mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
134 lines
3.1 KiB
Lua
134 lines
3.1 KiB
Lua
--[[------------------------------------------------
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-- LÖVE Frames --
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-- By Nikolai Resokav --
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--]]------------------------------------------------
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-- scrollbutton clas
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scrollbutton = class("scrollbutton", base)
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scrollbutton:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function scrollbutton:initialize(scrolltype)
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self.type = "scrollbutton"
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self.scrolltype = scrolltype
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self.width = 16
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self.height = 16
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self.down = false
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self.internal = true
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self.OnClick = function() end
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function scrollbutton:update(dt)
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if self.visible == false then
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if self.alwaysupdate == false then
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return
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end
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end
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self:CheckHover()
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-- move to parent if there is a parent
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if self.parent ~= loveframes.base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function scrollbutton:draw()
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if self.visible == false then
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return
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end
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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-- skin variables
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local index = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
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if self.Draw ~= nil then
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self.Draw(self)
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else
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skin.DrawScrollButton(self)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, scrollbutton)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function scrollbutton:mousepressed(x, y, scrollbutton)
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if self.visible == false then
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return
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end
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if self.hover == true then
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local baseparent = self:GetBaseParent()
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if baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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self.down = true
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, scrollbutton)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function scrollbutton:mousereleased(x, y, scrollbutton)
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if self.visible == false then
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return
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end
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if self.hover == true and self.down == true then
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if scrollbutton == "l" then
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self.OnClick(x, y, self)
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end
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end
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self.down = false
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end
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--[[---------------------------------------------------------
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- func: SetText(text)
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- desc: sets the object's text
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--]]---------------------------------------------------------
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function scrollbutton:SetText(text)
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return
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end |