mirror of
https://github.com/linux-man/LoveFrames.git
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108 lines
2.6 KiB
Lua
108 lines
2.6 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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-- get the current require path
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local path = string.sub(..., 1, string.len(...) - string.len(".objects.internal.modalbackground"))
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local loveframes = require(path .. ".libraries.common")
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-- modalbackground class
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local newobject = loveframes.NewObject("modalbackground", "loveframes_object_modalbackground", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize(object)
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self.type = "modalbackground"
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self.width = love.graphics.getWidth()
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self.height = love.graphics.getHeight()
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self.x = 0
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self.y = 0
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self.internal = true
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self.parent = loveframes.base
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self.object = object
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table.insert(loveframes.base.children, self)
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if self.object.type ~= "frame" then
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self:Remove()
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end
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-- apply template properties to the object
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loveframes.templates.ApplyToObject(self)
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the element
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local object = self.object
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local update = self.Update
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local base = loveframes.base
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local basechildren = base.children
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self:CheckHover()
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if #basechildren > 1 then
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if basechildren[#basechildren - 1] ~= self then
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self:Remove()
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table.insert(basechildren, self)
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end
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end
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if not object:IsActive() then
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self:Remove()
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loveframes.modalobject = false
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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if not self.visible then
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return
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end
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawModalBackground or skins[defaultskin].DrawModalBackground
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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-- set the object's draw order
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self:SetDrawOrder()
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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end
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