mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
249 lines
6.1 KiB
Lua
249 lines
6.1 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2013 Kenny Shields --
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--]]------------------------------------------------
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-- columnlistrow class
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local newobject = loveframes.NewObject("columnlistrow", "loveframes_object_columnlistrow", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: intializes the element
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--]]---------------------------------------------------------
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function newobject:initialize(parent, data)
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self.type = "columnlistrow"
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self.parent = parent
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self.colorindex = self.parent.rowcolorindex
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self.font = loveframes.basicfontsmall
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self.width = 80
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self.height = 25
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self.textx = 5
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self.texty = 5
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self.selected = false
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self.internal = true
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self.columndata = data
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-- apply template properties to the object
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loveframes.templates.ApplyToObject(self)
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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self:CheckHover()
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = parent.x + self.staticx
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self.y = parent.y + self.staticy
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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local visible = self.visible
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if not visible then
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return
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end
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawColumnListRow or skins[defaultskin].DrawColumnListRow
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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-- set the object's draw order
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self:SetDrawOrder()
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function newobject:mousepressed(x, y, button)
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if not self.visible then
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return
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end
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local hover = self.hover
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if hover and button == "l" then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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local parent1 = self:GetParent()
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local parent2 = parent1:GetParent()
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local ctrldown = love.keyboard.isDown("lctrl")
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parent2:SelectRow(self, ctrldown)
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function newobject:mousereleased(x, y, button)
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if not self.visible then
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return
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end
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if self.hover then
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local parent1 = self:GetParent()
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local parent2 = parent1:GetParent()
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if button == "l" then
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local onrowclicked = parent2.OnRowClicked
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if onrowclicked then
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onrowclicked(parent2, self, self.columndata)
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end
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elseif button == "r" then
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local onrowrightclicked = parent2.OnRowRightClicked
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if onrowrightclicked then
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onrowrightclicked(parent2, self, self.columndata)
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end
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end
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end
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end
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--[[---------------------------------------------------------
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- func: SetTextPos(x, y)
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- desc: sets the positions of the object's text
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--]]---------------------------------------------------------
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function newobject:SetTextPos(x, y)
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self.textx = x
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self.texty = y
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end
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--[[---------------------------------------------------------
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- func: GetTextX()
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- desc: gets the object's text x position
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--]]---------------------------------------------------------
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function newobject:GetTextX()
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return self.textx
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end
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--[[---------------------------------------------------------
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- func: GetTextY()
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- desc: gets the object's text y position
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--]]---------------------------------------------------------
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function newobject:GetTextY()
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return self.texty
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end
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--[[---------------------------------------------------------
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- func: SetFont(font)
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- desc: sets the object's font
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--]]---------------------------------------------------------
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function newobject:SetFont(font)
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self.font = font
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end
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--[[---------------------------------------------------------
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- func: GetFont()
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- desc: gets the object's font
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--]]---------------------------------------------------------
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function newobject:GetFont()
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return self.font
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end
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--[[---------------------------------------------------------
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- func: GetColorIndex()
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- desc: gets the object's color index
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--]]---------------------------------------------------------
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function newobject:GetColorIndex()
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return self.colorindex
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end
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--[[---------------------------------------------------------
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- func: SetColumnData(data)
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- desc: sets the object's column data
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--]]---------------------------------------------------------
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function newobject:SetColumnData(data)
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self.columndata = data
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end
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--[[---------------------------------------------------------
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- func: GetColumnData()
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- desc: gets the object's column data
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--]]---------------------------------------------------------
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function newobject:GetColumnData()
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return self.columndata
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end
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--[[---------------------------------------------------------
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- func: SetSelected(selected)
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- desc: sets whether or not the object is selected
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--]]---------------------------------------------------------
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function newobject:SetSelected(selected)
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self.selected = true
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end
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--[[---------------------------------------------------------
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- func: GetSelected()
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- desc: gets whether or not the object is selected
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--]]---------------------------------------------------------
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function newobject:GetSelected()
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return self.selected
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end |