mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-12-11 07:24:24 +00:00
400 lines
9.4 KiB
Lua
400 lines
9.4 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2013 Kenny Shields --
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--]]------------------------------------------------
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-- image object
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local newobject = loveframes.NewObject("image", "loveframes_object_image", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize()
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self.type = "image"
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self.width = 0
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self.height = 0
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self.orientation = 0
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self.scalex = 1
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self.scaley = 1
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self.offsetx = 0
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self.offsety = 0
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self.shearx = 0
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self.sheary = 0
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self.internal = false
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self.image = nil
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self.imagecolor = nil
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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self:CheckHover()
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawImage or skins[defaultskin].DrawImage
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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-- set the object's draw order
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self:SetDrawOrder()
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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end
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--[[---------------------------------------------------------
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- func: SetImage(image)
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- desc: sets the object's image
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--]]---------------------------------------------------------
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function newobject:SetImage(image)
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if type(image) == "string" then
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self.image = love.graphics.newImage(image)
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else
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self.image = image
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end
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self.width = self.image:getWidth()
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self.height = self.image:getHeight()
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end
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--[[---------------------------------------------------------
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- func: GetImage()
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- desc: gets the object's image
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--]]---------------------------------------------------------
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function newobject:GetImage()
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return self.image
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end
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--[[---------------------------------------------------------
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- func: SetColor(r, g, b, a)
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- desc: sets the object's color
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--]]---------------------------------------------------------
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function newobject:SetColor(r, g, b, a)
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self.imagecolor = {r, g, b, a}
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end
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--[[---------------------------------------------------------
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- func: GetColor()
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- desc: gets the object's color
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--]]---------------------------------------------------------
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function newobject:GetColor()
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return unpack(self.imagecolor)
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end
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--[[---------------------------------------------------------
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- func: SetOrientation(orientation)
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- desc: sets the object's orientation
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--]]---------------------------------------------------------
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function newobject:SetOrientation(orientation)
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self.orientation = orientation
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end
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--[[---------------------------------------------------------
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- func: GetOrientation()
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- desc: gets the object's orientation
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--]]---------------------------------------------------------
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function newobject:GetOrientation()
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return self.orientation
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end
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--[[---------------------------------------------------------
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- func: SetScaleX(scalex)
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- desc: sets the object's x scale
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--]]---------------------------------------------------------
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function newobject:SetScaleX(scalex)
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self.scalex = scalex
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end
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--[[---------------------------------------------------------
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- func: GetScaleX()
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- desc: gets the object's x scale
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--]]---------------------------------------------------------
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function newobject:GetScaleX()
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return self.scalex
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end
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--[[---------------------------------------------------------
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- func: SetScaleY(scaley)
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- desc: sets the object's y scale
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--]]---------------------------------------------------------
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function newobject:SetScaleY(scaley)
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self.scaley = scaley
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end
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--[[---------------------------------------------------------
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- func: GetScaleY()
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- desc: gets the object's y scale
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--]]---------------------------------------------------------
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function newobject:GetScaleY()
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return self.scaley
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end
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--[[---------------------------------------------------------
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- func: SetScale(scalex, scaley)
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- desc: sets the object's x and y scale
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--]]---------------------------------------------------------
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function newobject:SetScale(scalex, scaley)
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self.scalex = scalex
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self.scaley = scaley
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end
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--[[---------------------------------------------------------
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- func: GetScale()
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- desc: gets the object's x and y scale
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--]]---------------------------------------------------------
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function newobject:GetScale()
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return self.scalex, self.scaley
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end
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--[[---------------------------------------------------------
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- func: SetOffsetX(x)
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- desc: sets the object's x offset
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--]]---------------------------------------------------------
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function newobject:SetOffsetX(x)
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self.offsetx = x
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end
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--[[---------------------------------------------------------
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- func: GetOffsetX()
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- desc: gets the object's x offset
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--]]---------------------------------------------------------
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function newobject:GetOffsetX()
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return self.offsetx
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end
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--[[---------------------------------------------------------
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- func: SetOffsetY(y)
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- desc: sets the object's y offset
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--]]---------------------------------------------------------
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function newobject:SetOffsetY(y)
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self.offsety = y
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end
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--[[---------------------------------------------------------
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- func: GetOffsetY()
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- desc: gets the object's y offset
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--]]---------------------------------------------------------
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function newobject:GetOffsetY()
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return self.offsety
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end
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--[[---------------------------------------------------------
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- func: SetOffset(x, y)
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- desc: sets the object's x and y offset
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--]]---------------------------------------------------------
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function newobject:SetOffset(x, y)
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self.offsetx = x
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self.offsety = y
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end
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--[[---------------------------------------------------------
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- func: GetOffset()
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- desc: gets the object's x and y offset
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--]]---------------------------------------------------------
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function newobject:GetOffset()
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return self.offsetx, self.offsety
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end
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--[[---------------------------------------------------------
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- func: SetShearX(shearx)
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- desc: sets the object's x shear
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--]]---------------------------------------------------------
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function newobject:SetShearX(shearx)
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self.shearx = shearx
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end
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--[[---------------------------------------------------------
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- func: GetShearX()
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- desc: gets the object's x shear
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--]]---------------------------------------------------------
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function newobject:GetShearX()
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return self.shearx
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end
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--[[---------------------------------------------------------
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- func: SetShearY(sheary)
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- desc: sets the object's y shear
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--]]---------------------------------------------------------
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function newobject:SetShearY(sheary)
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self.sheary = sheary
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end
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--[[---------------------------------------------------------
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- func: GetShearY()
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- desc: gets the object's y shear
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--]]---------------------------------------------------------
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function newobject:GetShearY()
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return self.sheary
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end
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--[[---------------------------------------------------------
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- func: SetShear(shearx, sheary)
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- desc: sets the object's x and y shear
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--]]---------------------------------------------------------
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function newobject:SetShear(shearx, sheary)
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self.shearx = shearx
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self.sheary = sheary
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end
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--[[---------------------------------------------------------
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- func: GetShear()
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- desc: gets the object's x and y shear
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--]]---------------------------------------------------------
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function newobject:GetShear()
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return self.shearx, self.sheary
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end
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--[[---------------------------------------------------------
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- func: GetImageSize()
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- desc: gets the size of the object's image
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--]]---------------------------------------------------------
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function newobject:GetImageSize()
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local image = self.image
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if image then
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return image:getWidth(), image:getHeight()
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end
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end
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--[[---------------------------------------------------------
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- func: GetImageWidth()
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- desc: gets the width of the object's image
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--]]---------------------------------------------------------
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function newobject:GetImageWidth()
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local image = self.image
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if image then
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return image:getWidth()
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end
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end
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--[[---------------------------------------------------------
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- func: GetImageWidth()
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- desc: gets the height of the object's image
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--]]---------------------------------------------------------
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function newobject:GetImageHeight()
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local image = self.image
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if image then
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return image:getHeight()
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end
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end |