|
|
|
return self.alwaysupdate
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetRetainSize(bool)
|
|
- desc: sets whether or not the object should retain its
|
|
size when another object tries to resize it
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetRetainSize(bool)
|
|
|
|
self.retainsize = bool
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetRetainSize()
|
|
- desc: gets whether or not the object should retain its
|
|
size when another object tries to resize it
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetRetainSize()
|
|
|
|
return self.retainsize
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: IsActive()
|
|
- desc: gets whether or not the object is active within
|
|
its parent's child table
|
|
--]]---------------------------------------------------------
|
|
function newobject:IsActive()
|
|
|
|
local parent = self.parent
|
|
local pchildren = parent.children
|
|
local valid = false
|
|
|
|
for k, v in ipairs(pchildren) do
|
|
if v == self then
|
|
valid = true
|
|
end
|
|
end
|
|
|
|
return valid
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetParents()
|
|
- desc: returns a table of the object's parents and its
|
|
sub-parents
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetParents()
|
|
|
|
local function GetParents(object, t)
|
|
local t = t or {}
|
|
local type = object.type
|
|
local parent = object.parent
|
|
if type ~= "base" then
|
|
table.insert(t, parent)
|
|
GetParents(parent, t)
|
|
end
|
|
return t
|
|
end
|
|
|
|
local parents = GetParents(self)
|
|
return parents
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: IsTopInternal()
|
|
- desc: returns true if the object is the top most
|
|
internal in its parent's internals table or
|
|
false if not
|
|
--]]---------------------------------------------------------
|
|
function newobject:IsTopInternal()
|
|
|
|
local parent = self.parent
|
|
local internals = parent.internals
|
|
local topitem = internals[#internals]
|
|
|
|
if topitem ~= self then
|
|
return false
|
|
else
|
|
return true
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: IsInternal()
|
|
- desc: returns true if the object is internal or
|
|
false if not
|
|
--]]---------------------------------------------------------
|
|
function newobject:IsInternal()
|
|
|
|
return self.internal
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetType()
|
|
- desc: gets the type of the object
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetType()
|
|
|
|
return self.type
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetDrawOrder()
|
|
- desc: sets the object's draw order
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetDrawOrder()
|
|
|
|
loveframes.drawcount = loveframes.drawcount + 1
|
|
self.draworder = loveframes.drawcount
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetDrawOrder()
|
|
- desc: sets the object's draw order
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetDrawOrder()
|
|
|
|
return self.draworder
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetProperty(name, value)
|
|
- desc: sets a property on the object
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetProperty(name, value)
|
|
|
|
self[name] = value
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetProperty(name)
|
|
- desc: gets the value of an object's property
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetProperty(name)
|
|
|
|
return self[name]
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: IsInList()
|
|
- desc: checks to see if an object is in a list
|
|
--]]---------------------------------------------------------
|
|
function newobject:IsInList()
|
|
|
|
local parents = self:GetParents()
|
|
|
|
for k, v in ipairs(parents) do
|
|
if v.type == "list" then
|
|
return true, v
|
|
end
|
|
end
|
|
|
|
return false, false
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetState(name)
|
|
- desc: sets the object's state
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetState(name)
|
|
|
|
local children = self.children
|
|
local internals = self.internals
|
|
|
|
self.state = name
|
|
|
|
if children then
|
|
for k, v in ipairs(children) do
|
|
v:SetState(name)
|
|
end
|
|
end
|
|
|
|
if internals then
|
|
for k, v in ipairs(internals) do
|
|
v:SetState(name)
|
|
end
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetState()
|
|
- desc: gets the object's state
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetState()
|
|
|
|
return self.state
|
|
|
|
end
|