mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
231 lines
5.4 KiB
Lua
231 lines
5.4 KiB
Lua
--[[------------------------------------------------
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-- LÖVE Frames --
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-- By Nikolai Resokav --
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--]]------------------------------------------------
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-- tooltip clas
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tooltip = class("tooltip", base)
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tooltip:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function tooltip:initialize(object, text, width)
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local width = width or 0
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self.type = "tooltip"
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self.parent = loveframes.base
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self.object = object or nil
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self.width = width or 0
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self.height = 0
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self.padding = 5
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self.xoffset = 0
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self.yoffset = 0
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self.internal = true
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self.show = false
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self.followcursor = true
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self.alwaysupdate = true
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self.text = loveframes.Create("text")
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self.text:Remove()
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self.text.parent = self
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self.text:SetText(text or "")
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self.text:SetWidth(width or 0)
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self.text:SetPos(0, 0)
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table.insert(loveframes.base.children, self)
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function tooltip:update(dt)
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if self.visible == false then
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if self.alwaysupdate == false then
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return
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end
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end
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self.width = self.text.width + self.padding*2
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self.height = self.text.height + self.padding*2
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local object = self.object
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local draworder = self.draworder
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if object then
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local hover = object.hover
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local odraworder = object.draworder
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self.show = object.hover
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self.visible = self.show
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local show = self.show
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if show == true then
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if self.followcursor == true then
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local x, y = love.mouse.getPosition()
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local top = self:IsTopChild()
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self.x = x + self.xoffset
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self.y = y - self.height + self.yoffset
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else
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self.x = object.x + self.xoffset
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self.y = object.y - self.height + self.yoffset
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end
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if top == false then
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self:MoveToTop()
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end
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self.text:SetPos(self.padding, self.padding)
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end
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if odraworder > draworder then
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self:Remove()
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table.insert(loveframes.base.children, self)
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end
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end
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self.text:update(dt)
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function tooltip:draw()
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if self.visible == false then
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return
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end
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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-- skin variables
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local index = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
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if self.show == true then
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if self.Draw ~= nil then
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self.Draw(self)
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else
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skin.DrawToolTip(self)
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end
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self.text:draw()
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function tooltip:mousepressed(x, y, button)
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if self.visible == false then
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return
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function tooltip:mousereleased(x, y, button)
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if self.visible == false then
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return
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end
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end
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--[[---------------------------------------------------------
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- func: SetFollowCursor(bool)
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- desc: sets whether or not the tooltip should follow the
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cursor
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--]]---------------------------------------------------------
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function tooltip:SetFollowCursor(bool)
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self.followcursor = bool
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end
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--[[---------------------------------------------------------
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- func: SetObject(object)
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- desc: sets the tooltip's object
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--]]---------------------------------------------------------
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function tooltip:SetObject(object)
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self.object = object
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end
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--[[---------------------------------------------------------
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- func: SetText(text)
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- desc: sets the tooltip's text
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--]]---------------------------------------------------------
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function tooltip:SetText(text)
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self.text:SetText(text)
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end
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--[[---------------------------------------------------------
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- func: SetTextMaxWidth(text)
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- desc: sets the tooltip's text max width
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--]]---------------------------------------------------------
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function tooltip:SetTextMaxWidth(width)
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self.text:SetMaxWidth(width)
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end
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--[[---------------------------------------------------------
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- func: SetOffsets(xoffset, yoffset)
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- desc: sets the tooltip's x and y offset
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--]]---------------------------------------------------------
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function tooltip:SetOffsets(xoffset, yoffset)
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self.xoffset = xoffset
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self.yoffset = yoffset
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end
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--[[---------------------------------------------------------
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- func: SetPadding(padding)
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- desc: sets the tooltip's padding
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--]]---------------------------------------------------------
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function tooltip:SetPadding(padding)
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self.padding = padding
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end
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--[[---------------------------------------------------------
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- func: SetFont(font)
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- desc: sets the tooltip's font
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--]]---------------------------------------------------------
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function tooltip:SetFont(font)
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self.text:SetFont(font)
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end |