mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-12-11 07:24:24 +00:00
072918fbea
Updated the textinput custom cursor code to use the newest 0.9.0 cursor functions Fixed textinput custom cursors not being reset in certain situations loveframes.hoverobject is now used to reference the currently hovered object loveframes.downobject has been added to assume the previous role of loveframes.hoverobject
350 lines
8.3 KiB
Lua
350 lines
8.3 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2013 Kenny Shields --
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--]]------------------------------------------------
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-- scrollbar class
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local newobject = loveframes.NewObject("scrollbar", "loveframes_object_scrollbar", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize(parent, bartype)
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self.type = "scrollbar"
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self.bartype = bartype
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self.parent = parent
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self.x = 0
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self.y = 0
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self.staticx = 0
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self.staticy = 0
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self.maxx = 0
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self.maxy = 0
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self.clickx = 0
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self.clicky = 0
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self.starty = 0
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self.lastwidth = 0
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self.lastheight = 0
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self.lastx = 0
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self.lasty = 0
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self.internal = true
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self.hover = false
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self.dragging = false
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self.autoscroll = false
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self.internal = true
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if self.bartype == "vertical" then
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self.width = self.parent.width
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self.height = 5
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elseif self.bartype == "horizontal" then
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self.width = 5
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self.height = self.parent.height
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end
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-- apply template properties to the object
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loveframes.templates.ApplyToObject(self)
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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self:CheckHover()
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local x, y = love.mouse.getPosition()
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local bartype = self.bartype
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local cols = {}
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local basecols = {}
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local dragging = self.dragging
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if bartype == "vertical" then
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self.width = self.parent.width
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elseif bartype == "horizontal" then
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self.height = self.parent.height
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end
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if bartype == "vertical" then
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local parent = self.parent
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local listo = parent.parent.parent
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local height = parent.height * (listo.height/listo.itemheight)
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local update = self.Update
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if height < 20 then
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self.height = 20
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else
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self.height = height
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end
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self.maxy = parent.y + (parent.height - self.height)
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self.x = parent.x + parent.width - self.width
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self.y = parent.y + self.staticy
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if dragging then
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if self.staticy ~= self.lasty then
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if listo.OnScroll then
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listo.OnScroll(listo)
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end
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self.lasty = self.staticy
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end
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self.staticy = self.starty + (y - self.clicky)
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end
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local space = (self.maxy - parent.y)
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local remaining = (0 + self.staticy)
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local percent = remaining/space
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local extra = listo.extraheight * percent
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local autoscroll = self.autoscroll
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local lastheight = self.lastheight
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listo.offsety = 0 + extra
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if self.staticy > space then
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self.staticy = space
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listo.offsety = listo.extraheight
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end
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if self.staticy < 0 then
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self.staticy = 0
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listo.offsety = 0
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end
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if autoscroll then
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if listo.itemheight > lastheight then
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local type = listo.type
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self.lastheight = listo.itemheight
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if type == "textinput" then
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local indicatory = listo.indicatory
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local font = listo.font
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local theight = font:getHeight("a")
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local y = listo.y
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local height = listo.height
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local linecount = #listo.lines
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local parentheight = self.parent.height
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if (indicatory + theight) > (y + height) then
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self:Scroll(parentheight/linecount)
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end
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else
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local maxy = self.maxy
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self:Scroll(maxy)
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end
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end
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end
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elseif bartype == "horizontal" then
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local parent = self.parent
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local listo = self.parent.parent.parent
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local width = self.parent.width * (listo.width/listo.itemwidth)
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if width < 20 then
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self.width = 20
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else
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self.width = width
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end
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self.maxx = parent.x + (parent.width) - self.width
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self.x = parent.x + self.staticx
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self.y = parent.y + self.staticy
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if dragging then
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if self.staticx ~= self.lastx then
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if listo.OnScroll then
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listo.OnScroll(listo)
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end
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self.lastx = self.staticx
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end
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self.staticx = self.startx + (x - self.clickx)
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end
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local space = (self.maxx - parent.x)
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local remaining = (0 + self.staticx)
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local percent = remaining/space
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local extra = listo.extrawidth * percent
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local autoscroll = self.autoscroll
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local lastwidth = self.lastwidth
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listo.offsetx = 0 + extra
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if self.staticx > space then
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self.staticx = space
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listo.offsetx = listo.extrawidth
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end
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if self.staticx < 0 then
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self.staticx = 0
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listo.offsetx = 0
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end
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if autoscroll then
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if listo.itemwidth > lastwidth then
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self.lastwidth = listo.itemwidth
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self:Scroll(self.maxx)
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end
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end
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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local visible = self.visible
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if not visible then
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return
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end
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawScrollBar or skins[defaultskin].DrawScrollBar
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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-- set the object's draw order
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self:SetDrawOrder()
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function newobject:mousepressed(x, y, button)
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local visible = self.visible
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local hover = self.hover
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if not visible then
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return
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end
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if not hover then
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return
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end
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local baseparent = self:GetBaseParent()
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if baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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local dragging = self.dragging
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if not dragging then
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if button == "l" then
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self.starty = self.staticy
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self.startx = self.staticx
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self.clickx = x
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self.clicky = y
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self.dragging = true
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loveframes.downobject = self
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end
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function newobject:mousereleased(x, y, button)
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local visible = self.visible
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if not visible then
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return
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end
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if self.dragging then
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self.dragging = false
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end
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end
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--[[---------------------------------------------------------
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- func: SetMaxX(x)
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- desc: sets the object's max x position
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--]]---------------------------------------------------------
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function newobject:SetMaxX(x)
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self.maxx = x
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end
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--[[---------------------------------------------------------
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- func: SetMaxY(y)
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- desc: sets the object's max y position
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--]]---------------------------------------------------------
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function newobject:SetMaxY(y)
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self.maxy = y
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end
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--[[---------------------------------------------------------
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- func: Scroll(amount)
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- desc: scrolls the object
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--]]---------------------------------------------------------
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function newobject:Scroll(amount)
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local bartype = self.bartype
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local listo = self.parent.parent.parent
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local onscroll = listo.OnScroll
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if bartype == "vertical" then
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local newy = (self.y + amount)
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if newy > self.maxy then
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self.staticy = self.maxy - self.parent.y
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elseif newy < self.parent.y then
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self.staticy = 0
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else
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self.staticy = self.staticy + amount
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end
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elseif bartype == "horizontal" then
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local newx = (self.x + amount)
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if newx > self.maxx then
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self.staticx = self.maxx - self.parent.x
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elseif newx < self.parent.x then
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self.staticx = 0
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else
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self.staticx = self.staticx + amount
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end
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end
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if onscroll then
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onscroll(listo)
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end
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end
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--[[---------------------------------------------------------
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- func: IsDragging()
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- desc: gets whether the object is being dragged or not
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--]]---------------------------------------------------------
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function newobject:IsDragging()
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return self.dragging
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end
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--[[---------------------------------------------------------
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- func: GetBarType()
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- desc: gets the object's bartype
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--]]---------------------------------------------------------
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function newobject:GetBarType()
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return self.bartype
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end |