mirror of
https://github.com/linux-man/LoveFrames.git
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68 lines
2.1 KiB
Lua
68 lines
2.1 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2013 Kenny Shields --
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--]]------------------------------------------------
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-- skins library
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loveframes.skins = {}
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-- available skins
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loveframes.skins.available = {}
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--[[---------------------------------------------------------
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- func: Register(skin)
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- desc: registers a skin
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--]]---------------------------------------------------------
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function loveframes.skins.Register(skin)
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local name = skin.name
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local author = skin.author
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local version = skin.version
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local namecheck = loveframes.skins.available[name]
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local dir = loveframes.config["DIRECTORY"] .. "/skins/" ..name
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local dircheck = love.filesystem.isDirectory(dir)
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local images = loveframes.util.GetDirectoryContents(dir .. "/images")
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local indeximages = loveframes.config["INDEXSKINIMAGES"]
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if name == "" or not name then
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loveframes.util.Error("Could not register skin: Invalid or missing name data.")
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end
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if author == "" or not author then
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loveframes.util.Error("Could not register skin: Invalid or missing author data.")
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end
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if version == "" or not version then
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loveframes.util.Error("Could not register skin: Invalid or missing version data.")
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end
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if namecheck then
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loveframes.util.Error("Could not register skin: A skin with the name '" ..name.. "' already exists.")
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end
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if not dircheck then
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loveframes.util.Error("Could not register skin: Could not find a directory for skin '" ..name.. "'.")
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end
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loveframes.skins.available[name] = skin
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loveframes.skins.available[name].dir = dir
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loveframes.skins.available[name].images = {}
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if #images > 0 and indeximages then
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for k, v in ipairs(images) do
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loveframes.skins.available[name].images[v.name .. "." .. v.extension] = love.graphics.newImage(v.fullpath)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: GetAvailable()
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- desc: gets all available skins
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--]]---------------------------------------------------------
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function loveframes.skins.GetAvailable()
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local available = loveframes.skins.available
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return available
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end |