mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
169 lines
4.2 KiB
Lua
169 lines
4.2 KiB
Lua
--[[------------------------------------------------
|
|
-- Love Frames - A GUI library for LOVE --
|
|
-- Copyright (c) 2012-2014 Kenny Shields --
|
|
--]]------------------------------------------------
|
|
|
|
-- get the current require path
|
|
local path = string.sub(..., 1, string.len(...) - string.len(".objects.internal.linenumberspanel"))
|
|
local loveframes = require(path .. ".libraries.common")
|
|
|
|
-- linenumberspanel class
|
|
local newobject = loveframes.NewObject("linenumberspanel", "loveframes_object_linenumberspanel", true)
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: initialize()
|
|
- desc: initializes the object
|
|
--]]---------------------------------------------------------
|
|
function newobject:initialize(parent)
|
|
|
|
self.parent = parent
|
|
self.type = "linenumberspanel"
|
|
self.width = 5
|
|
self.height = 5
|
|
self.offsety = 0
|
|
self.staticx = 0
|
|
self.staticy = 0
|
|
self.internal = true
|
|
|
|
-- apply template properties to the object
|
|
loveframes.templates.ApplyToObject(self)
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: update(deltatime)
|
|
- desc: updates the element
|
|
--]]---------------------------------------------------------
|
|
function newobject:update(dt)
|
|
|
|
local visible = self.visible
|
|
local alwaysupdate = self.alwaysupdate
|
|
|
|
if not visible then
|
|
if not alwaysupdate then
|
|
return
|
|
end
|
|
end
|
|
|
|
local parent = self.parent
|
|
local base = loveframes.base
|
|
local update = self.Update
|
|
local height = self.parent.height
|
|
local parentinternals = parent.internals
|
|
|
|
self.height = height
|
|
self.offsety = self.parent.offsety - self.parent.textoffsety
|
|
|
|
-- move to parent if there is a parent
|
|
if parent ~= base then
|
|
self.x = self.parent.x + self.staticx
|
|
self.y = self.parent.y + self.staticy
|
|
end
|
|
|
|
if parentinternals[1] ~= self then
|
|
self:Remove()
|
|
table.insert(parentinternals, 1, self)
|
|
return
|
|
end
|
|
|
|
self:CheckHover()
|
|
|
|
if update then
|
|
update(self, dt)
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: draw()
|
|
- desc: draws the object
|
|
--]]---------------------------------------------------------
|
|
function newobject:draw()
|
|
|
|
local visible = self.visible
|
|
|
|
if not visible then
|
|
return
|
|
end
|
|
|
|
local x = self.x
|
|
local y = self.y
|
|
local width = self.width
|
|
local height = self.height
|
|
local stencilfunc = function() love.graphics.rectangle("fill", x, y, width, height) end
|
|
local skins = loveframes.skins.available
|
|
local skinindex = loveframes.config["ACTIVESKIN"]
|
|
local defaultskin = loveframes.config["DEFAULTSKIN"]
|
|
local selfskin = self.skin
|
|
local skin = skins[selfskin] or skins[skinindex]
|
|
local drawfunc = skin.DrawLineNumbersPanel or skins[defaultskin].DrawLineNumbersPanel
|
|
local draw = self.Draw
|
|
local drawcount = loveframes.drawcount
|
|
local stencilfunc = function() love.graphics.rectangle("fill", self.parent.x, self.parent.y, self.width, self.height) end
|
|
|
|
if self.parent.hbar then
|
|
stencilfunc = function() love.graphics.rectangle("fill", self.parent.x, self.parent.y, self.width, self.parent.height - 16) end
|
|
end
|
|
|
|
-- set the object's draw order
|
|
self:SetDrawOrder()
|
|
|
|
love.graphics.setStencil(stencilfunc)
|
|
|
|
if draw then
|
|
draw(self)
|
|
else
|
|
drawfunc(self)
|
|
end
|
|
|
|
love.graphics.setStencil()
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: mousepressed(x, y, button)
|
|
- desc: called when the player presses a mouse button
|
|
--]]---------------------------------------------------------
|
|
function newobject:mousepressed(x, y, button)
|
|
|
|
local visible = self.visible
|
|
|
|
if not visible then
|
|
return
|
|
end
|
|
|
|
local hover = self.hover
|
|
|
|
if hover and button == "l" then
|
|
local baseparent = self:GetBaseParent()
|
|
if baseparent and baseparent.type == "frame" then
|
|
baseparent:MakeTop()
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: mousereleased(x, y, button)
|
|
- desc: called when the player releases a mouse button
|
|
--]]---------------------------------------------------------
|
|
function newobject:mousereleased(x, y, button)
|
|
|
|
local visible = self.visible
|
|
|
|
if not visible then
|
|
return
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetOffsetY()
|
|
- desc: gets the object's y offset
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetOffsetY()
|
|
|
|
return self.offsety
|
|
|
|
end
|